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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech to build and hand over a Gunslinger from 5:05 for the front line.

#team support · 104 distinct matches · 51 players · 5% of Armada Pond games · team won 46% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:05 · 4% of role by thenTech makes it and hands it over.

Paid for by sending allies about 580 metal and 12,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 99 games with kill data: in the middle 82%, on their own side 18%.

Those units destroy a typical 1,824 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (11% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Gunslinger by 5:05

  1. Open tidal-heavy eco, pay allies metal and energy early.
  2. Put down Bot Lab as normal for Pond.
  3. Buy a Gunslinger from Tech instead of building your own.
  4. Send the Gunslinger to fight in the middle.
  5. Fall back into standard Tick/Pawn/Blitz production.

Phase by phase

TYPICAL OF ITS 104 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 2 tidaldone ~3:50, middle half 3:16–5:40

    Some games also: converter (33%)

    By 3:29 in all: 4 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Tidal ×8for Front
    2. Tidal ×2
    3. Mex ×4
    4. Wind ×8
    5. Energy storage ×2
    6. Wind ×15
    7. Bot LabBot Labdone 6:21 · typical 3:50
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind−3 vs standard
    Builders
    • Construction Bot1 Con bot

    Some games also: Lazarus (33%)

    By 5:00 in all: 4 mex · 10 wind · 2 tidal · 1 converter · 1 energy storage

  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine18Wind−11 vs standard
    • Energy Converter2Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret

    Some games also: tick (44%) · con bot (44%) · eat Bot Lab (41%)

    By 10:00 in all: 4 mex · 36 wind · 2 tidal · 6 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 136 steps
    1. TickTick ×20
    2. Construction BotCon bot ×2
    3. TickTick
    4. Construction BotCon bot
    5. TickTick ×2
    6. Con turret
    7. TickTick ×13
    8. Wind
    9. TickTick ×4
    10. Converter
    11. TickTick
    12. Con turret
    13. TickTick ×2
    14. Con turret
    15. TickTick ×2
    16. Wind
    17. TickTick ×5
    18. Wind
    19. TickTick ×5
    20. Wind
    21. TickTick ×5
    22. Wind
    23. TickTick
    24. Wind
    25. TickTick
    26. Construction BotCon bot
    27. Wind ×2
    28. TickTick ×2
    29. Wind
    30. TickTick ×2
    31. Wind
    32. TickTick ×3
    33. Converter
    34. TickTick
    35. Wind
    36. TickTick
    37. Wind
    38. TickTick ×2
    39. Converter
    40. TickTick ×2
    41. Wind
    42. TickTick
    43. Wind
    44. TickTick ×2
    45. Wind
    46. TickTick
    47. Wind
    48. TickTick ×3
    49. Wind
    50. TickTick ×2
    51. Wind
    52. TickTick
    53. Converter
    54. TickTick ×3
    55. Converter
    56. Wind
    57. TickTick ×3
    58. Wind ×2
    59. TickTick ×3
    60. Wind
    61. TickTick ×3
    62. Wind ×2
    63. TickTick ×3
    64. Wind
    65. TickTick ×4
    66. Wind ×2
    67. TickTick
    68. Wind
    69. TickTick ×3
    70. Converter
    71. TickTick
    72. Wind ×2
    73. TickTick ×3
    74. Converter
    75. Wind ×2
    76. TickTick ×3
    77. Wind
    78. Converter ×2
    79. TickTick ×3
    80. Wind
    81. TickTick
    82. Converter
    83. Wind
    84. TickTick
    85. Converter
    86. TickTick ×2
    87. Wind
    88. TickTick
    89. Wind
    90. TickTick
    91. Wind
    92. TickTick
    93. Wind ×2
    94. TickTick ×3
    95. Wind ×3
    96. TickTick ×2
    97. Wind ×2
    98. TickTick
    99. Wind
    100. TickTick
    101. Wind
    102. TickTick
    103. Wind
    104. Converter
    105. Con turret
    106. Construction BotCon bot
    107. Converter ×2
    108. Wind
    109. TickTick ×2
    110. Wind
    111. TickTick
    112. Wind ×2
    113. TickTick
    114. Wind
    115. TickTick
    116. Wind
    117. Advanced Metal ExtractorT2 mexnot finished by 15:00 · typical 9:22
    118. TickTick
    119. Wind
    120. TickTick
    121. Wind ×2
    122. TickTick
    123. Wind
    124. TickTick ×2
    125. Advanced Metal ExtractorT2 mex
    126. Wind ×2
    127. TickTick ×2
    128. Wind
    129. Advanced Metal ExtractorT2 mex
    130. TickTick ×3
    131. Converter
    132. TickTick
    133. Advanced Metal ExtractorT2 mex
    134. TickTick
    135. Wind ×3
    136. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is JesterB's (31 OS, 12/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 99% of games

You get

  • Gunslinger1 Gunslinger from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:46 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013471282
2:0026726800000031292781
3:0078379900000054704436
4:0014651473000093079756138
5:002180218500005771117798989
6:002949299500006722321696212657
7:00383539106372110507154372157315669
8:004793494814011702781178074632659319216
9:0059126223191837965031610164682842021289
10:00698677052666611106155211324903300223110
11:00910196453068842140085512415183826626170
12:001096512052316011691813128913205244553527931
13:001308114538386615532515187614366265056330525
14:001521217427453321343143253514926655367531558
15:001783320188488125993513324916287085562032681
WHAT THE NUMBERS SAY

Won less often than the standard build, but destroyed much more enemy metal by both 10:00 and 15:00 despite losing more of its own.

  • + Destroyed 5314 enemy metal by 15:00 vs 2982 for standard.
  • − Team win rate 40% vs 45% for standard build.
  • − Own metal lost by 15:00 (4508) well above standard (3531).
THE EXAMPLE YOU ARE READING

JesterB

31.4 OS · 12/10/2026

Open source match ↗

11 received units · includes a constructor
274 metal received · 9147 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:16–5:40 · n=97
Advanced Metal Extractor9:22Middle 50%: 8:30–10:10 · n=98

Played most by

Deathkebab13games of this buildViltrum10games of this buildChaoticNoob7games of this build[NWP]Kadafi9235games of this buildStefan11565games of this build