← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:25 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 6 steps
    1. GraverobberGraverobber
    2. Construction BotCon botfor Pond
    3. Construction BotCon bot
    4. GraverobberGraverobber
    5. GruntGrunt ×2
    6. Mex
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 9 steps
    1. Construction ShipCon ship
    2. RiptideFrigatedone 3:24 · typical 4:36
    3. Mex ×2
    4. RiptideFrigate
    5. Mex
    6. Radar TowerRadar Tower
    7. Mex
    8. OppressorDestroyerdone 5:09 · typical 5:51
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 132 steps
    1. HerringMissile corvette
    2. RiptideFrigate
    3. Con turret
    4. RiptideFrigate ×2
    5. Wind ×2
    6. OppressorDestroyer
    7. Wind
    8. Mex ×2
    9. Wind
    10. HerringMissile corvette
    11. ThistleThistle
    12. Wind
    13. Radar TowerRadar Tower
    14. Wind
    15. RiptideFrigate
    16. Wind
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. OppressorDestroyer
    19. Wind
    20. Con turret
    21. Wind
    22. HerringMissile corvette
    23. Wind
    24. RiptideFrigate
    25. Energy storage
    26. Mex
    27. Wind
    28. OppressorDestroyer
    29. Wind ×2
    30. Advanced Metal ExtractorT2 mexdone 10:32 · typical 9:21
    31. Wind
    32. HerringMissile corvette
    33. Wind ×2
    34. RiptideFrigate
    35. Con turret
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. Wind
    38. OppressorDestroyer
    39. Wind ×3
    40. Advanced Metal ExtractorT2 mex
    41. Mex
    42. HerringMissile corvette
    43. Wind
    44. RiptideFrigate
    45. Wind
    46. OppressorDestroyer
    47. HerringMissile corvette
    48. Wind ×2
    49. Mex
    50. Con turret
    51. Construction ShipCon ship
    52. Converter
    53. Construction ShipCon ship
    54. Converter
    55. Construction ShipCon ship
    56. Converter
    57. Mex
    58. Advanced ShipyardAdvanced Shipyarddone 12:56
    59. Construction ShipCon ship
    60. Converter
    61. Advanced Metal ExtractorT2 mex
    62. Construction ShipCon ship
    63. Converter
    64. Construction ShipCon ship
    65. Converter
    66. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantfor Techdone 14:03
    67. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    68. Tidal
    69. Construction ShipCon ship
    70. Tidal
    71. Wind
    72. Tidal
    73. Construction ShipCon ship
    74. Tidal
    75. Wind
    76. Tidal
    77. Wind
    78. Tidal
    79. Wind
    80. PhantasmRadar jammer ship
    81. Tidal
    82. Wind
    83. Tidal
    84. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    85. Wind
    86. Advanced Construction SubAdvanced Construction Sub
    87. Tidal
    88. Wind ×2
    89. Tidal
    90. Converter
    91. Advanced Metal ExtractorT2 mex
    92. Tidal
    93. Converter
    94. Tidal
    95. PathfinderPathfinder
    96. Converter
    97. Tidal ×2
    98. Wind
    99. PathfinderPathfinder
    100. Wind
    101. Tidal
    102. Wind
    103. Tidal
    104. PathfinderPathfinder
    105. Tidal
    106. Wind
    107. Tidal
    108. Wind
    109. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:28
    110. PathfinderPathfinder
    111. Wind
    112. Tidal
    113. PathfinderPathfinder
    114. Wind
    115. Tidal
    116. Wind
    117. PathfinderPathfinder
    118. Tidal
    119. PathfinderPathfinder
    120. Converter
    121. Tidal
    122. Converter
    123. Tidal
    124. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    125. PathfinderPathfinder
    126. Tidal
    127. Converter
    128. Advanced Metal ExtractorT2 mex
    129. PathfinderPathfinder
    130. Tidal ×2
    131. PathfinderPathfinder
    132. Tidal

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (37 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

36.9 OS · 27/09/2026

Open source match ↗

7 received units · includes a constructor
1509 metal received · 59510 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build