Janus skirmish rush
Armada Suicide front build order · Supreme Isthmus
An early Vehicle Plant feeds T1 vehicle skirmishers led by Janus from about 1:30, pushing into the middle well ahead of the role's norm with Rover raiding and Shellshocker artillery supporting before transitioning into Blitz later.
#rush #artillery #push · 162 distinct matches · 41 players · 5% of Armada Suicide front games · team won 55% of 164 · Recently observed
T1 vehicle skirmishers from 1:30 · 6% of role by thenFrom the Vehicle Plant. Only 6% of Suicide front games have it by then; others who build it get it around 1:43
Vehicle Plant in 99%6% of all Suicide front games by then
Scout in 99%5% of all Suicide front games by then
Blitz in 59%6% of all Suicide front games by then
Arty in 48%2% of all Suicide front games by then
Started with Janus (91%), Whistler (9%).
Where those units first fight, in 164 games with kill data: in the middle 96%.
Those units destroy a typical 3,030 metal of enemy units by 15:00.
Then transitions into blitz (27% of army), missile truck (13% of army).
Key timing: Janus skirmishers by 1:30
- Skip the usual Bot Lab open and drop a Vehicle Plant immediately.
- Have the Vehicle Plant finish and start pumping T1 vehicles.
- Push out with Janus skirmishers far earlier than the role norm.
- Bring Rover scouts to raid and Shellshocker artillery to back the push.
- Transition into Blitz and Whistler as the main middle army.
Phase by phase
TYPICAL OF ITS 162 GAMES · AGAINST STANDARD SUICIDE FRONTFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Vehicle Plant
Economy
3Mex+2 vs standard
Order
Vehicle Plant after 3 mexdone ~0:47, middle half 0:37–0:58
By 0:28 in all: 3 mex (standard 1)
The example game in this phase · 5 steps
- Mex ×2
Sentry- Mex
Radar Tower
Vehicle Plantdone 1:03 · typical 0:47
- 2
Vehicle Plant to T1 vehicle skirmishers
Economy
1Wind
Order
T1 vehicle skirmishers after 3 mex, 2 wind
Builders
2 Con vehicle +2 vs standard
Army
2 Scout +2 vs standard
Some games also: mex (42%)
The standard build makes here, this one skips: 2 mex · 2 con bot
By 1:30 in all: 3 mex · 2 wind
The example game in this phase · 5 steps
Con vehiclefor Beach sea- Wind ×2
Con vehicle- Mex
Janusdone 2:05
- 3
T1 vehicle skirmishers to 5:00
Economy
2Mex
3Wind
Builders
1 Con vehicle
Army
2 Sentry
3 Janus +3 vs standard
3 Missile truck +3 vs standard
Other
1 Radar Tower
Some games also: Dragon's Teeth (43%) · arty (42%) · blitz (35%)
The standard build makes here, this one skips: 16 rocketeer
By 5:00 in all: 5 mex · 5 wind
The example game in this phase · 28 steps
- Wind
Janus
Beamer- Wind
Beamer
Janus- Wind
- Mex
- Wind
Janus- Mex
- Wind
- Con turret
Janus- Wind
Sentry
Blitz- Wind
Blitz- Wind
Blitz
Beamer- Wind
Blitz
Gauntletdone 6:04- Wind
- Energy storage
Blitz
- 4
5:00 to 10:00
Economy
1Mex
12Wind
Builders
2 Con turret
1 Con vehicle
Army
2 Sentry
8 Blitz +8 vs standard
1 Missile truck
Some games also: energy storage (44%) · Radar Tower (34%) · Dragon's Teeth (33%) · janus (33%) · Beamer (33%)
The standard build makes here, this one skips: 2 Lazarus · 8 rocketeer
By 10:00 in all: 6 mex · 18 wind · 1 energy storage · 2 con turret
The example game in this phase · 103 steps
- Solar ×2
Beamer- Con turret ×2
Beamer ×2
Chainsaw- Wind ×2
- Con turret
- Wind
- Con turret
- Wind
Gauntlet- Wind ×4
T2 mexdone 8:49 · typical 9:33
Con vehicle- Wind
- Mexfor Front
Radar Tower ×2
Sentry
Con vehicle
T2 mex ×2
Con vehicle
Sentry ×2
Con vehicle
T2 mex- Wind
- Energy storage
Con vehicle- Wind
- Converter
- Wind
Con vehicle- Wind ×2
T2 mex- Converter
Con vehicle- Wind
Blitz- Wind
Blitz- Wind
Blitz- Converter
- Wind
Blitz- Wind ×2
Blitz
Pulsardone 12:47- Wind ×2
- Con turret
- Wind
Blitz- Wind ×9
Blitz- Wind ×7
Blitz- Wind ×3
Blitz- Wind ×3
Fortification Wall- Wind
Fortification Wall
Blitz
Fortification Wall ×2- Wind
Fortification Wall- Wind ×2
Mercurydone 13:26
Blitz- Wind ×5
Blitz- Wind ×4
Blitz- Wind ×3
Blitz- Wind ×5
Blitz- Wind ×2
Blitz- Wind
Anti-nukedone 14:35- Wind ×3
Blitz- Wind ×5
Blitz- Wind ×3
Blitz- Wind ×5
Blitz- Wind ×3
Blitz- Wind ×5
Blitz- Wind ×8
Blitz- Wind ×4
Blitz- Wind ×2
Blitz- Wind ×6
Blitz- Wind ×5
Blitz- Wind ×8
Counts are medians over the build's games: half of them build more, half fewer. The example game is Hummell's (49 OS, 11/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
Nothing regular.
