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Suicide front / Armada / Economy first / OBSERVED BUILD

Janus skirmish rush

Armada Suicide front build order · Supreme Isthmus

An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.

#rush #artillery #push · 168 distinct matches · 42 players · 5% of Armada Suicide front games · team won 56% of 170 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • JanusT1 vehicle skirmishers from 1:31 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
  • Vehicle PlantVehicle Plant in 99%7% of all Suicide front games by then
  • RoverScout in 99%5% of all Suicide front games by then
  • BlitzBlitz in 59%6% of all Suicide front games by then
  • ShellshockerArty in 47%2% of all Suicide front games by then

Started with Janus (89%), Whistler (11%).

Where those units first fight, in 170 games with kill data: in the middle 96%.

Those units destroy a typical 3,093 metal of enemy units by 15:00.

Then transitions into blitz (27% of army), missile truck (13% of army).

HOW TO PLAY IT

Key timing: Janus skirmishers by 1:30

  1. Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
  2. Have the Vehicle Plant finish and start pumping T1 vehicles.
  3. Push out with Janus skirmishers far earlier than the role norm.
  4. Bring Rover scouts to raid and Shellshocker artillery to back the push.
  5. Transition into Blitz and Whistler as the main middle army.

Phase by phase

TYPICAL OF ITS 168 GAMES · AGAINST STANDARD SUICIDE FRONT
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor3Mex+2 vs standard
    Order
    1. Vehicle PlantVehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:55

    By 0:28 in all: 3 mex (standard 1)

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Vehicle PlantVehicle Plantdone 0:46 · typical 0:47
  2. 2

    Vehicle Plant to T1 vehicle skirmishers

    Economy
    • Wind Turbine1Wind
    Order
    1. JanusT1 vehicle skirmishers after 3 mex, 2 wind
    Builders
    • Construction Vehicle2 Con vehicle +2 vs standard
    Army
    • Rover2 Scout +2 vs standard

    Some games also: mex (41%)

    The standard build makes here, this one skips: 2 mex · 2 con bot

    By 1:31 in all: 3 mex · 2 wind

    The example game in this phase · 8 steps
    1. RoverScout
    2. Wind
    3. RoverScout
    4. BlitzBlitz
    5. Wind ×2
    6. BlitzBlitz
    7. Construction VehicleCon vehicle ×2
    8. WhistlerMissile truckdone 1:46
  3. 3

    T1 vehicle skirmishers to 5:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine3Wind
    Builders
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Janus3 Janus +3 vs standard
    • Whistler3 Missile truck +3 vs standard
    Other
    • Radar Tower1 Radar Tower

    Some games also: Dragon's Teeth (44%) · arty (41%) · blitz (34%)

    The standard build makes here, this one skips: 16 rocketeer

    By 5:00 in all: 5 mex · 5 wind

    The example game in this phase · 20 steps
    1. JanusJanusdone 2:01
    2. WhistlerMissile truck
    3. Mex
    4. Radar TowerRadar Tower
    5. WhistlerMissile truck
    6. JanusJanus
    7. WhistlerMissile truck ×2
    8. SentrySentry
    9. JanusJanus
    10. WhistlerMissile truck ×2
    11. JanusJanus
    12. SentrySentry
    13. WhistlerMissile truck ×2
    14. Mex
    15. Dragon's TeethDragon's Teeth ×4
    16. JanusJanus
    17. Dragon's TeethDragon's Teeth
    18. Mex
    19. Converter
    20. WhistlerMissile truck
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor1Mex
    • Wind Turbine12Wind
    Builders
    • Construction Turret2 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Sentry2 Sentry
    • Blitz8 Blitz +8 vs standard
    • Whistler1 Missile truck

    Some games also: energy storage (44%) · janus (34%) · Radar Tower (34%) · Dragon's Teeth (33%) · Beamer (32%)

