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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech to build and hand over a Gunslinger from 5:05 for the front line.

#team support · 104 distinct matches · 51 players · 5% of Armada Pond games · team won 46% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:05 · 4% of role by thenTech makes it and hands it over.

Paid for by sending allies about 580 metal and 12,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 99 games with kill data: in the middle 82%, on their own side 18%.

Those units destroy a typical 1,824 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (11% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Gunslinger by 5:05

  1. Open tidal-heavy eco, pay allies metal and energy early.
  2. Put down Bot Lab as normal for Pond.
  3. Buy a Gunslinger from Tech instead of building your own.
  4. Send the Gunslinger to fight in the middle.
  5. Fall back into standard Tick/Pawn/Blitz production.

Phase by phase

TYPICAL OF ITS 104 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 2 tidaldone ~3:50, middle half 3:16–5:40

    Some games also: converter (33%)

    By 3:29 in all: 4 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 13 steps
    1. Wind
    2. Tidal ×8for Suicide front
    3. Tidal
    4. Mex ×2
    5. Wind
    6. Mex ×2
    7. Wind ×6
    8. Con turret
    9. Solar
    10. Energy storage
    11. Wind ×8
    12. Con turret
    13. Bot LabBot Labdone 5:45 · typical 3:50
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind−3 vs standard
    Builders
    • Construction Bot1 Con bot

    Some games also: Lazarus (33%)

    By 5:00 in all: 4 mex · 10 wind · 2 tidal · 1 converter · 1 energy storage

  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine18Wind−11 vs standard
    • Energy Converter2Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret

    Some games also: tick (44%) · con bot (44%) · eat Bot Lab (41%)

    By 10:00 in all: 4 mex · 36 wind · 2 tidal · 6 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 102 steps
    1. Converter
    2. LazarusLazarus
    3. SentrySentry
    4. PawnPawn
    5. Wind
    6. PawnPawn
    7. SentrySentry
    8. Wind
    9. PawnPawn
    10. Wind
    11. TickTick ×3
    12. Wind
    13. LazarusLazarus
    14. Wind
    15. PawnPawn
    16. Wind ×2
    17. PawnPawn
    18. Con turret
    19. PawnPawn
    20. TickTick
    21. Wind
    22. Mex
    23. TickTick
    24. Wind
    25. TickTick
    26. LazarusLazarus
    27. Wind
    28. Construction BotCon bot
    29. Wind
    30. Construction BotCon bot
    31. Wind
    32. PawnPawn
    33. Wind
    34. PawnPawn
    35. Wind
    36. PawnPawn
    37. Wind
    38. TickTick
    39. Wind
    40. TickTick ×2
    41. Wind
    42. LazarusLazarus
    43. Wind
    44. PawnPawn
    45. Wind
    46. PawnPawn
    47. Mex
    48. Wind
    49. PawnPawn
    50. TickTick
    51. Wind
    52. TickTick ×2
    53. Wind
    54. Converter
    55. LazarusLazarus
    56. Wind
    57. Aircraft PlantAircraft Plantdone 10:06
    58. PawnPawn
    59. Wind
    60. Con turret
    61. PawnPawn
    62. Converter
    63. PawnPawn
    64. Wind
    65. TickTick ×2
    66. OspreyHeavy transport
    67. TickTick
    68. Converter
    69. LazarusLazarus
    70. PawnPawn
    71. Converter
    72. PawnPawn
    73. Advanced Metal ExtractorT2 mexdone 11:12 · typical 9:22
    74. PawnPawn
    75. Converter
    76. TickTick ×2
    77. Aircraft PlantEat Aircraft Plantreclaimed for its metal
    78. TickTick
    79. LazarusLazarus
    80. PawnPawn ×2
    81. Radar TowerRadar Tower
    82. PawnPawn
    83. NettleNettle
    84. TickTick ×2
    85. Advanced Metal ExtractorT2 mex
    86. TickTick
    87. LazarusLazarus
    88. Advanced Metal ExtractorT2 mex
    89. Bot LabEat Bot Labreclaimed for its metal
    90. NettleNettle ×3
    91. Advanced Metal ExtractorT2 mex
    92. Converter
    93. Con turret
    94. Converter ×2
    95. Fusion ReactorFusionnot finished by 15:00
    96. Converter
    97. Con turret ×3
    98. Converter
    99. Con turret
    100. Radar TowerRadar Tower
    101. Converter
    102. Aircraft PlantAircraft Plantnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is TheGeneraI's (32 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 99% of games

You get

  • Gunslinger1 Gunslinger from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:46 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013471282
2:0026726800000031292781
3:0078379900000054704436
4:0014651473000093079756138
5:002180218500005771117798989
6:002949299500006722321696212657
7:00383539106372110507154372157315669
8:004793494814011702781178074632659319216
9:0059126223191837965031610164682842021289
10:00698677052666611106155211324903300223110
11:00910196453068842140085512415183826626170
12:001096512052316011691813128913205244553527931
13:001308114538386615532515187614366265056330525
14:001521217427453321343143253514926655367531558
15:001783320188488125993513324916287085562032681
WHAT THE NUMBERS SAY

Won less often than the standard build, but destroyed much more enemy metal by both 10:00 and 15:00 despite losing more of its own.

  • + Destroyed 5314 enemy metal by 15:00 vs 2982 for standard.
  • − Team win rate 40% vs 45% for standard build.
  • − Own metal lost by 15:00 (4508) well above standard (3531).
THE EXAMPLE YOU ARE READING

TheGeneraI

32.2 OS · 29/09/2026

Open source match ↗

5 received units · includes a constructor
200 metal received · 12204 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:16–5:40 · n=97
Advanced Metal Extractor9:22Middle 50%: 8:30–10:10 · n=98

Played most by

Deathkebab13games of this buildViltrum10games of this buildChaoticNoob7games of this build[NWP]Kadafi9235games of this buildStefan11565games of this build