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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

Vehicle plant first into an early Janus-led T1 vehicle skirmish force by 1:22, far earlier than the role norm, fighting almost entirely in the middle and sometimes pushing into the enemy base.

Usually 3 mex, then lab (64%)

#rush #artillery #push · 117 distinct matches · 21 players · 5% of Armada Suicide front games · team won 55% of 118 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:24 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:37
  • Vehicle PlantVehicle Plant in 99%6% of all Suicide front games by then
  • RoverScout in 99%4% of all Suicide front games by then
  • BlitzBlitz in 60%7% of all Suicide front games by then
  • ShellshockerArty in 49%3% of all Suicide front games by then

Where those units first fight, in 118 games with kill data: in the middle 95%, on their own side 5%.

Those units destroy a typical 1,274 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (12% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 117 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:40–0:53

    By 0:29 in all: 3 mex (standard 1)

    The example game in this phase · 5 steps
    1. Mex ×2
    2. SentrySentry
    3. Mex
    4. Radar TowerRadar Tower
    5. Vehicle PlantVehicle Plantdone 1:02 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (35%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:24 in all: 3 mex · 2 wind

    The example game in this phase · 4 steps
    1. Construction VehicleCon vehicle
    2. Wind ×3
    3. Construction VehicleCon vehicle
    4. JanusJanusdone 1:53
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard

    Some games also: Radar Tower (49%) · Dragon's Teeth (48%) · arty (46%) · blitz (39%)

    The standard build makes here, this one skips: 2 con bot · 17 rocketeer

    By 5:00 in all: 5 mex · 6 wind (standard 4)

    The example game in this phase · 24 steps
    1. Wind
    2. JanusJanus
    3. Wind
    4. Mex
    5. SentrySentry
    6. JanusJanus ×2
    7. Dragon's TeethDragon's Teeth ×3
    8. Mex
    9. JanusJanus
    10. SentrySentry
    11. Radar TowerRadar Tower
    12. Dragon's TeethDragon's Teeth
    13. BlitzBlitz
    14. Dragon's TeethDragon's Teeth ×3
    15. BlitzBlitz ×3
    16. Dragon's TeethDragon's Teeth
    17. BlitzBlitz ×6
    18. Metal storage
    19. BlitzBlitz
    20. Con turret
    21. BlitzBlitz
    22. Mex
    23. SentrySentry
    24. BlitzBlitz
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (47%) · Dragon's Teeth (39%) · Beamer (36%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 19 wind · 1 energy storage · 2 con turret