You get
4 Tidal from Pondfirst at 0:09 · in 75% of games
1 T2 con bot from Geo or Techfirst at 7:20 · in 53% of games
How it plays out
Typical game of this build against the role’s standard build, running totals by minute
- This build
- Standard suicide front
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
164 games.
Show as table
| By | Metal produced: This build | Metal produced: Standard suicide front | Enemy metal destroyed: This build | Enemy metal destroyed: Standard suicide front | Own metal lost: This build | Own metal lost: Standard suicide front |
|---|---|---|---|---|---|---|
| 1:00 | 386 | 230 | 0 | 0 | 0 | 0 |
| 2:00 | 924 | 887 | 0 | 0 | 31 | 0 |
| 3:00 | 1711 | 2009 | 227 | 184 | 62 | 130 |
| 4:00 | 2769 | 3110 | 699 | 645 | 363 | 501 |
| 5:00 | 3791 | 4185 | 1306 | 1357 | 853 | 1000 |
| 6:00 | 4856 | 5349 | 2117 | 2183 | 1510 | 1712 |
| 7:00 | 5927 | 6539 | 2979 | 3051 | 2131 | 2597 |
| 8:00 | 7123 | 7760 | 3655 | 3939 | 3028 | 3502 |
| 9:00 | 8258 | 9046 | 4665 | 4700 | 3661 | 4376 |
| 10:00 | 9638 | 10418 | 5370 | 5314 | 4450 | 5163 |
| 11:00 | 11383 | 11894 | 5762 | 5858 | 5285 | 5965 |
| 12:00 | 13188 | 13606 | 6305 | 6407 | 5966 | 6686 |
| 13:00 | 15028 | 15407 | 6744 | 6879 | 6571 | 7437 |
| 14:00 | 16368 | 17298 | 7410 | 7505 | 7160 | 8212 |
| 15:00 | 17755 | 19269 | 7932 | 8109 | 8329 | 8991 |
Slightly underperformed the standard build on wins, metal, and enemy metal destroyed, a riskier take on the role's job.
- + Still destroys a solid 7944 enemy metal by 15:00.
- + Own losses by 15:00 (8931) stay close to standard (9182).
- − Won less often than the standard build (56% vs 58%).
- − Metal production trails standard at every checkpoint through 15:00.
Hummell
48.6 OS · 11/10/2026
Open source match ↗5 received units · includes a constructor
176 metal received · 18111 energy received
Typical milestones
Played most by
Kcorp45games of this buildHummell29games of this buildAdeus9games of this buildImmort9games of this buildRexalidus9games of this buildSupporting games
Pick a game to read and play it above.
Hummell13/10/2026 · 50 OS↗[MADO]MyDude13/10/2026 · 34 OS↗[MADO]MyDude13/10/2026 · 33 OS↗JesterB12/10/2026 · 31 OS↗Hummell12/10/2026 · 49 OS↗_Trixtreous_11/10/2026 · 36 OS↗Hummell11/10/2026 · 49 OS↗JesterB11/10/2026 · 30 OS↗32 more of 156, the most recent
Hummell11/10/2026 · 49 OS↗DrSmack10/10/2026 · 32 OS↗Adeus09/10/2026 · 38 OS↗DrSmack08/10/2026 · 31 OS↗DrSmack08/10/2026 · 31 OS↗[Fx]Doo06/10/2026 · 34 OS↗[Fx]Doo06/10/2026 · 34 OS↗Graceful06/10/2026 · 37 OS↗celestia_1x05/10/2026 · 32 OS↗Hummell05/10/2026 · 48 OS↗[Fx]Doo04/10/2026 · 33 OS↗DrSmack04/10/2026 · 32 OS↗iyc04/10/2026 · 51 OS↗Hummell04/10/2026 · 47 OS↗Hummell03/10/2026 · 47 OS↗Hummell03/10/2026 · 47 OS↗Archerspk01/10/2026 · 34 OS↗DrSmack30/09/2026 · 31 OS↗DrSmack30/09/2026 · 31 OS↗DrSmack30/09/2026 · 31 OS↗Immort29/09/2026 · 54 OS↗Hummell29/09/2026 · 46 OS↗Rexalidus28/09/2026 · 38 OS↗Hummell28/09/2026 · 46 OS↗xabre28/09/2026 · 48 OS↗Hummell28/09/2026 · 45 OS↗Hummell27/09/2026 · 45 OS↗Cokeado27/09/2026 · 37 OS↗Immort27/09/2026 · 57 OS↗Lincrono27/09/2026 · 40 OS↗Kcorp25/09/2026 · 50 OS↗EXZoPrimer324/09/2026 · 37 OS↗Beyond All Reason test-31578-8247b61
Naval balance tweaks on