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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech to build and hand over a Gunslinger from 5:05 for the front line.

#team support · 104 distinct matches · 51 players · 5% of Armada Pond games · team won 46% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:05 · 4% of role by thenTech makes it and hands it over.

Paid for by sending allies about 580 metal and 12,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 99 games with kill data: in the middle 82%, on their own side 18%.

Those units destroy a typical 1,824 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (11% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Gunslinger by 5:05

  1. Open tidal-heavy eco, pay allies metal and energy early.
  2. Put down Bot Lab as normal for Pond.
  3. Buy a Gunslinger from Tech instead of building your own.
  4. Send the Gunslinger to fight in the middle.
  5. Fall back into standard Tick/Pawn/Blitz production.

Phase by phase

TYPICAL OF ITS 104 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 2 tidaldone ~3:50, middle half 3:16–5:40

    Some games also: converter (33%)

    By 3:29 in all: 4 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 5 steps
    1. Tidal ×8for Suicide front
    2. Mex
    3. Wind
    4. Mex ×3
    5. Bot LabBot Labdone 2:55 · typical 3:50
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind−3 vs standard
    Builders
    • Construction Bot1 Con bot

    Some games also: Lazarus (33%)

    By 5:00 in all: 4 mex · 10 wind · 2 tidal · 1 converter · 1 energy storage

    The example game in this phase · 7 steps
    1. TickTick ×5
    2. Construction BotCon bot
    3. Wind ×5
    4. LazarusLazarus
    5. Wind ×4
    6. LazarusLazarus
    7. Wind ×4
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine18Wind−11 vs standard
    • Energy Converter2Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret

    Some games also: tick (44%) · con bot (44%) · eat Bot Lab (41%)

    By 10:00 in all: 4 mex · 36 wind · 2 tidal · 6 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 126 steps
    1. Wind
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Energy storage
    4. Wind
    5. Energy storage
    6. Con turret
    7. Bot LabBot Labdone 6:26
    8. TickTick ×13
    9. Wind
    10. TickTick ×2
    11. Wind
    12. TickTick ×3
    13. Wind
    14. TickTick ×2
    15. Wind
    16. TickTick ×2
    17. Wind
    18. TickTick ×3
    19. Wind
    20. TickTick ×3
    21. Wind
    22. TickTick ×4
    23. Wind
    24. TickTick ×3
    25. Wind
    26. TickTick ×3
    27. Wind
    28. TickTick ×3
    29. Wind
    30. TickTick
    31. Advanced Metal ExtractorT2 mexdone 9:05 · typical 9:22
    32. StoutStout
    33. TickTick ×3
    34. Advanced Metal ExtractorT2 mex
    35. TickTick ×3
    36. Advanced Metal ExtractorT2 mex
    37. TickTick ×7
    38. Advanced Metal ExtractorT2 mex
    39. TickTick ×11
    40. Con turret
    41. PawnPawn
    42. TickTick
    43. PawnPawn
    44. TickTick
    45. PawnPawn
    46. Con turret
    47. TickTick
    48. PawnPawn
    49. TickTick
    50. Con turret
    51. PawnPawn
    52. TickTick
    53. PawnPawn
    54. Con turret
    55. TickTick
    56. PawnPawn
    57. TickTick
    58. PawnPawn
    59. TickTick
    60. PawnPawn
    61. TickTick
    62. PawnPawn
    63. TickTick
    64. PawnPawn
    65. TickTick
    66. PawnPawn
    67. Con turret
    68. TickTick
    69. PawnPawn
    70. Con turret
    71. TickTick
    72. Fusion ReactorFusionfor Frontdone 13:42
    73. PawnPawn
    74. TickTick
    75. PawnPawn
    76. TickTick
    77. PawnPawn
    78. TickTick
    79. PawnPawn
    80. TickTick
    81. PawnPawn
    82. TickTick
    83. PawnPawn
    84. TickTick
    85. PawnPawn
    86. TickTick
    87. PawnPawn
    88. TickTick
    89. PawnPawn
    90. TickTick
    91. PawnPawn
    92. TickTick
    93. Bot LabBot Labdone 14:14
    94. PawnPawn
    95. TickTick
    96. PawnPawn
    97. TickTick
    98. PawnPawn
    99. TickTick ×2
    100. PawnPawn
    101. TickTick
    102. PawnPawn
    103. TickTick ×3
    104. PawnPawn
    105. Wind
    106. TickTick ×3
    107. PawnPawn
    108. TickTick
    109. Wind
    110. TickTick ×2
    111. PawnPawn
    112. TickTick
    113. Wind
    114. TickTick ×2
    115. PawnPawn
    116. TickTick ×3
    117. Wind
    118. PawnPawn
    119. TickTick ×3
    120. PawnPawn
    121. Wind
    122. TickTick ×3
    123. PawnPawn
    124. Wind
    125. TickTick ×3
    126. PawnPawn

Counts are medians over the build's games: half of them build more, half fewer. The example game is 112233e's (30 OS, 21/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 99% of games

You get

  • Gunslinger1 Gunslinger from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:46 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013471282
2:0026726800000031292781
3:0078379900000054704436
4:0014651473000093079756138
5:002180218500005771117798989
6:002949299500006722321696212657
7:00383539106372110507154372157315669
8:004793494814011702781178074632659319216
9:0059126223191837965031610164682842021289
10:00698677052666611106155211324903300223110
11:00910196453068842140085512415183826626170
12:001096512052316011691813128913205244553527931
13:001308114538386615532515187614366265056330525
14:001521217427453321343143253514926655367531558
15:001783320188488125993513324916287085562032681
WHAT THE NUMBERS SAY

Won less often than the standard build, but destroyed much more enemy metal by both 10:00 and 15:00 despite losing more of its own.

  • + Destroyed 5314 enemy metal by 15:00 vs 2982 for standard.
  • − Team win rate 40% vs 45% for standard build.
  • − Own metal lost by 15:00 (4508) well above standard (3531).
THE EXAMPLE YOU ARE READING

112233e

30.5 OS · 21/08/2026

Open source match ↗

2 received units · includes a constructor
844 metal received · 41292 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:16–5:40 · n=97
Advanced Metal Extractor9:22Middle 50%: 8:30–10:10 · n=98

Played most by

Deathkebab13games of this buildViltrum10games of this buildChaoticNoob7games of this build[NWP]Kadafi9235games of this buildStefan11565games of this build