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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber
    4. Mex
    5. GruntGrunt
    6. ShipyardShipyardnot finished by 15:00 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (49%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 15 steps
    1. Energy storage
    2. GruntGrunt
    3. Mex
    4. ShipyardShipyarddone 3:14
    5. Mex
    6. Construction ShipCon ship
    7. Radar TowerRadar Tower
    8. Construction ShipCon ship
    9. OrcaSubmarinedone 3:51 · typical 4:19
    10. Mex
    11. OrcaSubmarine
    12. Mex
    13. OrcaSubmarine
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. OrcaSubmarine
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 131 steps
    1. RiptideFrigatedone 5:13 · typical 4:36
    2. Con turret
    3. RiptideFrigate
    4. OppressorDestroyerdone 6:13 · typical 5:52
    5. Wind ×2
    6. Mex
    7. Wind
    8. HerringMissile corvette
    9. Wind
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. RiptideFrigate
    12. Wind ×2
    13. RiptideFrigate
    14. Wind ×2
    15. RiptideFrigate
    16. Con turret
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Wind
    19. OppressorDestroyer
    20. Wind ×2
    21. Mex
    22. Wind ×2
    23. Advanced Metal ExtractorT2 mexdone 9:47 · typical 9:22
    24. Wind ×3
    25. HerringMissile corvette
    26. Mex
    27. Con turret
    28. RiptideFrigate
    29. Mex
    30. Wind
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Wind
    33. RiptideFrigate
    34. Advanced Metal ExtractorT2 mex
    35. Wind
    36. OppressorDestroyer
    37. HerringMissile corvette
    38. Construction ShipCon ship
    39. Wind ×2
    40. Construction ShipCon ship
    41. Wind
    42. Advanced ShipyardAdvanced Shipyarddone 12:01
    43. Wind
    44. Construction ShipCon ship
    45. Wind
    46. Construction ShipCon ship
    47. Con turret
    48. Tidal ×2
    49. Construction ShipCon ship
    50. Converter
    51. Tidal
    52. Advanced Metal ExtractorT2 mex
    53. Tidal
    54. Converter
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. Construction ShipCon ship
    57. Tidal
    58. Naval Construction Turret
    59. Converter
    60. Construction ShipCon ship
    61. Tidal
    62. Converter
    63. Construction ShipCon ship
    64. Tidal
    65. Naval Construction Turret
    66. Advanced Construction SubAdvanced Construction Sub
    67. Converter
    68. Tidal
    69. Converter
    70. Tidal
    71. Naval Construction Turret
    72. Wind
    73. Advanced Metal ExtractorT2 mex
    74. Tidal ×3
    75. Naval Energy Converter
    76. Wind
    77. Tidal
    78. Wind
    79. Amphibious ComplexAmphibious Complexdone 13:19
    80. Naval Energy Converter
    81. Tidal ×2
    82. Wind
    83. Naval Energy Converter
    84. Tidal ×2
    85. Wind
    86. Tidal
    87. Wind
    88. Naval Energy Converter
    89. Tidal
    90. PathfinderPathfinder
    91. Wind
    92. Tidal
    93. Naval Energy Converter
    94. Con turret
    95. Wind
    96. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:35
    97. SalamanderSalamander
    98. Advanced Metal ExtractorT2 mex
    99. Naval Energy Converter
    100. Converter
    101. Naval Energy Converter
    102. Converter
    103. PathfinderPathfinder
    104. Converter
    105. Naval Energy Converter
    106. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    107. SalamanderSalamander
    108. Wind
    109. MessengerCruise missile shipdone 14:34
    110. Naval Energy Converter
    111. Wind ×2
    112. Naval Energy Converter
    113. Advanced Metal ExtractorT2 mex
    114. Wind
    115. SalamanderSalamander
    116. Naval Energy Converter
    117. Wind
    118. Naval Energy Converter
    119. Wind
    120. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    121. PhantasmRadar jammer ship
    122. Wind
    123. SalamanderSalamander
    124. Naval Energy Converter
    125. Wind
    126. MessengerCruise missile ship
    127. Fortification WallFortification Wall
    128. Naval Energy Converter
    129. Fortification WallFortification Wall ×2
    130. Converter
    131. Fortification WallFortification Wall ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (36 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002903051
5:00410813152
6:005464441242
7:006946931551
8:0086181570905
9:001049724631363
10:001261536342072
11:001522148872938
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

36.5 OS · 28/09/2026

Open source match ↗

5 received units · includes a constructor
1132 metal received · 116189 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:19Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:59Middle 50%: 7:01–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build