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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber
    4. GruntGrunt
    5. Mex
    6. ShipyardShipyarddone 3:04 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (49%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 10 steps
    1. Energy storage
    2. GruntGrunt
    3. Mex ×2
    4. SupporterGunboat ×2
    5. Radar TowerRadar Tower
    6. OrcaSubmarinedone 3:56 · typical 4:19
    7. Construction ShipCon ship ×2
    8. OppressorDestroyerdone 4:50 · typical 5:52
    9. UrchinUrchin
    10. HerringMissile corvette
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 100 steps
    1. SupporterGunboat
    2. Con turret
    3. SupporterGunboat
    4. OppressorDestroyer
    5. Mex
    6. Wind
    7. Mex
    8. Wind ×2
    9. Construction ShipCon ship
    10. OppressorDestroyer
    11. Wind ×2
    12. Mex
    13. Wind
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Wind ×2
    16. Con turret
    17. HerringMissile corvette
    18. UrchinUrchin
    19. RiptideFrigatedone 7:58 · typical 4:36
    20. Wind ×3
    21. RiptideFrigate
    22. Wind ×3
    23. RiptideFrigate
    24. Wind
    25. Advanced Metal ExtractorT2 mexdone 9:54 · typical 9:22
    26. Wind
    27. RiptideFrigate
    28. Con turret
    29. RiptideFrigate
    30. Wind
    31. RiptideFrigate
    32. Wind ×2
    33. HerringMissile corvette
    34. Advanced Metal ExtractorT2 mex
    35. Construction ShipCon ship
    36. Wind ×2
    37. Construction ShipCon ship
    38. Wind
    39. Advanced ShipyardAdvanced Shipyarddone 12:31
    40. Wind
    41. Construction ShipCon ship
    42. Wind
    43. Construction ShipCon ship
    44. Con turret
    45. BeholderBeholder
    46. Construction ShipCon ship
    47. Mex
    48. Dragon's MawDragon's Maw ×2
    49. Construction ShipCon ship
    50. Advanced Metal ExtractorT2 mex
    51. Construction ShipCon ship
    52. Converter
    53. Naval Energy Converter
    54. Mex
    55. Naval Energy Converter ×5
    56. Construction ShipCon ship
    57. Naval Energy Converter ×2
    58. Converter
    59. Naval Energy Converter
    60. Construction ShipCon ship
    61. Advanced Construction SubAdvanced Construction Sub
    62. Converter
    63. Tidal
    64. HerringMissile corvette
    65. Tidal
    66. Converter
    67. Tidal ×2
    68. HerringMissile corvette
    69. Converter ×2
    70. Tidal
    71. HerringMissile corvette
    72. Tidal
    73. Wind
    74. Tidal
    75. HerringMissile corvette
    76. Tidal
    77. Wind
    78. HerringMissile corvette
    79. Tidal
    80. Advanced Metal ExtractorT2 mex
    81. HerringMissile corvette
    82. Tidal
    83. Wind
    84. Tidal
    85. HerringMissile corvette
    86. Tidal
    87. Wind
    88. HerringMissile corvette
    89. Wind
    90. Arrow StormAnti-air shipnot finished by 15:00
    91. HerringMissile corvette
    92. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00
    93. Wind
    94. BuccaneerCruisernot finished by 15:00
    95. HerringMissile corvette
    96. Wind
    97. HerringMissile corvette
    98. Wind
    99. UrchinUrchin
    100. HerringMissile corvette

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (38 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002903051
5:00410813152
6:005464441242
7:006946931551
8:0086181570905
9:001049724631363
10:001261536342072
11:001522148872938
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

37.8 OS · 29/09/2026

Open source match ↗

3 received units · includes a constructor
11 metal received · 36780 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:19Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:59Middle 50%: 7:01–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build