← All builds
Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech to build and hand over a Gunslinger from 5:05 for the front line.

#team support · 104 distinct matches · 51 players · 5% of Armada Pond games · team won 46% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:05 · 4% of role by thenTech makes it and hands it over.

Paid for by sending allies about 580 metal and 12,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 99 games with kill data: in the middle 82%, on their own side 18%.

Those units destroy a typical 1,824 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (11% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Gunslinger by 5:05

  1. Open tidal-heavy eco, pay allies metal and energy early.
  2. Put down Bot Lab as normal for Pond.
  3. Buy a Gunslinger from Tech instead of building your own.
  4. Send the Gunslinger to fight in the middle.
  5. Fall back into standard Tick/Pawn/Blitz production.

Phase by phase

TYPICAL OF ITS 104 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 2 tidaldone ~3:50, middle half 3:16–5:40

    Some games also: converter (33%)

    By 3:29 in all: 4 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 6 steps
    1. Tidal ×8for Front
    2. ShipyardShipyardfor Geo seadone 1:35
    3. Tidal ×2
    4. Mex ×4
    5. Wind ×2
    6. Bot LabBot Labdone 3:45 · typical 3:50
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind−3 vs standard
    Builders
    • Construction Bot1 Con bot

    Some games also: Lazarus (33%)

    By 5:00 in all: 4 mex · 10 wind · 2 tidal · 1 converter · 1 energy storage

    The example game in this phase · 6 steps
    1. Construction BotCon bot
    2. Wind ×3
    3. TickTick
    4. Wind
    5. TickTick
    6. Wind ×4
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine18Wind−11 vs standard
    • Energy Converter2Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret

    Some games also: tick (44%) · con bot (44%) · eat Bot Lab (41%)

    By 10:00 in all: 4 mex · 36 wind · 2 tidal · 6 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 114 steps
    1. Wind ×3
    2. LazarusLazarusfor Front
    3. Wind ×9
    4. Energy storage
    5. Wind ×4
    6. TickTick
    7. Wind
    8. TickTick
    9. Wind
    10. TickTick
    11. Wind
    12. TickTick
    13. Wind
    14. Converter
    15. TickTick
    16. Wind
    17. TickTick
    18. Wind
    19. TickTick
    20. Wind
    21. TickTick ×2
    22. Wind
    23. Advanced Metal ExtractorT2 mexdone 8:48 · typical 9:22
    24. Converter
    25. TickTick
    26. Wind
    27. TickTick
    28. Wind
    29. TickTick
    30. Wind
    31. TickTick ×2
    32. Wind
    33. TickTick
    34. Wind
    35. TickTick
    36. Wind
    37. TickTick
    38. Wind
    39. TickTick
    40. Wind
    41. TickTick ×2
    42. Wind
    43. Advanced Metal ExtractorT2 mex
    44. LazarusLazarus
    45. Wind ×2
    46. TickTick
    47. Wind
    48. TickTick
    49. Wind
    50. TickTick
    51. Wind
    52. TickTick
    53. Wind
    54. TickTick
    55. Wind
    56. TickTick
    57. Wind
    58. TickTick
    59. Wind
    60. Advanced Metal ExtractorT2 mex
    61. TickTick ×2
    62. Wind
    63. TickTick
    64. Wind
    65. TickTick ×2
    66. Wind
    67. TickTick
    68. Wind
    69. TickTick
    70. Wind
    71. TickTick
    72. Wind
    73. TickTick
    74. Wind
    75. TickTick
    76. Wind
    77. TickTick ×2
    78. Wind
    79. Advanced Metal ExtractorT2 mex
    80. TickTick
    81. Wind
    82. TickTick
    83. Wind
    84. TickTick
    85. Wind
    86. TickTick ×2
    87. Wind
    88. TickTick
    89. Wind
    90. TickTick
    91. Wind
    92. TickTick
    93. Wind
    94. TickTick
    95. Wind
    96. Con turret
    97. TickTick ×6
    98. TickTick ×5for Suicide front
    99. Mex
    100. TickTickfor Suicide front
    101. TickTick ×4
    102. SentrySentry
    103. TickTick
    104. LazarusLazarus
    105. SentrySentry
    106. TickTick ×6
    107. SentrySentry
    108. TickTick ×3
    109. SentrySentry
    110. TickTick ×2
    111. Con turret
    112. TickTick
    113. SentrySentry
    114. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is [NWP]Kadafi923's (31 OS, 08/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 99% of games

You get

  • Gunslinger1 Gunslinger from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:46 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013471282
2:0026726800000031292781
3:0078379900000054704436
4:0014651473000093079756138
5:002180218500005771117798989
6:002949299500006722321696212657
7:00383539106372110507154372157315669
8:004793494814011702781178074632659319216
9:0059126223191837965031610164682842021289
10:00698677052666611106155211324903300223110
11:00910196453068842140085512415183826626170
12:001096512052316011691813128913205244553527931
13:001308114538386615532515187614366265056330525
14:001521217427453321343143253514926655367531558
15:001783320188488125993513324916287085562032681
WHAT THE NUMBERS SAY

Won less often than the standard build, but destroyed much more enemy metal by both 10:00 and 15:00 despite losing more of its own.

  • + Destroyed 5314 enemy metal by 15:00 vs 2982 for standard.
  • − Team win rate 40% vs 45% for standard build.
  • − Own metal lost by 15:00 (4508) well above standard (3531).
THE EXAMPLE YOU ARE READING

[NWP]Kadafi923

31.5 OS · 08/10/2026

Open source match ↗

32 received units · includes a constructor
504 metal received · 15195 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:16–5:40 · n=97
Advanced Metal Extractor9:22Middle 50%: 8:30–10:10 · n=98

Played most by

Deathkebab13games of this buildViltrum10games of this buildChaoticNoob7games of this build[NWP]Kadafi9235games of this buildStefan11565games of this build