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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 2 steps
    1. Mex ×3
    2. Wind ×5
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 13 steps
    1. Wind
    2. Aircraft PlantAircraft Plantdone 1:24
    3. Wind
    4. Construction AircraftCon aircraft
    5. Wind
    6. Construction AircraftCon aircraft
    7. Con turret
    8. HerculesLight transport
    9. Mex
    10. Construction AircraftCon aircraft
    11. ShurikenShuriken ×2
    12. Mex ×2
    13. ShipyardShipyarddone 3:15 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (49%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 11 steps
    1. Radar TowerRadar Tower
    2. HephaestusHeavy transport
    3. Mex
    4. OrcaSubmarinedone 3:37 · typical 4:19
    5. Mex
    6. HerringMissile corvette
    7. ThistleThistle
    8. RiptideFrigatedone 4:14 · typical 4:36
    9. Radar TowerRadar Tower ×2
    10. RiptideFrigate ×2
    11. OrcaSubmarine
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 94 steps
    1. Construction AircraftCon aircraft
    2. Construction ShipCon ship
    3. HerringMissile corvette
    4. UrchinUrchin
    5. Mex
    6. RiptideFrigate
    7. Mex
    8. RiptideFrigate
    9. UrchinUrchin
    10. RiptideFrigate
    11. Advanced Metal ExtractorT2 mexdone 10:50 · typical 9:22
    12. Death CavalryDeath Cavalry
    13. Mex
    14. Construction AircraftCon aircraft ×2
    15. Wind ×2
    16. Construction AircraftCon aircraft
    17. Construction ShipCon ship
    18. Tidal
    19. Wind
    20. Tidal
    21. Death CavalryDeath Cavalry
    22. Advanced Metal ExtractorT2 mex
    23. Tidal
    24. Wind
    25. Construction AircraftCon aircraft
    26. Tidal
    27. Wind
    28. OrcaSubmarine
    29. Wind
    30. Tidal
    31. Wind
    32. Construction AircraftCon aircraft
    33. Advanced Metal ExtractorT2 mex
    34. Tidal
    35. RiptideFrigate
    36. Wind
    37. Con turret
    38. Tidal
    39. Wind
    40. RiptideFrigate
    41. Wind
    42. Tidal
    43. Wind
    44. RiptideFrigate
    45. Naval Construction Turret
    46. Wind
    47. Con turret
    48. Wind
    49. Death CavalryDeath Cavalry
    50. Wind
    51. Wind ×3
    52. Wind
    53. Wind
    54. Naval Construction Turret
    55. OrcaSubmarine
    56. Converter
    57. Wind
    58. Wind
    59. Wind
    60. Naval Construction Turret
    61. Wind ×2
    62. Converter
    63. Naval Construction Turret
    64. JellyfishJellyfish
    65. Wind
    66. Wind ×3
    67. UrchinUrchin
    68. Tidal
    69. Wind
    70. Wind
    71. Tidal
    72. HerringMissile corvette
    73. Converter
    74. Wind
    75. RiptideFrigate
    76. Tidal
    77. Wind
    78. Wind ×2
    79. Tidal
    80. RiptideFrigate
    81. OppressorDestroyerdone 14:48 · typical 5:52
    82. Converter
    83. Wind
    84. Wind
    85. Tidal
    86. Wind
    87. Tidal
    88. Wind
    89. Tidal
    90. Wind
    91. Wind
    92. OppressorDestroyer
    93. Converter
    94. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002903051
5:00410813152
6:005464441242
7:006946931551
8:0086181570905
9:001049724631363
10:001261536342072
11:001522148872938
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

_X_

41.4 OS · 28/09/2026

Open source match ↗

13 received units · includes a constructor
289 metal received · 11453 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:19Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:59Middle 50%: 7:01–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build