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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber
    4. GruntGrunt ×2
    5. Mex
    6. ShipyardShipyarddone 3:09 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (49%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Energy storage
    2. Construction ShipCon ship
    3. Mex
    4. Construction ShipCon ship
    5. RiptideFrigatedone 3:48 · typical 4:36
    6. Radar TowerRadar Tower
    7. Mex
    8. Radar TowerRadar Tower
    9. RiptideFrigatefor Suicide front
    10. Mex ×2
    11. OppressorDestroyerfor Suicide frontdone 4:29 · typical 5:52
    12. HerringMissile corvette
    13. RiptideFrigate
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 160 steps
    1. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    2. OrcaSubmarinedone 5:53 · typical 4:19
    3. Con turret
    4. Mexfor Suicide front
    5. RiptideFrigate ×2for Suicide front
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. RiptideFrigate
    8. Mex
    9. OppressorDestroyer
    10. RiptideFrigate
    11. Wind
    12. RiptideFrigate
    13. Wind
    14. HerringMissile corvette
    15. Wind
    16. RiptideFrigate
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. Wind
    19. OppressorDestroyer
    20. Wind ×2
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Advanced Metal ExtractorT2 mexdone 9:51 · typical 9:22
    23. RiptideFrigate
    24. Wind
    25. RiptideFrigate
    26. Wind
    27. HerringMissile corvette
    28. Con turret
    29. Construction ShipCon ship
    30. Metal storage
    31. Wind
    32. Construction ShipCon ship
    33. Wind
    34. Advanced ShipyardAdvanced Shipyarddone 11:42
    35. Advanced Metal ExtractorT2 mex
    36. Wind
    37. Mex
    38. Wind
    39. Construction ShipCon ship
    40. Wind ×3
    41. Construction ShipCon ship
    42. Wind
    43. Construction ShipCon ship
    44. Con turret
    45. Construction ShipCon ship
    46. Wind
    47. Construction ShipCon ship
    48. Wind ×2
    49. Construction ShipCon ship
    50. Wind
    51. Advanced Metal ExtractorT2 mex
    52. Tidal
    53. Wind
    54. Tidal
    55. Wind
    56. Naval Energy Converter
    57. Construction ShipCon ship
    58. Tidal
    59. Wind
    60. Tidal
    61. Naval Energy Converter
    62. Tidal
    63. Wind
    64. Tidal
    65. PhantasmRadar jammer ship
    66. Naval Energy Converter
    67. Con turret
    68. Tidal
    69. Naval Energy Converter
    70. Tidal
    71. Naval Energy Converter
    72. Tidal
    73. Advanced Construction SubAdvanced Construction Sub
    74. Converter
    75. Tidal
    76. Naval Energy Converter ×2
    77. Tidal
    78. Converter
    79. Naval Energy Converter
    80. Tidal
    81. PathfinderPathfinder
    82. Converter
    83. Naval Energy Converter
    84. PathfinderPathfinder
    85. Tidal
    86. Converter
    87. Naval Energy Converter
    88. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:16
    89. Converter
    90. Tidal
    91. PathfinderPathfinder
    92. Naval Energy Converter
    93. Converter
    94. Mex
    95. Tidal
    96. PathfinderPathfinder
    97. Wind
    98. Advanced Metal ExtractorT2 mex
    99. Naval Energy Converter
    100. Tidal
    101. Wind
    102. Tidal
    103. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    104. Naval Energy Converter
    105. Tidal
    106. Wind
    107. Tidal
    108. Naval Energy Converter
    109. Wind
    110. Tidal
    111. PathfinderPathfinder
    112. Wind
    113. Tidal
    114. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    115. Mex
    116. Black HydraBlack Hydranot finished by 15:00
    117. Tidal
    118. Wind
    119. Naval Energy Converter
    120. Tidal
    121. Wind
    122. SupporterGunboat
    123. Tidal
    124. Naval Energy Converter
    125. Tidal
    126. Wind
    127. Tidal
    128. Naval Energy Converter
    129. SupporterGunboat
    130. Converter
    131. Tidal
    132. SupporterGunboat
    133. Tidal
    134. Naval Energy Converter
    135. Converter
    136. Tidal ×2
    137. SupporterGunboat
    138. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    139. Naval Construction Turret
    140. Naval Energy Converter
    141. Tidal
    142. Converter
    143. Tidal ×2
    144. Wind
    145. Tidal
    146. Naval Energy Converter
    147. Advanced Metal ExtractorT2 mex
    148. Tidal
    149. Wind
    150. Naval Construction Turret
    151. Tidal
    152. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    153. Wind
    154. Tidal
    155. Naval Energy Converter
    156. Tidal
    157. HerringMissile corvette
    158. Wind
    159. Naval Construction Turret
    160. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (36 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002903051
5:00410813152
6:005464441242
7:006946931551
8:0086181570905
9:001049724631363
10:001261536342072
11:001522148872938
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

36.5 OS · 28/09/2026

Open source match ↗

7 received units · includes a constructor
425 metal received · 89099 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:19Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:59Middle 50%: 7:01–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build