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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech to build and hand over a Gunslinger from 5:05 for the front line.

#team support · 104 distinct matches · 51 players · 5% of Armada Pond games · team won 46% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:05 · 4% of role by thenTech makes it and hands it over.

Paid for by sending allies about 580 metal and 12,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 99 games with kill data: in the middle 82%, on their own side 18%.

Those units destroy a typical 1,824 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (11% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Gunslinger by 5:05

  1. Open tidal-heavy eco, pay allies metal and energy early.
  2. Put down Bot Lab as normal for Pond.
  3. Buy a Gunslinger from Tech instead of building your own.
  4. Send the Gunslinger to fight in the middle.
  5. Fall back into standard Tick/Pawn/Blitz production.

Phase by phase

TYPICAL OF ITS 104 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 2 tidaldone ~3:50, middle half 3:16–5:40

    Some games also: converter (33%)

    By 3:29 in all: 4 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 9 steps
    1. Tidal ×10for Suicide front
    2. Wind ×2
    3. Mex ×2
    4. Wind
    5. Mex
    6. SentrySentry
    7. Mex
    8. Wind ×2
    9. Bot LabBot Labdone 3:37 · typical 3:50
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind−3 vs standard
    Builders
    • Construction Bot1 Con bot

    Some games also: Lazarus (33%)

    By 5:00 in all: 4 mex · 10 wind · 2 tidal · 1 converter · 1 energy storage

    The example game in this phase · 7 steps
    1. LazarusLazarus ×2
    2. Construction BotCon bot ×3
    3. Con turret
    4. BeamerBeamer
    5. TickTick
    6. Wind
    7. Converter
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine18Wind−11 vs standard
    • Energy Converter2Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret

    Some games also: tick (44%) · con bot (44%) · eat Bot Lab (41%)

    By 10:00 in all: 4 mex · 36 wind · 2 tidal · 6 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 136 steps
    1. Converter
    2. TickTick ×10
    3. Wind
    4. TickTick
    5. Converter
    6. Wind
    7. TickTick
    8. LazarusLazarus
    9. Converter
    10. Wind
    11. LazarusLazarus
    12. Wind
    13. Converter
    14. TickTick ×2
    15. Wind
    16. Converter
    17. TickTick ×2
    18. Wind
    19. TickTick
    20. Wind
    21. TickTick
    22. Wind ×2
    23. TickTick
    24. Wind
    25. TickTick
    26. Radar TowerRadar Tower
    27. Wind ×2
    28. TickTick ×2
    29. Wind ×2
    30. TickTick
    31. Converter
    32. Wind
    33. Con turret
    34. TickTick ×4
    35. Wind
    36. TickTick
    37. Wind
    38. TickTick
    39. Wind
    40. TickTick
    41. Wind
    42. TickTick
    43. Wind
    44. TickTick
    45. Wind
    46. TickTick
    47. Wind
    48. TickTick
    49. Wind ×2
    50. TickTick ×2
    51. Wind ×2
    52. TickTick
    53. Wind
    54. TickTick
    55. Wind
    56. TickTick
    57. Wind ×2
    58. TickTick
    59. Wind
    60. TickTick ×2
    61. Wind
    62. TickTick
    63. Con turret ×2
    64. TickTick
    65. Wind
    66. TickTick
    67. Con turret
    68. TickTick
    69. Converter
    70. TickTick ×4
    71. Wind ×2
    72. TickTick
    73. Wind
    74. TickTick
    75. Wind
    76. TickTick
    77. Advanced Metal ExtractorT2 mexdone 10:31 · typical 9:22
    78. Wind ×6
    79. TickTick
    80. Wind ×3
    81. Bot LabEat Bot Labreclaimed for its metal
    82. Wind ×8
    83. Advanced Metal ExtractorT2 mex
    84. Wind ×6
    85. Advanced Metal ExtractorT2 mex
    86. Wind ×5
    87. Advanced Metal ExtractorT2 mex
    88. Wind ×16
    89. Bot LabBot Labdone 12:47
    90. Wind
    91. Converter
    92. Con turret ×2
    93. PawnPawn
    94. Wind
    95. PawnPawn
    96. Converter
    97. PawnPawn
    98. Converter
    99. PawnPawn
    100. Converter
    101. PawnPawn
    102. Energy storage
    103. Wind
    104. Converter
    105. PawnPawn
    106. Converter
    107. PawnPawn
    108. Wind
    109. PawnPawn ×2
    110. Wind
    111. PawnPawn ×2
    112. Fusion ReactorFusiondone 14:27
    113. PawnPawn
    114. Wind
    115. Converter
    116. PawnPawn ×5
    117. Wind
    118. PawnPawn ×4
    119. TickTick ×5
    120. Wind
    121. TickTick ×7
    122. Converter
    123. TickTick ×3
    124. Wind
    125. TickTick ×3
    126. Converter
    127. TickTick
    128. Wind
    129. TickTick ×3
    130. Wind
    131. TickTick ×2
    132. Converter
    133. TickTick
    134. Wind
    135. Fusion ReactorFusion
    136. TickTick ×8

Counts are medians over the build's games: half of them build more, half fewer. The example game is Fakepilot's (34 OS, 23/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 99% of games

You get

  • Gunslinger1 Gunslinger from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:46 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013471282
2:0026726800000031292781
3:0078379900000054704436
4:0014651473000093079756138
5:002180218500005771117798989
6:002949299500006722321696212657
7:00383539106372110507154372157315669
8:004793494814011702781178074632659319216
9:0059126223191837965031610164682842021289
10:00698677052666611106155211324903300223110
11:00910196453068842140085512415183826626170
12:001096512052316011691813128913205244553527931
13:001308114538386615532515187614366265056330525
14:001521217427453321343143253514926655367531558
15:001783320188488125993513324916287085562032681
WHAT THE NUMBERS SAY

Won less often than the standard build, but destroyed much more enemy metal by both 10:00 and 15:00 despite losing more of its own.

  • + Destroyed 5314 enemy metal by 15:00 vs 2982 for standard.
  • − Team win rate 40% vs 45% for standard build.
  • − Own metal lost by 15:00 (4508) well above standard (3531).
THE EXAMPLE YOU ARE READING

Fakepilot

33.9 OS · 23/09/2026

Open source match ↗

3 received units · includes a constructor
262 metal received · 8744 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:16–5:40 · n=97
Advanced Metal Extractor9:22Middle 50%: 8:30–10:10 · n=98

Played most by

Deathkebab13games of this buildViltrum10games of this buildChaoticNoob7games of this build[NWP]Kadafi9235games of this buildStefan11565games of this build