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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 162 distinct matches · 41 players · 5% of Armada Suicide front games · team won 55% of 164 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:30 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 48%2% of all Suicide front games by then

Started with Janus (91%), Whistler (9%).

Where those units first fight, in 164 games with kill data: in the middle 96%.

Those units destroy a typical 3,030 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 162 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:58

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:45 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (42%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:30 in all: 3 mex · 2 wind

    The example game in this phase · 8 steps
    1. RoverScout
    2. Wind
    3. RoverScout
    4. BlitzBlitz
    5. Wind ×2
    6. BlitzBlitz
    7. Construction VehicleCon vehicle ×2
    8. WhistlerMissile truckdone 1:58
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (43%) · arty (42%) · blitz (35%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

    The example game in this phase · 22 steps
    1. Mex
    2. JanusJanusdone 2:13
    3. Radar TowerRadar Tower
    4. WhistlerMissile truck
    5. Mex
    6. Dragon's TeethDragon's Teeth ×2
    7. WhistlerMissile truck
    8. Dragon's TeethDragon's Teeth ×3
    9. JanusJanus
    10. WhistlerMissile truck ×2
    11. Con turret
    12. JanusJanus
    13. WhistlerMissile truck ×2
    14. JanusJanus
    15. WhistlerMissile truck
    16. BlitzBlitz ×2
    17. Wind
    18. BlitzBlitz
    19. Wind
    20. SentrySentry
    21. BlitzBlitz
    22. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · Radar Tower (34%) · Dragon's Teeth (33%) · janus (33%) · Beamer (33%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 97 steps
    1. BlitzBlitz ×2
    2. Wind ×5
    3. BlitzBlitz
    4. Wind ×2
    5. BlitzBlitz ×2
    6. Wind
    7. BlitzBlitz
    8. Wind
    9. BlitzBlitz
    10. Energy storage
    11. Construction VehicleCon vehicle ×2
    12. ShellshockerArty
    13. Wind
    14. ShellshockerArty
    15. Wind
    16. ShellshockerArty
    17. Wind
    18. Converter
    19. Wind
    20. ShellshockerArty
    21. Converter
    22. Wind
    23. ShellshockerArty
    24. Converter
    25. Wind
    26. Converter ×2
    27. Wind
    28. Converter ×3
    29. Wind
    30. Converter ×3
    31. Wind
    32. Advanced Metal ExtractorT2 mexdone 9:24 · typical 9:33
    33. Converter
    34. Wind
    35. Converter
    36. Wind
    37. Advanced Metal ExtractorT2 mex ×3
    38. BlitzBlitz ×4
    39. Wind
    40. BlitzBlitz
    41. Wind
    42. BlitzBlitz
    43. Wind ×3
    44. BlitzBlitz
    45. Wind ×2
    46. Metal storage
    47. Wind ×2
    48. Fortification WallFortification Wall ×2
    49. BlitzBlitz
    50. Wind ×2
    51. Fortification WallFortification Wall ×2
    52. BlitzBlitz
    53. Fortification WallFortification Wall
    54. Wind ×2
    55. BlitzBlitz
    56. RattlesnakeRattlesnakedone 13:48
    57. BlitzBlitz
    58. Wind ×2
    59. BlitzBlitz
    60. Wind
    61. BlitzBlitz
    62. Wind
    63. BlitzBlitz
    64. Wind
    65. BlitzBlitz
    66. Wind ×2
    67. BlitzBlitz
    68. Wind
    69. BlitzBlitz
    70. Aircraft PlantAircraft Plantdone 13:28
    71. Wind
    72. BlitzBlitz
    73. Wind
    74. Construction AircraftCon aircraft
    75. Wind
    76. BlitzBlitz
    77. Wind ×3
    78. Construction AircraftCon aircraft
    79. BlitzBlitz
    80. Wind ×2
    81. Construction AircraftCon aircraft
    82. BlitzBlitz
    83. Wind ×2
    84. Construction AircraftCon aircraft
    85. Wind
    86. BlitzBlitz
    87. Fusion ReactorFusionnot finished by 15:00
    88. Wind ×2
    89. Construction AircraftCon aircraft
    90. Wind ×2
    91. Construction AircraftCon aircraft
    92. Wind ×2
    93. Construction AircraftCon aircraft
    94. T2 converter
    95. Construction AircraftCon aircraft
    96. Wind ×2
    97. Construction AircraftCon aircraft

Counts are medians over the build's games: half of them build more, half fewer. The example game is DrSmack's (31 OS, 30/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 53% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

164 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003862300000
2:0092488700310
3:001711200922718462130
4:0027693110699645363501
5:0037914185130613578531000
6:00485653492117218315101712
7:00592765392979305121312597
8:00712377603655393930283502
9:00825890464665470036614376
10:009638104185370531444505163
11:0011383118945762585852855965
12:0013188136066305640759666686
13:0015028154076744687965717437
14:0016368172987410750571608212
15:0017755192697932810983298991
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

DrSmack

30.8 OS · 30/09/2026

Open source match ↗

7 received units · includes a constructor
209 metal received · 19633 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=164
Advanced Metal Extractor9:33Middle 50%: 8:42–10:35 · n=113

Played most by

Kcorp45games of this buildHummell29games of this buildAdeus9games of this buildImmort9games of this buildRexalidus9games of this build