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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech to build and hand over a Gunslinger from 5:05 for the front line.

#team support · 104 distinct matches · 51 players · 5% of Armada Pond games · team won 46% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:05 · 4% of role by thenTech makes it and hands it over.

Paid for by sending allies about 580 metal and 12,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 99 games with kill data: in the middle 82%, on their own side 18%.

Those units destroy a typical 1,824 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (11% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Gunslinger by 5:05

  1. Open tidal-heavy eco, pay allies metal and energy early.
  2. Put down Bot Lab as normal for Pond.
  3. Buy a Gunslinger from Tech instead of building your own.
  4. Send the Gunslinger to fight in the middle.
  5. Fall back into standard Tick/Pawn/Blitz production.

Phase by phase

TYPICAL OF ITS 104 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 2 tidaldone ~3:50, middle half 3:16–5:40

    Some games also: converter (33%)

    By 3:29 in all: 4 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×8for Suicide front
    2. Tidal ×2
    3. Converter
    4. Wind
    5. Mex ×4
    6. Wind ×3
    7. Energy storage
    8. Wind ×3
    9. Bot LabBot Labdone 4:21 · typical 3:50
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind−3 vs standard
    Builders
    • Construction Bot1 Con bot

    Some games also: Lazarus (33%)

    By 5:00 in all: 4 mex · 10 wind · 2 tidal · 1 converter · 1 energy storage

    The example game in this phase · 2 steps
    1. TickTick ×13
    2. LazarusLazarus
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine18Wind−11 vs standard
    • Energy Converter2Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret

    Some games also: tick (44%) · con bot (44%) · eat Bot Lab (41%)

