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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

Vehicle plant first into an early Janus-led T1 vehicle skirmish force by 1:22, far earlier than the role norm, fighting almost entirely in the middle and sometimes pushing into the enemy base.

Usually 3 mex, then lab (64%)

#rush #artillery #push · 117 distinct matches · 21 players · 5% of Armada Suicide front games · team won 55% of 118 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:24 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:37
  • Vehicle PlantVehicle Plant in 99%6% of all Suicide front games by then
  • RoverScout in 99%4% of all Suicide front games by then
  • BlitzBlitz in 60%7% of all Suicide front games by then
  • ShellshockerArty in 49%3% of all Suicide front games by then

Where those units first fight, in 118 games with kill data: in the middle 95%, on their own side 5%.

Those units destroy a typical 1,274 metal of enemy units by 15:00.

Then transitions into blitz (29% of army), missile truck (12% of army).

HOW TO PLAY IT

Key timing: Vehicle Plant by 0:29

  1. Rush Vehicle Plant instead of the usual bot lab opening.
  2. Send Rover scouts out for early raiding and vision.
  3. Push Janus skirmishers to fight at range in the middle.
  4. Add Shellshocker arty to back the skirmish line.
  5. Transition into Blitz tanks and missile trucks as the army scales.

Phase by phase

TYPICAL OF ITS 117 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:40–0:53

    By 0:29 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×2for Pond
    2. Vehicle PlantVehicle Plantfor Ponddone 0:35 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (35%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:24 in all: 3 mex · 2 wind

    The example game in this phase · 11 steps
    1. RoverScout
    2. Solarfor Pond
    3. Construction VehicleCon vehiclefor Pond
    4. Mex
    5. SentrySentry
    6. Construction VehicleCon vehicle
    7. Wind
    8. Mex
    9. Windfor Pond
    10. Construction VehicleCon vehicle
    11. JanusJanusdone 2:02
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine4Wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Sentry3 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard

    Some games also: Radar Tower (49%) · Dragon's Teeth (48%) · arty (46%) · blitz (39%)

    The standard build makes here, this one skips: 2 con bot · 17 rocketeer

    By 5:00 in all: 5 mex · 6 wind (standard 4)

    The example game in this phase · 20 steps
    1. Mex
    2. Windfor Pond
    3. JanusJanus
    4. SentrySentry ×2
    5. Windfor Pond
    6. Wind
    7. WhistlerMissile truck
    8. Radar TowerRadar Tower
    9. Windfor Pond
    10. WhistlerMissile truck ×2
    11. Energy storagefor Pond
    12. WhistlerMissile truck ×2
    13. Radar TowerRadar Tower
    14. WhistlerMissile truck
    15. Con turretfor Pond
    16. WhistlerMissile truck ×5
    17. Wind
    18. WhistlerMissile truck
    19. Wind
    20. WhistlerMissile truck
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine13Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz12 Blitz +12 vs standard
    • Whistler2 Missile truck +2 vs standard

    Some games also: energy storage (47%) · Dragon's Teeth (39%) · Beamer (36%) · Radar Tower (34%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 7 mex · 19 wind · 1 energy storage · 2 con turret

    The example game in this phase · 56 steps
    1. Windfor Pond
    2. WhistlerMissile truck
    3. Wind ×2for Pond
    4. Mex
    5. WhistlerMissile truck
    6. Windfor Pond
    7. Construction VehicleCon vehicle
    8. Converter ×3
    9. BlitzBlitz ×2
    10. Converter
    11. BlitzBlitz ×2
    12. Con turret
    13. BlitzBlitz ×2
    14. Converter ×2
    15. BlitzBlitz
    16. Mex
    17. BlitzBlitz
    18. Converter
    19. BlitzBlitz
    20. Converter
    21. BlitzBlitz ×3
    22. Wind
    23. BlitzBlitz
    24. Wind
    25. BlitzBlitz
    26. Wind
    27. BlitzBlitz
    28. Wind
    29. BlitzBlitz ×2
    30. Windfor Pond
    31. Bot LabBot Labdone 9:02
    32. BlitzBlitzfor Pond
    33. Wind
    34. Windfor Pond
    35. BlitzBlitzfor Pond
    36. Windfor Pond
    37. LazarusLazarus
    38. BlitzBlitzfor Pond
    39. Windfor Pond
    40. LazarusLazarus
    41. BlitzBlitzfor Pond
    42. Windfor Pond
    43. LazarusLazarus
    44. BlitzBlitzfor Pond
    45. LazarusLazarus
    46. Windfor Pond
    47. BlitzBlitzfor Pond
    48. LazarusLazarus
    49. BlitzBlitzfor Pond
    50. LazarusLazarus ×2
    51. BlitzBlitzfor Pond
    52. Windfor Pond
    53. LazarusLazarus ×5
    54. BlitzBlitz ×2for Pond
    55. Windfor Pond
    56. BlitzBlitz ×6for Pond

Counts are medians over the build's games: half of them build more, half fewer. The example game is iyc's (51 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 79% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:14 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

118 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003882250000
2:009238880000
3:001708204621618162106
4:0027553153698660370497
5:0037904241136214228771018
6:00484154332247230115701782
7:00594266703113317222052707
8:00712079234084403132543619
9:00825192864840478939634501
10:009619106715464542246615319
11:0011433122265834589956326061
12:0013250140776556651459966803
13:0015125161586831702965797521
14:0016778179897464768276298328
15:0018283202977972830290199185
WHAT THE NUMBERS SAY

Matched the standard build's win rate but produced less metal and destroyed slightly less enemy metal by 15:00.

  • + Own metal lost by 15:00 lower (8351 vs 9208).
  • + Catch units alone destroy a typical 1231 metal by 15:00.
  • − Metal produced by 15:00 lower than standard (18283 vs 19882).
  • − Enemy metal destroyed by 15:00 slightly lower (7840 vs 8172).
THE EXAMPLE YOU ARE READING

iyc

51.5 OS · 04/10/2026

Open source match ↗

4 received units
53 metal received · 49260 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:40–0:53 · n=118
Advanced Metal Extractor9:33Middle 50%: 8:34–10:35 · n=85

Played most by

Kcorp45games of this buildHummell25games of this buildImmort9games of this buildRexalidus7games of this buildAdeus6games of this build