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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 51% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:18 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Construction BotCon bot
    2. GraverobberGraverobber ×3
    3. GruntGrunt
    4. ShipyardShipyarddone 2:31 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 17 steps
    1. GruntGrunt ×3
    2. Construction ShipCon ship
    3. Wind
    4. GruntGrunt
    5. Wind
    6. Construction BotCon bot
    7. Wind
    8. SupporterGunboat ×2
    9. RiptideFrigatedone 3:40 · typical 4:36
    10. Mex
    11. RiptideFrigate
    12. Mex ×2
    13. OppressorDestroyerdone 4:57 · typical 5:52
    14. Mex ×2
    15. GuardGuard
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. HerringMissile corvette
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 121 steps
    1. Death CavalryDeath Cavalry
    2. Mex
    3. UrchinUrchin
    4. GuardGuard
    5. Construction ShipCon ship
    6. Wind
    7. Mex
    8. Wind ×3
    9. RiptideFrigate
    10. GuardGuard
    11. Energy storage
    12. Mex
    13. Wind ×2
    14. RiptideFrigate
    15. Mex
    16. Wind
    17. GuardGuard
    18. Wind ×2
    19. Naval Construction Turret
    20. Wind
    21. Advanced Metal ExtractorT2 mexdone 8:30 · typical 9:22
    22. Wind
    23. OppressorDestroyer
    24. Wind
    25. Geothermal PowerplantGeodone 10:00 · typical 7:58
    26. ThistleThistle
    27. HerringMissile corvette
    28. Wind
    29. Death CavalryDeath Cavalry
    30. Wind
    31. Advanced Metal ExtractorT2 mex
    32. Mex
    33. RiptideFrigate
    34. Wind
    35. RiptideFrigate
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Wind
    38. OppressorDestroyer
    39. Wind
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Advanced Metal ExtractorT2 mex
    42. Wind
    43. HerringMissile corvette
    44. Wind
    45. Death CavalryDeath Cavalry
    46. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    47. RiptideFrigate
    48. Wind
    49. RiptideFrigate
    50. GuardGuard
    51. Wind
    52. OppressorDestroyer
    53. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    54. Wind
    55. Advanced Metal ExtractorT2 mex
    56. HerringMissile corvette
    57. GuardGuard
    58. Death CavalryDeath Cavalry
    59. SlingshotSlingshot
    60. Wind
    61. SlingshotSlingshot
    62. Construction ShipCon ship
    63. Naval Construction Turret
    64. Wind
    65. SupporterGunboat
    66. GuardGuard
    67. SupporterGunboat
    68. Naval Construction Turret
    69. RiptideFrigate
    70. SlingshotSlingshot
    71. Wind
    72. Tidal ×2
    73. RiptideFrigate
    74. Tidal
    75. Construction ShipCon ship
    76. Tidal
    77. Wind
    78. Tidal
    79. GuardGuard
    80. Construction ShipCon ship
    81. SlingshotSlingshot
    82. Tidal
    83. Advanced Metal ExtractorT2 mex
    84. Tidal
    85. Wind
    86. Tidal ×3
    87. Construction ShipCon ship
    88. Tidal
    89. SlingshotSlingshot
    90. Wind
    91. Construction ShipCon ship
    92. Tidal
    93. OrcaSubmarinedone 13:37 · typical 4:20
    94. Tidal
    95. SlingshotSlingshot
    96. OrcaSubmarine
    97. CyclopsCyclops
    98. Wind
    99. Tidal
    100. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    101. Advanced Metal ExtractorT2 mex
    102. Mex
    103. OppressorDestroyer
    104. Tidal
    105. Shark's TeethShark's Teeth
    106. Wind
    107. OppressorDestroyer
    108. Con turret
    109. Tidal
    110. Naval Construction Turret
    111. Shark's TeethShark's Teeth ×2
    112. Naval Construction Turret
    113. Shark's TeethShark's Teeth
    114. Mex
    115. Shark's TeethShark's Teeth ×2
    116. Wind
    117. Advanced ShipyardAdvanced Shipyardnot finished by 15:00
    118. OppressorDestroyer
    119. Shark's TeethShark's Teeth ×3
    120. Wind
    121. OppressorDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is Gieds's (46 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002904051
5:00410713052
6:005463440242
7:006945931551
8:0086161570905
9:001049424631363
10:001261536342071
11:001522148872926
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Gieds

46.3 OS · 25/09/2026

Open source match ↗

6 received units · includes a constructor
34 metal received · 23474 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:20Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build