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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech to build and hand over a Gunslinger from 5:05 for the front line.

#team support · 104 distinct matches · 51 players · 5% of Armada Pond games · team won 46% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:05 · 4% of role by thenTech makes it and hands it over.

Paid for by sending allies about 580 metal and 12,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 99 games with kill data: in the middle 82%, on their own side 18%.

Those units destroy a typical 1,824 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (11% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Gunslinger by 5:05

  1. Open tidal-heavy eco, pay allies metal and energy early.
  2. Put down Bot Lab as normal for Pond.
  3. Buy a Gunslinger from Tech instead of building your own.
  4. Send the Gunslinger to fight in the middle.
  5. Fall back into standard Tick/Pawn/Blitz production.

Phase by phase

TYPICAL OF ITS 104 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 2 tidaldone ~3:50, middle half 3:16–5:40

    Some games also: converter (33%)

    By 3:29 in all: 4 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8for Front
    2. Tidal
    3. Mex ×3
    4. Energy storage
    5. Wind ×2
    6. Mex
    7. Bot LabBot Labdone 3:21 · typical 3:50
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind−3 vs standard
    Builders
    • Construction Bot1 Con bot

    Some games also: Lazarus (33%)

    By 5:00 in all: 4 mex · 10 wind · 2 tidal · 1 converter · 1 energy storage

    The example game in this phase · 7 steps
    1. Construction BotCon bot ×3
    2. Con turret
    3. Construction BotCon bot
    4. Con turret
    5. Wind
    6. Bot LabEat Bot Labreclaimed for its metal
    7. Wind ×11
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine18Wind−11 vs standard
    • Energy Converter2Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret

    Some games also: tick (44%) · con bot (44%) · eat Bot Lab (41%)

    By 10:00 in all: 4 mex · 36 wind · 2 tidal · 6 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 112 steps
    1. Wind ×11
    2. Converter
    3. Wind ×4
    4. Energy storage
    5. Converter
    6. Wind
    7. Converter
    8. Wind ×2
    9. Converter
    10. Wind
    11. Converter
    12. Wind ×4
    13. Converter
    14. Wind ×4
    15. Converter
    16. Wind ×4
    17. Converter
    18. Wind ×3
    19. Con turret
    20. Converter
    21. Wind ×2
    22. Converter
    23. Con turret
    24. Wind ×2
    25. Converter
    26. Wind ×2
    27. Converter
    28. Wind ×4
    29. Converter
    30. Wind ×3
    31. Converter
    32. Wind ×2
    33. Converter
    34. Wind ×2
    35. Converter
    36. Wind ×5
    37. Converter
    38. Wind ×7
    39. Converter
    40. Wind ×6
    41. Converter
    42. Wind ×8
    43. Converter
    44. Wind ×6
    45. Converter
    46. Wind ×6
    47. Advanced Metal ExtractorT2 mexdone 9:53 · typical 9:22
    48. Wind ×4
    49. Converter
    50. Wind ×4
    51. Converter
    52. Wind ×7
    53. Converter ×2
    54. Advanced Metal ExtractorT2 mex
    55. Converter ×2
    56. Advanced Metal ExtractorT2 mex
    57. Converter ×2
    58. Advanced Metal ExtractorT2 mex
    59. Converter ×2
    60. Wind ×2
    61. Converter
    62. Wind
    63. Con turret
    64. Wind
    65. Converter
    66. Con turret
    67. Wind
    68. Con turret
    69. Wind
    70. Con turret
    71. Wind
    72. Converter
    73. Wind ×3
    74. Con turret
    75. Experimental GantryExperimental Gantrydone 13:38
    76. Wind
    77. Converter
    78. Con turret
    79. Wind
    80. Con turret ×2
    81. Converter
    82. Wind ×4
    83. Converter
    84. Wind ×3
    85. Converter
    86. Wind ×3
    87. Converter
    88. Wind ×2
    89. Converter
    90. Wind ×2
    91. Converter
    92. Wind ×2
    93. Converter ×2
    94. Wind ×4
    95. Converter
    96. Wind ×2
    97. Converter
    98. VanguardVanguarddone 14:35
    99. Wind ×2
    100. Converter
    101. Wind
    102. Converter
    103. Wind
    104. Converter
    105. Wind
    106. Converter
    107. Wind ×2
    108. Converter
    109. Wind
    110. LunkheadLunkheadnot finished by 15:00
    111. Wind ×3
    112. Converter ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is RiskyDonut's (31 OS, 06/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 99% of games

You get

  • Gunslinger1 Gunslinger from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:46 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013471282
2:0026726800000031292781
3:0078379900000054704436
4:0014651473000093079756138
5:002180218500005771117798989
6:002949299500006722321696212657
7:00383539106372110507154372157315669
8:004793494814011702781178074632659319216
9:0059126223191837965031610164682842021289
10:00698677052666611106155211324903300223110
11:00910196453068842140085512415183826626170
12:001096512052316011691813128913205244553527931
13:001308114538386615532515187614366265056330525
14:001521217427453321343143253514926655367531558
15:001783320188488125993513324916287085562032681
WHAT THE NUMBERS SAY

Won less often than the standard build, but destroyed much more enemy metal by both 10:00 and 15:00 despite losing more of its own.

  • + Destroyed 5314 enemy metal by 15:00 vs 2982 for standard.
  • − Team win rate 40% vs 45% for standard build.
  • − Own metal lost by 15:00 (4508) well above standard (3531).
THE EXAMPLE YOU ARE READING

RiskyDonut

31.0 OS · 06/10/2026

Open source match ↗

3 received units · includes a constructor
547 metal received · 57768 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:16–5:40 · n=97
Advanced Metal Extractor9:22Middle 50%: 8:30–10:10 · n=98

Played most by

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