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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:23
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 13 steps
    1. Tidal ×6for Suicide front
    2. Tidal
    3. Tidalfor Front
    4. Tidal ×2
    5. Tidalfor Front
    6. Tidal
    7. Tidal ×2for Beach sea
    8. Converter
    9. Mex
    10. Converter
    11. Mex ×3
    12. SentrySentry
    13. Vehicle PlantVehicle Plantdone 4:18 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 7 steps
    1. Construction VehicleCon vehicle
    2. Wind ×2
    3. Construction VehicleCon vehicle
    4. Con turret
    5. Wind
    6. Energy storage
    7. PincerPincerdone 5:15
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−12 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret

    The example game in this phase · 161 steps
    1. Wind
    2. PincerPincer
    3. Wind ×9
    4. Converter ×2
    5. PincerPincer
    6. Wind ×8
    7. PincerPincer
    8. Converter
    9. Wind
    10. Converter
    11. Wind
    12. PincerPincer
    13. Wind ×2
    14. Converter
    15. PincerPincer
    16. Wind
    17. Converter
    18. PincerPincer
    19. Wind ×3
    20. JanusJanus
    21. Wind ×3
    22. JanusJanus
    23. Wind ×3
    24. JanusJanus
    25. Converter
    26. Advanced Metal ExtractorT2 mexdone 9:32 · typical 9:46
    27. Wind
    28. Converter
    29. JanusJanus
    30. Wind ×6
    31. Dragon's TeethDragon's Teeth ×3
    32. Advanced Metal ExtractorT2 mex
    33. Dragon's TeethDragon's Teeth ×4
    34. Construction VehicleCon vehicle
    35. Dragon's TeethDragon's Teeth
    36. BeholderBeholder
    37. Construction VehicleCon vehicle
    38. Advanced Metal ExtractorT2 mex
    39. Dragon's TeethDragon's Teeth ×6
    40. Construction VehicleCon vehicle
    41. Dragon's TeethDragon's Teeth
    42. Con turret
    43. Dragon's TeethDragon's Teeth ×4
    44. Con turret
    45. Dragon's TeethDragon's Teeth ×2
    46. Wind
    47. Con turret
    48. SentrySentry
    49. Advanced Metal ExtractorT2 mex
    50. SentrySentry
    51. Bot LabBot Labdone 12:08
    52. Wind ×3
    53. BeholderBeholder
    54. Wind
    55. Construction VehicleCon vehicle
    56. BeholderBeholder
    57. TickTick
    58. Wind
    59. TickTick ×2
    60. Wind
    61. Advanced solar
    62. TickTick ×7
    63. Wind
    64. TickTick ×3
    65. BlitzBlitzdone 12:45
    66. Wind
    67. Advanced solar
    68. Converter
    69. TickTick
    70. Construction VehicleCon vehicle
    71. TickTick
    72. Con turret
    73. Wind
    74. TickTick
    75. Wind
    76. TickTick
    77. Construction VehicleCon vehicle
    78. TickTick
    79. Wind
    80. Con turret
    81. Advanced solar
    82. TickTick
    83. Wind
    84. BlitzBlitz
    85. TickTick
    86. Converter
    87. TickTick
    88. BlitzBlitz
    89. Wind ×2
    90. BlitzBlitz
    91. TickTick
    92. Converter
    93. Wind
    94. BlitzBlitz
    95. TickTick ×2
    96. Advanced solar
    97. BlitzBlitz
    98. Wind
    99. TickTick
    100. BlitzBlitz
    101. TickTick
    102. Converter
    103. Wind
    104. BlitzBlitz
    105. TickTick
    106. Wind
    107. TickTick
    108. BlitzBlitz
    109. Converter
    110. TickTick
    111. Wind
    112. Advanced solar
    113. BlitzBlitz
    114. TickTick
    115. Converter
    116. BlitzBlitz
    117. TickTick
    118. Wind
    119. BlitzBlitz
    120. TickTick
    121. Wind
    122. Advanced solar
    123. TickTick
    124. BlitzBlitz
    125. Wind
    126. TickTick
    127. Converter
    128. TickTick
    129. BlitzBlitz
    130. Wind ×2
    131. TickTick
    132. BlitzBlitz
    133. Fusion ReactorFusionnot finished by 15:00
    134. Converter
    135. Wind
    136. BlitzBlitz
    137. TickTick
    138. Wind
    139. TickTick
    140. BlitzBlitz
    141. Converter
    142. Wind
    143. TickTick
    144. BlitzBlitz
    145. Wind ×2
    146. TickTick
    147. BlitzBlitz
    148. TickTick
    149. BlitzBlitz
    150. Wind ×2
    151. TickTick ×2
    152. Converter
    153. TickTick ×2
    154. Wind
    155. TickTick
    156. Converter
    157. TickTick
    158. Wind
    159. TickTick ×2
    160. Wind
    161. TickTick

Counts are medians over the build's games: half of them build more, half fewer. The example game is BiteMyAssets's (31 OS, 17/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008248000000
4:00149714740000
5:00217821840000
6:002894299650000
7:0037273916462215500
8:0047264952763170940120
9:005668622512413801320316
10:007004773914506111650553
11:008629967818258112090867
12:0010261120732008113224201296
13:0012109145462473154026401874
14:0014380174482766210335252493
15:0016874202012916257639713248
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

BiteMyAssets

30.7 OS · 17/08/2026

Open source match ↗

1 received units · includes a constructor
211 metal received · 54035 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build