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Pond / Armada / Economy first / OBSERVED BUILD

Gunslinger buy

Armada Pond build order · Supreme Isthmus

Pond pays Tech to build and hand over a Gunslinger from 5:05 for the front line.

#team support · 104 distinct matches · 51 players · 5% of Armada Pond games · team won 46% of 104 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • GunslingerGunslinger from Tech arrives 5:05 · 4% of role by thenTech makes it and hands it over.

Paid for by sending allies about 580 metal and 12,000 energy by 5:00; standard pond sends 0 metal and 9,000 energy.

Where those units first fight, in 99 games with kill data: in the middle 82%, on their own side 18%.

Those units destroy a typical 1,824 metal of enemy units by 15:00.

Then transitions into tick (31% of army), pawn (11% of army), blitz (8% of army).

HOW TO PLAY IT

Key timing: Gunslinger by 5:05

  1. Open tidal-heavy eco, pay allies metal and energy early.
  2. Put down Bot Lab as normal for Pond.
  3. Buy a Gunslinger from Tech instead of building your own.
  4. Send the Gunslinger to fight in the middle.
  5. Fall back into standard Tick/Pawn/Blitz production.

Phase by phase

TYPICAL OF ITS 104 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:05 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine5Wind
    • Tidal Generator2Tidal
    • Energy Storage1Energy storage
    Order
    1. Bot LabBot Lab after 4 mex, 5 wind, 2 tidaldone ~3:50, middle half 3:16–5:40

    Some games also: converter (33%)

    By 3:29 in all: 4 mex · 5 wind · 2 tidal · 1 energy storage

    The example game in this phase · 11 steps
    1. Tidal ×10for Tech
    2. Tidal ×2
    3. Mex
    4. Energy storage
    5. Mex ×3
    6. Vehicle PlantVehicle Plantdone 3:42
    7. Construction VehicleCon vehicle ×2
    8. Wind
    9. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    10. Wind
    11. Bot LabBot Labdone 4:58 · typical 3:50
  2. 2

    Bot Lab to 5:00

    Economy
    • Wind Turbine1Wind−3 vs standard
    Builders
    • Construction Bot1 Con bot

    Some games also: Lazarus (33%)

    By 5:00 in all: 4 mex · 10 wind · 2 tidal · 1 converter · 1 energy storage

    The example game in this phase · 2 steps
    1. Wind
    2. LazarusLazarus
  3. 3

    5:00 to 10:00

    Economy
    • Wind Turbine18Wind−11 vs standard
    • Energy Converter2Converter−6 vs standard
    Builders
    • Construction Turret1 Con turret

    Some games also: tick (44%) · con bot (44%) · eat Bot Lab (41%)

    By 10:00 in all: 4 mex · 36 wind · 2 tidal · 6 converter (standard 9) · 1 energy storage · 2 con turret

