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Pond / Armada / Economy first / OBSERVED BUILD

Blitz raid

Armada Pond build order · Supreme Isthmus

Pond skips its usual Bot Lab economy focus for an early Vehicle Plant, pushing Blitz tanks forward from 4:08 to raid and fight in the enemy base.

Usually pumps units (64%)

#raid #rush · 90 distinct matches · 47 players · 5% of Armada Pond games · team won 62% of 91 · Recently observed

THE CATCH, AND WHAT COMES WITH IT
  • BlitzT1 vehicle raid from 4:08 · 5% of role by thenFrom the Vehicle Plant. Only 5% of Pond games have it by then; others who build it get it around 8:17
  • Vehicle PlantVehicle Plant in 99%9% of all Pond games by then
  • BlitzBlitz in 66%5% of all Pond games by then

Started with Blitz (68%), Pincer (26%), Rover (5%).

Where those units first fight, in 91 games with kill data: in the middle 74%, on their own side 15%, in the enemy base 11%.

Those units destroy a typical 1,709 metal of enemy units by 15:00.

HOW TO PLAY IT

Key timing: Vehicle Plant by 3:16, Blitz raid by 4:04

  1. Open wind and mex as normal, skip Bot Lab for now.
  2. Drop a Vehicle Plant early instead of the usual Bot Lab-first order.
  3. Send first Blitz tanks raiding straight into the enemy base.
  4. Reclaim the Vehicle Plant once raid value is spent.
  5. Pivot to Advanced Metal Extractor and Bot Lab for normal army.

Phase by phase

TYPICAL OF ITS 90 GAMES · AGAINST STANDARD POND
  1. 1
  2. 2
  3. 3
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Vehicle Plant

    Economy
    • Metal Extractor4Mex
    • Tidal Generator8Tidalfor allies
    • Wind Turbine4Wind
    • Tidal Generator1Tidal
    Order
    1. Vehicle PlantVehicle Plant after 4 mex, 4 wind, 1 tidaldone ~3:33, middle half 3:18–4:08

    Some games also: energy storage (49%)

    By 3:14 in all: 4 mex · 4 wind · 1 tidal

    The example game in this phase · 4 steps
    1. Tidal ×12
    2. Naval Energy Converter
    3. Mex ×4
    4. Vehicle PlantVehicle Plantdone 3:23 · typical 3:33
  2. 2

    Vehicle Plant to T1 vehicle raid

    Order
    1. BlitzT1 vehicle raid after 4 mex, 6 wind, 1 tidal
    Builders
    • Construction Vehicle1 Con vehicle

    Some games also: wind (38%)

    The standard build makes here, this one skips: 2 wind

    By 4:08 in all: 4 mex · 6 wind · 1 tidal · 1 energy storage

    The example game in this phase · 8 steps
    1. Energy storage
    2. Construction VehicleCon vehicle
    3. Wind ×4
    4. Construction VehicleCon vehicle
    5. Wind ×2
    6. Con turret
    7. Wind ×2
    8. BlitzBlitzdone 4:47
  3. 3

    T1 vehicle raid to 10:00

    Economy
    • Wind Turbine20Wind−11 vs standard
    • Energy Converter4Converter−4 vs standard
    Order
    1. Vehicle PlantEat Vehicle Plant in 56% of games
    Builders
    • Construction Turret1 Con turret
    • Construction Vehicle1 Con vehicle
    Army
    • Blitz14 Blitz +14 vs standard

    The standard build makes here, this one skips: 2 con bot

    By 10:00 in all: 4 mex · 26 wind (standard 38) · 1 tidal · 6 converter (standard 9) · 1 energy storage · 1 con turret (standard 3)