    The example game in this phase · 144 steps
    1. BlitzBlitz
    2. Con turret
    3. BlitzBlitz ×2
    4. Con turret
    5. BlitzBlitz
    6. Wind
    7. Converter
    8. NettleNettle
    9. BlitzBlitz
    10. Wind
    11. BlitzBlitz
    12. Wind ×2
    13. BlitzBlitz
    14. Wind
    15. Construction VehicleCon vehicle
    16. Wind
    17. BlitzBlitz
    18. Wind
    19. BlitzBlitz
    20. Bot LabBot Labdone 6:37
    21. Wind
    22. BlitzBlitzfor Geo
    23. Wind
    24. Con turret
    25. BlitzBlitzfor Geo
    26. Wind
    27. LazarusLazarus
    28. BlitzBlitz
    29. Wind
    30. LazarusLazarus
    31. BlitzBlitzfor Geo
    32. Wind
    33. LazarusLazarus
    34. Wind ×2
    35. BlitzBlitzfor Geo
    36. LazarusLazarus
    37. BlitzBlitz
    38. Construction VehicleCon vehicle
    39. LazarusLazarus
    40. Wind
    41. BlitzBlitzfor Geo
    42. Wind
    43. BlitzBlitzfor Geo
    44. Wind
    45. BlitzBlitzfor Geo
    46. Wind
    47. BlitzBlitzfor Geo
    48. Wind
    49. BlitzBlitzfor Geo
    50. Wind
    51. BlitzBlitzfor Geo
    52. Converter
    53. Wind ×2
    54. BlitzBlitz
    55. Converter
    56. Wind
    57. BlitzBlitz
    58. Converter
    59. Wind
    60. BlitzBlitzfor Geo
    61. Energy storage
    62. Converter
    63. Wind
    64. BeamerBeamer
    65. BlitzBlitzfor Geo
    66. Wind
    67. AggravatorAggravator
    68. ThugThugfor Geo
    69. Mex
    70. ThugThug
    71. BlitzBlitzfor Geo
    72. Wind
    73. ThugThug
    74. ThugThugfor Geo
    75. BlitzBlitzfor Geo
    76. ThugThug
    77. ThugThugfor Geo
    78. ThugThug
    79. BlitzBlitzfor Geo
    80. Mex
    81. Wind
    82. BlitzBlitzfor Geo
    83. BlitzBlitz
    84. Converter
    85. Twilight
    86. Wind
    87. Advanced Metal ExtractorT2 mexdone 11:19 · typical 9:33
    88. Wind
    89. Converter
    90. BeamerBeamer
    91. Wind
    92. Advanced Metal ExtractorT2 mex
    93. Converter
    94. BeamerBeamer
    95. Advanced Metal ExtractorT2 mex
    96. Converter
    97. PawnPawn
    98. BlitzBlitzfor Geo
    99. Converter
    100. BlitzBlitz ×3for Geo
    101. Construction BotCon bot
    102. BlitzBlitzfor Geo
    103. Construction BotCon bot
    104. BlitzBlitzfor Geo
    105. Construction BotCon bot
    106. BlitzBlitzfor Geo
    107. Converter
    108. Advanced Metal ExtractorT2 mex
    109. Construction BotCon bot
    110. BlitzBlitzfor Geo
    111. Con turret ×2
    112. Construction BotCon bot
    113. BlitzBlitzfor Geo
    114. Con turret ×2
    115. BlitzBlitzfor Geo
    116. Vehicle PlantVehicle Plantdone 13:36
    117. Converter
    118. BlitzBlitz ×6for Geo
    119. Converter
    120. Wind
    121. BlitzBlitz ×2for Geo
    122. Advanced Metal ExtractorT2 mexfor Front
    123. BlitzBlitz ×5for Geo
    124. Wind
    125. BlitzBlitz ×7for Geo
    126. Wind
    127. BlitzBlitz ×2
    128. Wind
    129. BlitzBlitz ×2
    130. Wind
    131. BlitzBlitz
    132. Converter
    133. BlitzBlitz ×2
    134. Wind
    135. BlitzBlitz
    136. Advanced Metal ExtractorT2 mex
    137. BlitzBlitz ×7
    138. Wind ×3
    139. BlitzBlitz ×5
    140. Wind
    141. BlitzBlitz ×2
    142. Con turret
    143. BlitzBlitz ×2
    144. Wind ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (47 OS, 03/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 79% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

118 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003882250000
2:009238880000
3:001708204621618262106
4:0027553153698660370497
5:0037904242136214238771017
6:00484154342247230215701780
7:00594266713113317422052707
8:00712079244084403032543620
9:00825192854840478939634504
10:009619106715464541946615322
11:0011433122255834589756326059
12:0013250140766556651359966804
13:0015125161466831702965797522
14:0016778179797464767776298330
15:0018283202887972829390199186
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

Hummell

47.0 OS · 03/10/2026

Open source match ↗

10 received units · includes a constructor
791 metal received · 31463 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:40–0:53 · n=118
Advanced Metal Extractor9:33Middle 50%: 8:34–10:35 · n=85

Played most by

Kcorp45games of this buildHummell25games of this buildImmort9games of this buildRexalidus7games of this buildAdeus6games of this build
Janus skirmish rush · Armada Suicide front build order · BAR Build Atlas