    The example game in this phase · 137 steps
    1. Wind
    2. LazarusLazarus
    3. Wind ×2
    4. TickTick
    5. LazarusLazarus
    6. Wind
    7. LazarusLazarus
    8. Wind ×2
    9. TickTick
    10. LazarusLazarus
    11. Wind
    12. LazarusLazarus
    13. Wind ×2
    14. TickTick
    15. LazarusLazarus
    16. Wind ×2
    17. LazarusLazarus
    18. Wind
    19. TickTick
    20. LazarusLazarus
    21. Wind
    22. LazarusLazarus
    23. Wind
    24. TickTick
    25. LazarusLazarus
    26. Wind
    27. LazarusLazarus
    28. TickTick ×2
    29. Wind
    30. TickTick ×3
    31. Wind
    32. Construction BotCon bot
    33. TickTick
    34. Wind
    35. TickTick ×4
    36. Wind
    37. TickTick
    38. Con turret
    39. TickTick ×4
    40. Wind
    41. TickTick ×2
    42. Converter
    43. TickTick
    44. Wind
    45. Converter
    46. TickTick
    47. Wind
    48. TickTick
    49. Converter
    50. TickTick
    51. Wind
    52. TickTick
    53. Converter
    54. TickTick
    55. Wind
    56. TickTick ×3
    57. Wind
    58. TickTick ×3
    59. Converter
    60. TickTick
    61. Wind
    62. TickTick ×4
    63. Wind
    64. Converter
    65. TickTick ×4
    66. Converter
    67. TickTick
    68. Wind
    69. TickTick ×3
    70. Converter
    71. TickTick ×2
    72. Wind
    73. TickTick ×2
    74. Converter
    75. TickTick ×4
    76. Con turret
    77. Converter
    78. TickTick
    79. Wind
    80. TickTick ×7
    81. Wind
    82. TickTick
    83. Converter
    84. TickTick ×4
    85. Converter
    86. TickTick ×4
    87. Wind
    88. Converter
    89. TickTick ×6
    90. Converter
    91. TickTick ×2
    92. Wind
    93. TickTick ×2
    94. Converter
    95. TickTick ×5
    96. Converter
    97. Wind
    98. TickTick ×4
    99. Con turret
    100. TickTick ×2
    101. Con turret
    102. TickTick
    103. Wind
    104. TickTick ×5
    105. Con turret
    106. TickTick ×5
    107. Wind
    108. TickTick ×9
    109. Wind
    110. TickTick ×9
    111. Wind
    112. TickTick ×5
    113. Con turret
    114. TickTick ×4
    115. Converter
    116. Wind
    117. TickTick ×6
    118. Converter
    119. TickTick ×2
    120. Wind
    121. TickTick
    122. Metal storage
    123. TickTick
    124. Advanced Metal ExtractorT2 mexdone 14:09 · typical 9:22
    125. TickTick ×2
    126. Converter
    127. TickTick ×4
    128. Wind
    129. TickTick ×2
    130. Converter
    131. TickTick ×5
    132. Converter
    133. TickTick
    134. Advanced Metal ExtractorT2 mex
    135. TickTick ×2
    136. Wind
    137. TickTick ×8

Counts are medians over the build's games: half of them build more, half fewer. The example game is Stefan1156's (33 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 99% of games

You get

  • Gunslinger1 Gunslinger from Techfirst at 5:05 · in 100% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:46 · in 96% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

02k4k6k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

Metal sent to allies

01k2k
0:005:0010:0015:00

metal

Energy sent to allies

020k40k60k
0:005:0010:0015:00

metal

104 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pondMetal sent to allies: This buildMetal sent to allies: Standard pondEnergy sent to allies: This buildEnergy sent to allies: Standard pond
1:0011511500000013471281
2:0026726800000031292783
3:0078380000000054704435
4:0014651474000093079756114
5:002180218400005771117798986
6:002949299600006722331696212610
7:00383539166372110507154302157315602
8:004793495214011702781208074602659319050
9:0059126225191838065031610164672842021283
10:00698677392666611106155311324873300222816
11:00910196783068811140086712415143826626186
12:001096512073316011321813129613205224553528203
13:001308114546386615402515187414366125056330704
14:001521217448453321033143249314926345367531489
15:001783320201488125763513324816286915562032676
WHAT THE NUMBERS SAY

Won less often than the standard build, but destroyed much more enemy metal by both 10:00 and 15:00 despite losing more of its own.

  • + Destroyed 5314 enemy metal by 15:00 vs 2982 for standard.
  • − Team win rate 40% vs 45% for standard build.
  • − Own metal lost by 15:00 (4508) well above standard (3531).
THE EXAMPLE YOU ARE READING

Stefan1156

32.5 OS · 28/09/2026

Open source match ↗

2 received units · includes a constructor
1174 metal received · 97764 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab3:50Middle 50%: 3:16–5:40 · n=97
Advanced Metal Extractor9:22Middle 50%: 8:30–10:10 · n=98

Played most by

Deathkebab13games of this buildViltrum10games of this buildChaoticNoob7games of this build[NWP]Kadafi9235games of this buildStefan11565games of this build