← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Bot LabBot Labdone 1:03 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. Wind
    2. GraverobberGraverobber
    3. Construction BotCon bot
    4. Wind ×3
    5. Construction BotCon bot ×2
    6. Mex
    7. GraverobberGraverobber
    8. Con turret
    9. TrasherTrasher
    10. Mex
    11. Wind
    12. ShipyardShipyarddone 3:23 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 22 steps
    1. Energy storage
    2. Wind
    3. GruntGrunt
    4. Mex
    5. Radar TowerRadar Tower
    6. Wind
    7. Converter
    8. OrcaSubmarinedone 3:48 · typical 4:19
    9. Wind
    10. Converter
    11. Wind
    12. HerringMissile corvette
    13. Construction ShipCon ship
    14. RiptideFrigatedone 4:18 · typical 4:36
    15. Wind
    16. Mex
    17. Converter
    18. RiptideFrigate
    19. Wind
    20. Mex
    21. RiptideFrigate
    22. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 135 steps
    1. OppressorDestroyerdone 5:47 · typical 5:51
    2. Wind ×2
    3. Mex ×2
    4. Death CavalryDeath Cavalry
    5. Mex
    6. Wind
    7. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    8. Radar TowerRadar Tower
    9. ThistleThistle
    10. HerringMissile corvette
    11. GuardGuard
    12. Wind
    13. RiptideFrigate ×2
    14. GuardGuard
    15. RiptideFrigate
    16. OppressorDestroyer
    17. Con turret
    18. Death CavalryDeath Cavalry
    19. Con turret
    20. Mex
    21. Advanced Metal ExtractorT2 mexdone 9:13 · typical 9:21
    22. Construction ShipCon ship
    23. HerringMissile corvette
    24. Tidal
    25. RiptideFrigate
    26. Death CavalryDeath Cavalry
    27. HerringMissile corvette ×2
    28. Tidal
    29. Construction ShipCon ship
    30. Tidal
    31. HerringMissile corvette
    32. Naval Construction Turret
    33. Tidal
    34. Advanced Metal ExtractorT2 mex
    35. HerringMissile corvette
    36. Construction ShipCon ship
    37. Tidal ×3
    38. HerringMissile corvette
    39. Tidal
    40. HerringMissile corvette
    41. Tidal
    42. HerringMissile corvette
    43. Tidal
    44. Construction ShipCon ship
    45. Tidal ×2
    46. Construction ShipCon ship
    47. Tidal
    48. Metal storage
    49. HerringMissile corvette
    50. Con turret
    51. Tidal ×2
    52. HerringMissile corvette
    53. Tidal
    54. HerringMissile corvette
    55. Tidal
    56. HerringMissile corvette
    57. Tidal
    58. Wind
    59. HerringMissile corvette
    60. Tidal ×2
    61. HerringMissile corvette
    62. Tidal
    63. Death CavalryDeath Cavalry
    64. Wind
    65. Advanced Metal ExtractorT2 mex
    66. Tidal
    67. Death CavalryDeath Cavalry
    68. Wind
    69. Tidal ×2
    70. Wind
    71. Tidal
    72. Wind
    73. Mex
    74. Wind
    75. Tidal ×2
    76. Wind ×2
    77. Tidal ×2
    78. Wind
    79. Con turret
    80. Tidal
    81. Wind
    82. Tidal ×2
    83. Wind
    84. Tidal
    85. Wind
    86. Mex
    87. Tidal ×2
    88. Wind ×2
    89. Tidal ×2
    90. Wind ×2
    91. Tidal ×2
    92. Wind
    93. Tidal ×2
    94. Wind
    95. Tidal
    96. Naval Construction Turret
    97. Wind
    98. Tidal
    99. Wind
    100. Mex
    101. Wind
    102. Tidal ×2
    103. Wind
    104. Tidal
    105. Wind
    106. Advanced Metal ExtractorT2 mex
    107. Tidal ×2
    108. Wind
    109. Tidal
    110. Naval Construction Turret
    111. Wind
    112. Converter
    113. Tidal
    114. Wind ×2
    115. Tidal
    116. Wind
    117. Naval Construction Turret
    118. Tidal
    119. Converter
    120. Wind
    121. Tidal
    122. Wind
    123. Naval Construction Turret
    124. Converter
    125. Tidal ×3
    126. Amphibious ComplexAmphibious Complexdone 13:03
    127. Tidal
    128. Converter
    129. Tidal ×2
    130. Converter
    131. Tidal
    132. SalamanderSalamander
    133. Tidal
    134. Converter
    135. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is Alphacure's (37 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

Alphacure

36.5 OS · 27/09/2026

Open source match ↗

3 received units · includes a constructor
554 metal received · 39398 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build