    The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer

    By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret

    The example game in this phase · 95 steps
    1. Converter
    2. Construction VehicleCon vehicle
    3. Energy storage
    4. Construction VehicleCon vehicle
    5. Metal storage
    6. ShellshockerArty
    7. Mex
    8. ShellshockerArty
    9. Dragon's TeethDragon's Teeth
    10. ShellshockerArty
    11. Dragon's TeethDragon's Teeth ×2
    12. SentrySentry
    13. ShellshockerArty ×2
    14. Dragon's TeethDragon's Teeth ×6
    15. SentrySentry
    16. Wind
    17. Converter
    18. Wind ×2
    19. Converter
    20. Wind ×2
    21. Converter
    22. Wind
    23. Converter
    24. BlitzBlitz
    25. Wind
    26. SentrySentry
    27. Converter
    28. Wind
    29. ShellshockerArty
    30. Wind ×2
    31. Converter
    32. ShellshockerArty
    33. Wind ×2
    34. Converter
    35. Wind ×10
    36. Advanced Metal ExtractorT2 mexdone 12:26 · typical 9:36
    37. Wind
    38. Radar TowerRadar Tower
    39. Wind ×7
    40. BlitzBlitz
    41. Wind ×2
    42. BlitzBlitz
    43. Wind
    44. BlitzBlitz
    45. Wind
    46. BlitzBlitz
    47. Wind
    48. BlitzBlitz
    49. Advanced Metal ExtractorT2 mex
    50. Wind
    51. BlitzBlitz ×2
    52. Wind
    53. BlitzBlitz
    54. Wind
    55. BlitzBlitz
    56. Con turret
    57. Wind
    58. BlitzBlitz
    59. Wind
    60. BlitzBlitz
    61. Wind ×2
    62. BlitzBlitz
    63. Con turret
    64. Wind
    65. Advanced Metal ExtractorT2 mex
    66. BlitzBlitz
    67. Con turret
    68. Wind
    69. BlitzBlitz
    70. Con turret
    71. Wind
    72. Bot LabBot Labdone 14:29
    73. BlitzBlitz
    74. Wind
    75. BlitzBlitz
    76. TickTick
    77. Wind
    78. BlitzBlitz
    79. TickTick
    80. BlitzBlitz
    81. TickTick ×2
    82. BlitzBlitz
    83. TickTick
    84. Wind
    85. TickTick
    86. BlitzBlitz
    87. TickTick
    88. BlitzBlitz
    89. TickTick ×2
    90. Wind
    91. BlitzBlitz
    92. TickTick
    93. ParalyzerParalyzernot finished by 15:00
    94. BlitzBlitz
    95. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is DrSmack's (32 OS, 04/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

Nothing regular.

You get

  • Tidal Generator4 Tidal from Pondfirst at 0:09 · in 74% of games
  • Advanced Construction Bot1 T2 con bot from Geo or Techfirst at 7:25 · in 54% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard suicide front

Metal produced

010k20k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

05k10k
0:005:0010:0015:00

metal

170 games.

Show as table
ByMetal produced: This buildMetal produced: Standard suicide frontEnemy metal destroyed: This buildEnemy metal destroyed: Standard suicide frontOwn metal lost: This buildOwn metal lost: Standard suicide front
1:003872300000
2:0092488600310
3:001711200722018462130
4:0027753108703643361501
5:003791418413201352846998
6:00485653492144218314551707
7:00592765442987305120852590
8:00712377603655393529903502
9:00825190354644469036044383
10:009619104125370531443585163
11:0011352118895762585852275965
12:0013188135836305640659496686
13:0015028154046831687565327453
14:0016667172987420750371418214
15:0018039192927972810981969007
WHAT THE NUMBERS SAY

Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.

  • + Still destroys a solid 7944 enemy metal by 15:00.
  • + Own losses by 15:00 (8931) stay close to standard (9182).
  • − Won less often than the standard build (56% vs 58%).
  • − Metal production trails standard at every checkpoint through 15:00.
THE EXAMPLE YOU ARE READING

DrSmack

31.8 OS · 04/10/2026

Open source match ↗

11 received units · includes a constructor
156 metal received · 33850 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant0:47Middle 50%: 0:37–0:55 · n=170
Advanced Metal Extractor9:36Middle 50%: 8:48–10:39 · n=119

Played most by

Kcorp45games of this buildHummell29games of this buildDrSmack12games of this buildAdeus9games of this buildImmort9games of this build