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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 168 distinct matches · 42 players · 5% of Armada Suicide front games · team won 56% of 170 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:31 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 47%2% of all Suicide front games by then

Started with Janus (89%), Whistler (11%).

Where those units first fight, in 170 games with kill data: in the middle 96%.

Those units destroy a typical 3,093 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 168 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:55

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:46 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (41%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:31 in all: 3 mex · 2 wind

    The example game in this phase · 8 steps
    1. RoverScout ×2
    2. Wind
    3. BlitzBlitz
    4. Wind ×2
    5. BlitzBlitz
    6. Construction VehicleCon vehicle ×2
    7. Mex
    8. WhistlerMissile truckdone 2:01
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (44%) · arty (41%) · blitz (34%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

    The example game in this phase · 18 steps
    1. Radar TowerRadar Tower
    2. JanusJanusdone 2:14
    3. WhistlerMissile truck
    4. Mex
    5. WhistlerMissile truck
    6. Dragon's TeethDragon's Teeth ×4
    7. JanusJanus
    8. Dragon's TeethDragon's Teeth ×2
    9. WhistlerMissile truck
    10. Mex
    11. WhistlerMissile truck
    12. SentrySentry
    13. JanusJanus
    14. WhistlerMissile truck ×2
    15. JanusJanus
    16. WhistlerMissile truck ×2
    17. JanusJanus
    18. WhistlerMissile truck
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · janus (34%) · Radar Tower (34%) · Dragon's Teeth (33%) · Beamer (32%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 134 steps
    1. Construction VehicleCon vehicle ×4
    2. BlitzBlitz
    3. Con turret
    4. BlitzBlitz ×10
    5. Wind
    6. Energy storage
    7. BlitzBlitz
    8. Wind
    9. Metal storage
    10. ShellshockerArty
    11. Wind ×3
    12. BlitzBlitz
    13. Wind
    14. PincerPincer
    15. Wind
    16. Converter
    17. PincerPincer
    18. Wind ×2
    19. Converter
    20. PincerPincer
    21. Wind ×2
    22. Converter
    23. PincerPincer
    24. Wind ×2
    25. Converter
    26. Wind
    27. PincerPincer
    28. Wind
    29. Converter
    30. PincerPincer
    31. Wind
    32. Converter
    33. Wind
    34. PincerPincer
    35. Wind ×2
    36. Converter
    37. PincerPincer
    38. Wind
    39. Radar TowerRadar Tower
    40. Wind
    41. Converter
    42. Wind
    43. PincerPincer
    44. Wind
    45. Converter
    46. PincerPincer
    47. Wind ×4
    48. Advanced Metal ExtractorT2 mexdone 10:19
    49. Mex
    50. Wind ×2
    51. BlitzBlitz
    52. Wind ×2
    53. SentrySentry
    54. Wind ×2
    55. BlitzBlitz
    56. Wind
    57. Advanced Metal ExtractorT2 mex
    58. SentrySentry
    59. Wind
    60. BlitzBlitz
    61. Wind ×2
    62. BlitzBlitz
    63. Wind ×2
    64. BlitzBlitz
    65. Advanced Metal ExtractorT2 mex
    66. Wind ×2
    67. BlitzBlitz
    68. Wind ×3
    69. BlitzBlitz
    70. Wind
    71. BlitzBlitz
    72. Wind
    73. BlitzBlitz
    74. Wind
    75. BlitzBlitz
    76. Wind
    77. BlitzBlitz
    78. Wind ×2
    79. BlitzBlitz ×2
    80. Wind
    81. BlitzBlitz
    82. Wind ×2
    83. BlitzBlitz ×2
    84. Wind
    85. Advanced Metal ExtractorT2 mex
    86. Wind
    87. BlitzBlitz
    88. Radar TowerRadar Tower
    89. Wind
    90. BlitzBlitz ×2
    91. Wind ×2
    92. BlitzBlitz
    93. Wind
    94. BlitzBlitz ×2
    95. Wind
    96. BlitzBlitz
    97. EvisceratorEvisceratordone 14:43
    98. Wind ×2
    99. BlitzBlitz
    100. Wind
    101. BlitzBlitz
    102. Wind
    103. Construction VehicleCon vehicle
    104. Wind
    105. Construction VehicleCon vehicle
    106. Wind ×3
    107. Construction VehicleCon vehicle
    108. Wind ×2
    109. BlitzBlitz ×2
    110. Dragon's TeethDragon's Teeth
    111. Wind
    112. Dragon's TeethDragon's Teeth
    113. BlitzBlitz
    114. Wind ×2
    115. BlitzBlitz
    116. Dragon's TeethDragon's Teeth ×2
    117. BlitzBlitz
    118. Dragon's TeethDragon's Teeth
    119. Wind
    120. Dragon's TeethDragon's Teeth ×2
    121. BlitzBlitz
    122. Dragon's TeethDragon's Teeth ×2
    123. Fortification WallFortification Wall
    124. Wind
    125. Dragon's TeethDragon's Teeth ×2
    126. BlitzBlitz
    127. Wind
    128. Dragon's TeethDragon's Teeth
    129. Fortification WallFortification Wall
    130. Dragon's TeethDragon's Teeth
    131. BlitzBlitz
    132. Dragon's TeethDragon's Teeth
    133. Fortification WallFortification Wall
    134. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is DrSmack's (32 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:25 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

170 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003872300000
2:0092488700310
3:001711200822018462130
4:0027753109703645361501
5:0037914184132013538461000
6:00485653472144218314551707
7:00592765432987305120852589
8:00712377603655393629903499
9:00825190464644468936044375
10:009619104125370531243585161
11:0011352118895762585852275966
12:0013188135786305640759496686
13:0015028153966831687665327455
14:0016667172967420750471418213
15:0018039192527972810681969007
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

DrSmack

32.0 OS · 04/10/2026

Open source match ↗

15 received units · includes a constructor
52 metal received · 57849 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:55 · n=170
Advanced Metal Extractor9:36Middle 50%: 8:48–10:39 · n=119

Played most by

Kcorp45games of this buildHummell29games of this buildDrSmack12games of this buildAdeus9games of this buildImmort9games of this build