    The example game in this phase · 80 steps
    1. Wind ×2
    2. BlitzBlitz
    3. Wind
    4. BlitzBlitz
    5. Wind ×2
    6. BlitzBlitz
    7. Wind ×2
    8. BlitzBlitz
    9. Wind
    10. Converter
    11. BlitzBlitz
    12. Converter
    13. BlitzBlitz ×2
    14. Converter ×2
    15. BlitzBlitz ×2
    16. Converter
    17. BlitzBlitz
    18. Converter
    19. BlitzBlitz
    20. Converter
    21. BlitzBlitz
    22. Converter
    23. BlitzBlitz
    24. Converter
    25. BlitzBlitz ×2
    26. Converter
    27. BlitzBlitz
    28. Converter
    29. BlitzBlitz
    30. Converter
    31. BlitzBlitz ×4
    32. Wind
    33. BlitzBlitz
    34. Wind
    35. BlitzBlitz
    36. SentrySentry
    37. BlitzBlitz
    38. Wind
    39. SentrySentry
    40. BlitzBlitz
    41. Wind
    42. SentrySentry
    43. BlitzBlitz ×2
    44. Wind
    45. BlitzBlitz
    46. Wind
    47. BlitzBlitz
    48. Wind
    49. BlitzBlitz ×2
    50. Wind
    51. Advanced Vehicle PlantAdvanced Vehicle Plantdone 12:08
    52. BlitzBlitz
    53. Wind
    54. BlitzBlitz ×2
    55. Wind
    56. BlitzBlitz
    57. Wind
    58. BlitzBlitz ×2
    59. Wind
    60. SentrySentry
    61. BlitzBlitz
    62. Wind
    63. SentrySentry
    64. Wind
    65. SentrySentry
    66. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    67. SentrySentry
    68. Wind
    69. Advanced Construction VehicleT2 con vehicle
    70. Wind
    71. ConsulConsul
    72. Advanced Metal ExtractorT2 mexdone 14:01 · typical 9:46
    73. ConsulConsul
    74. Metal storage
    75. SentrySentry ×2
    76. Dragon's TeethDragon's Teeth ×6
    77. Advanced Metal ExtractorT2 mex
    78. Dragon's TeethDragon's Teeth ×14
    79. Vehicle PlantVehicle Plantnot finished by 15:00
    80. Dragon's TeethDragon's Teeth ×5

Counts are medians over the build's games: half of them build more, half fewer. The example game is Hunfore's (33 OS, 18/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Tidal Generator8 Tidal to Suicide front or Frontfirst at 0:12 · in 85% of games

You get

  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:47 · in 79% of games

How it plays out

Typical game of this build against the role’s standard build, running totals by minute

  • This build
  • Standard pond

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

01k2k3k
0:005:0010:0015:00

metal

Own metal lost

02k4k
0:005:0010:0015:00

metal

91 games.

Show as table
ByMetal produced: This buildMetal produced: Standard pondEnemy metal destroyed: This buildEnemy metal destroyed: Standard pondOwn metal lost: This buildOwn metal lost: Standard pond
1:001151150000
2:002752680000
3:008247990000
4:00149714730000
5:00217821850000
6:002894299550000
7:0037273910462215500
8:0047264948763170940117
9:005668622312413791320316
10:007004770514506111650552
11:008629964518258422090855
12:0010261120522008116924201289
13:0012109145382473155326401876
14:0014380174272766213435252535
15:0016874201882916259939713249
WHAT THE NUMBERS SAY

Won more often than the standard build despite producing less metal, trading extra losses for far more enemy metal destroyed by 15:00.

  • + Destroys roughly 1679 metal by 15:00 via the raid.
  • + Far higher enemy metal destroyed at 10:00 (1517 vs 670).
  • − Own metal lost more than triples by 10:00 (1650 vs 431).
  • − Metal production falls behind standard by 15:00 (17959 vs 20997).
THE EXAMPLE YOU ARE READING

Hunfore

32.6 OS · 18/09/2026

Open source match ↗

0 received units
237 metal received · 23231 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Vehicle Plant3:33Middle 50%: 3:18–4:08 · n=91
Advanced Metal Extractor9:46Middle 50%: 8:43–10:27 · n=74

Played most by

haaven8games of this buildHunfore7games of this buildViltrum7games of this buildzeus_on_god7games of this buildFrugalResources6games of this build