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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 162 distinct matches · 41 players · 5% of Armada Suicide front games · team won 55% of 164 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:30 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%6% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 48%2% of all Suicide front games by then

Started with Janus (91%), Whistler (9%).

Where those units first fight, in 164 games with kill data: in the middle 96%.

Those units destroy a typical 3,030 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 162 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:58

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:51 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (42%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:30 in all: 3 mex · 2 wind

    The example game in this phase · 6 steps
    1. Construction VehicleCon vehicle
    2. SentrySentry
    3. Radar TowerRadar Tower
    4. Construction VehicleCon vehicle
    5. Wind ×2
    6. JanusJanusdone 1:45
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (43%) · arty (42%) · blitz (35%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

    The example game in this phase · 22 steps
    1. Mex
    2. StoutStout
    3. SentrySentry
    4. RoverScout
    5. WhistlerMissile truck
    6. JanusJanus
    7. SentrySentry ×2
    8. BeamerBeamer
    9. JanusJanus
    10. SentrySentry
    11. Dragon's TeethDragon's Teeth ×5
    12. WhistlerMissile truck
    13. Dragon's TeethDragon's Teeth
    14. WhistlerMissile truck
    15. Mex
    16. WhistlerMissile truck
    17. BeamerBeamer
    18. ShellshockerArty
    19. Con turret
    20. ShellshockerArty
    21. WhistlerMissile truck
    22. Construction VehicleCon vehicle
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · Radar Tower (34%) · Dragon's Teeth (33%) · janus (33%) · Beamer (33%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 135 steps
    1. Construction VehicleCon vehicle
    2. Con turret
    3. WhistlerMissile truck
    4. Wind
    5. WhistlerMissile truck
    6. Wind
    7. AnemoneAnemone
    8. JanusJanus
    9. Wind ×2
    10. SentrySentry
    11. Dragon's TeethDragon's Teeth
    12. Solar
    13. Wind
    14. ShellshockerArty
    15. Advanced Metal ExtractorT2 mexdone 9:06 · typical 9:33
    16. Wind
    17. Sneaky PeteSneaky Pete
    18. Dragon's TeethDragon's Teeth
    19. ShellshockerArty
    20. Wind
    21. AnemoneAnemone
    22. Wind
    23. StoutStout
    24. Wind ×2
    25. Radar TowerRadar Tower
    26. SentrySentry
    27. RoverScout
    28. Wind
    29. Advanced Metal ExtractorT2 mex
    30. RoverScout ×3
    31. Wind
    32. RoverScout
    33. Construction VehicleCon vehicle
    34. Wind
    35. SentrySentry
    36. Advanced Metal ExtractorT2 mex
    37. Construction VehicleCon vehicle
    38. Con turret
    39. Wind
    40. Energy storage
    41. RoverScout ×6
    42. GauntletGauntletdone 10:32
    43. RoverScout
    44. Wind
    45. RoverScout
    46. Advanced Metal ExtractorT2 mex
    47. RoverScout
    48. Con turret
    49. RoverScout ×3
    50. Advanced Metal ExtractorT2 mex
    51. RoverScout ×3
    52. Wind
    53. RoverScout
    54. Wind
    55. RoverScout ×2
    56. Wind
    57. AnemoneAnemone
    58. RoverScout ×2
    59. Wind
    60. RoverScout ×3
    61. Mex
    62. RoverScout ×2
    63. Wind
    64. RoverScout ×3
    65. Mex
    66. RoverScout ×2
    67. Advanced Metal ExtractorT2 mex
    68. RoverScout
    69. Wind
    70. Pit BullPit Bull
    71. RoverScout
    72. AnemoneAnemone
    73. RoverScout
    74. Wind
    75. RoverScout
    76. AnemoneAnemone
    77. RoverScout ×2
    78. AnemoneAnemone
    79. Wind
    80. RoverScout ×4
    81. Wind
    82. RoverScout
    83. AnemoneAnemone
    84. RoverScout ×3
    85. Wind
    86. RoverScout ×2
    87. Radar TowerRadar Tower
    88. RoverScout
    89. Wind
    90. RoverScout ×3
    91. Advanced Metal ExtractorT2 mex
    92. RoverScout
    93. Wind
    94. RoverScout ×5
    95. Wind
    96. RoverScout ×4
    97. Wind
    98. RoverScout ×4
    99. Wind
    100. RoverScout ×2
    101. Metal storage
    102. RoverScout
    103. Con turret
    104. Wind
    105. Energy storage
    106. RoverScout
    107. Wind
    108. RoverScout
    109. Con turret
    110. RoverScout
    111. Pit BullPit Bull
    112. Wind
    113. RoverScout ×3
    114. AnemoneAnemone
    115. Wind
    116. RoverScout ×4
    117. Wind
    118. RoverScout ×5
    119. Wind
    120. RoverScout ×3
    121. Advanced Metal ExtractorT2 mex
    122. Wind
    123. RoverScout ×2
    124. AnemoneAnemone
    125. RoverScout ×2
    126. Wind
    127. RoverScout ×2
    128. RattlesnakeRattlesnakenot finished by 15:00
    129. AnemoneAnemone
    130. Con turret
    131. RoverScout
    132. Wind
    133. RoverScout
    134. Con turret
    135. RoverScout ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is Archerspk's (34 OS, 01/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:20 · in 53% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

164 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003862300000
2:0092488700310
3:001711200922718462130
4:0027693110699645363501
5:0037914185130613578531000
6:00485653492117218315101712
7:00592765392979305121312597
8:00712377603655393930283502
9:00825890464665470036614376
10:009638104185370531444505163
11:0011383118945762585852855965
12:0013188136066305640759666686
13:0015028154076744687965717437
14:0016368172987410750571608212
15:0017755192697932810983298991
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

Archerspk

33.6 OS · 01/10/2026

Open source match ↗

5 received units · includes a constructor
147 metal received · 16098 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:58 · n=164
Advanced Metal Extractor9:33Middle 50%: 8:42–10:35 · n=113

Played most by

Kcorp45games of this buildHummell29games of this buildAdeus9games of this buildImmort9games of this buildRexalidus9games of this build