    By 10:00 in all: 4 mex · 36 wind · 2 tidal · 6 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 239 steps
    1. LazarusLazarus
    2. TickTick ×10
    3. Construction BotCon bot ×2
    4. TickTick ×6
    5. SentrySentry
    6. TickTick ×6
    7. LazarusLazarus
    8. TickTick ×6
    9. JanusJanus
    10. TickTick ×6
    11. Metal storage
    12. TickTick ×8
    13. Con turret
    14. TickTick ×13
    15. Wind
    16. TickTick
    17. Wind
    18. TickTick ×2
    19. Wind
    20. TickTick
    21. Wind
    22. TickTick ×3
    23. Wind
    24. TickTick
    25. Wind
    26. TickTick ×3
    27. Con turret
    28. TickTick
    29. Advanced Metal ExtractorT2 mexdone 9:15 · typical 9:22
    30. TickTick ×2
    31. Tidal
    32. Con turret
    33. TickTick
    34. Tidal
    35. TickTick ×2
    36. Wind
    37. Tidal
    38. TickTick
    39. Wind
    40. TickTick
    41. Wind
    42. Tidal
    43. Advanced Metal ExtractorT2 mex
    44. TickTick
    45. Wind ×2
    46. TickTick
    47. Tidal
    48. TickTick
    49. Wind
    50. TickTick
    51. Wind
    52. TickTick
    53. Tidal
    54. TickTick
    55. Wind ×2
    56. TickTick
    57. Advanced Metal ExtractorT2 mex
    58. Tidal
    59. PawnPawn
    60. Wind
    61. TickTick
    62. Tidal
    63. LazarusLazarus
    64. Tidal
    65. LazarusLazarus
    66. Wind ×2
    67. Advanced Metal ExtractorT2 mex
    68. TickTick
    69. Wind
    70. TickTick
    71. Construction BotCon bot
    72. Wind
    73. Construction BotCon bot
    74. TickTick ×5
    75. Wind
    76. TickTick
    77. Wind
    78. TickTick ×3
    79. Wind ×2
    80. TickTick
    81. Wind ×2
    82. TickTick ×5
    83. Wind
    84. TickTick ×2
    85. Wind
    86. TickTick
    87. Converter
    88. TickTick ×2
    89. Wind ×2
    90. TickTick ×3
    91. Converter
    92. TickTick ×3
    93. Wind
    94. TickTick
    95. Wind
    96. TickTick
    97. Converter
    98. TickTick ×2
    99. Wind
    100. TickTick
    101. Wind
    102. Aircraft PlantAircraft Plantnot finished by 15:00
    103. TickTick
    104. Converter
    105. TickTick ×6
    106. Converter
    107. TickTick ×2
    108. Wind
    109. TickTick
    110. Wind
    111. TickTick
    112. Wind
    113. Converter
    114. TickTick
    115. Construction BotCon bot
    116. TickTick
    117. Con turret
    118. Converter
    119. TickTick
    120. Wind
    121. TickTick ×2
    122. Wind
    123. Converter
    124. Wind
    125. Con turret
    126. TickTick
    127. Wind
    128. TickTick
    129. Wind
    130. Converter
    131. TickTick
    132. Con turret
    133. Wind
    134. TickTick
    135. Wind
    136. TickTick
    137. Wind
    138. TickTick
    139. Converter
    140. TickTick
    141. Wind ×2
    142. TickTick
    143. Con turret
    144. TickTick
    145. Wind
    146. TickTick ×2
    147. Con turret
    148. Converter
    149. Con turret
    150. TickTick
    151. Con turret
    152. Wind
    153. TickTick ×2
    154. JunoJuno
    155. Converter
    156. TickTick
    157. Wind ×2
    158. TickTick
    159. Converter
    160. TickTick
    161. Wind
    162. Converter
    163. TickTick
    164. Fusion ReactorFusiondone 14:03
    165. TickTick
    166. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    167. Wind
    168. TickTick
    169. Wind ×2
    170. Converter
    171. TickTick
    172. Wind
    173. TickTick
    174. Wind
    175. TickTick
    176. Wind
    177. TickTick
    178. Wind ×2
    179. TickTick ×2
    180. Wind
    181. TickTick
    182. Wind
    183. TickTick
    184. Wind
    185. TickTick ×3
    186. Wind
    187. Vehicle PlantVehicle Plantdone 14:15
    188. TickTick
    189. StoutStout
    190. Wind
    191. TickTick ×2
    192. Wind
    193. StoutStout
    194. TickTick
    195. Wind
    196. TickTick
    197. StoutStout
    198. Wind
    199. TickTick
    200. Wind
    201. TickTick
    202. Wind
    203. StoutStout
    204. TickTick
    205. Wind
    206. TickTick ×2
    207. StoutStout
    208. TickTick
    209. Wind
    210. TickTick
    211. StoutStout
    212. Wind
    213. TickTick
    214. Wind
    215. TickTick
    216. StoutStout
    217. TickTick
    218. Wind
    219. TickTick
    220. Wind
    221. Converter
    222. TickTick
    223. StoutStout
    224. Wind
    225. TickTick ×2
    226. StoutStout
    227. Wind
    228. TickTick ×2
    229. Wind
    230. StoutStout
    231. TickTick
    232. Converter
    233. Wind ×2
    234. TickTick
    235. StoutStout
    236. TickTick
    237. Wind
    238. Con turret
    239. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is enderOS1's (35 OS, 02/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 99% of games

You get

  • Gunslinger1 Gunslinger from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:46 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013471282
2:0026726800000031292781
3:0078379900000054704436
4:0014651473000093079756138
5:002180218500005771117798989
6:002949299500006722321696212657
7:00383539106372110507154372157315669
8:004793494814011702781178074632659319216
9:0059126223191837965031610164682842021289
10:00698677052666611106155211324903300223110
11:00910196453068842140085512415183826626170
12:001096512052316011691813128913205244553527931
13:001308114538386615532515187614366265056330525
14:001521217427453321343143253514926655367531558
15:001783320188488125993513324916287085562032681
WHAT THE NUMBERS SAY

Won less often than the standard build, but destroyed much more enemy metal by both 10:00 and 15:00 despite losing more of its own.

  • + Destroyed 5314 enemy metal by 15:00 vs 2982 for standard.
  • − Team win rate 40% vs 45% for standard build.
  • − Own metal lost by 15:00 (4508) well above standard (3531).
THE EXAMPLE YOU ARE READING

enderOS1

34.9 OS · 02/10/2026

Open source match ↗

5 received units · includes a constructor
6256 metal received · 78950 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:16–5:40 · n=97
Advanced Metal Extractor9:22Middle 50%: 8:30–10:10 · n=98

Played most by

Deathkebab13games of this buildViltrum10games of this buildChaoticNoob7games of this build[NWP]Kadafi9235games of this buildStefan11565games of this build