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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 941 distinct matches · 99 players · 83% of Cortex Geo sea games · team won 52% of 1055 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 941 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (50%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:10 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:03–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (34%) · wind for allies (33%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 13 steps
    1. Wind
    2. Construction BotCon bot
    3. Wind
    4. Construction BotCon bot
    5. Mex
    6. Construction BotCon bot
    7. Wind
    8. GraverobberGraverobber
    9. Radar TowerRadar Tower
    10. Wind
    11. GruntGrunt
    12. Wind
    13. ShipyardShipyarddone 2:56 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (47%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 25 steps
    1. GruntGrunt
    2. Mex
    3. Wind
    4. GruntGrunt
    5. Construction ShipCon ship
    6. Wind
    7. GruntGrunt
    8. Naval Construction Turret
    9. OrcaSubmarinedone 4:20 · typical 4:19
    10. Wind
    11. Mex
    12. GruntGrunt
    13. Mex
    14. Wind
    15. GruntGrunt
    16. Wind
    17. Mex
    18. Radar TowerRadar Tower
    19. GruntGrunt
    20. Energy storage
    21. ThistleThistle
    22. UrchinUrchin
    23. HerringMissile corvette
    24. RiptideFrigatedone 5:01 · typical 4:36
    25. Converter
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 111 steps
    1. Converter
    2. RiptideFrigate ×2
    3. Mex
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. OrcaSubmarine
    6. HerringMissile corvette
    7. Geothermal PowerplantGeodone 7:15 · typical 7:58
    8. RiptideFrigate
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Death CavalryDeath Cavalry
    11. Advanced Metal ExtractorT2 mexdone 8:21 · typical 9:21
    12. Death CavalryDeath Cavalry
    13. Converter ×2
    14. Death CavalryDeath Cavalry
    15. Converter
    16. HerringMissile corvette
    17. Converter
    18. RiptideFrigate ×2
    19. Advanced Metal ExtractorT2 mex
    20. OrcaSubmarine
    21. HerringMissile corvette
    22. RiptideFrigate
    23. Advanced Metal ExtractorT2 mex
    24. RiptideFrigate ×2
    25. HerringMissile corvette
    26. RiptideFrigate ×2
    27. Advanced Metal ExtractorT2 mex
    28. RiptideFrigate
    29. HerringMissile corvette
    30. RiptideFrigate ×3
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Naval Construction Turret
    33. Advanced Metal ExtractorT2 mex
    34. Wind
    35. Mex
    36. Naval Construction Turret
    37. Wind
    38. HerringMissile corvette
    39. Naval Construction Turret
    40. Naval Metal Storage
    41. Wind
    42. RiptideFrigate
    43. Construction BotCon bot
    44. Naval Construction Turret
    45. Wind
    46. Naval Construction Turret
    47. Tidal
    48. Wind
    49. Mex
    50. Advanced Metal ExtractorT2 mex
    51. Tidal
    52. RiptideFrigate
    53. Tidal
    54. Construction BotCon bot
    55. Tidal
    56. RiptideFrigate
    57. Wind
    58. Tidal
    59. HerringMissile corvette
    60. Tidal
    61. Death CavalryDeath Cavalry
    62. Tidal
    63. Advanced ShipyardAdvanced Shipyarddone 12:33
    64. Wind
    65. HerringMissile corvette
    66. Construction BotCon bot
    67. Death CavalryDeath Cavalry
    68. Con turret
    69. Tidal
    70. Advanced Construction SubAdvanced Construction Sub
    71. Tidal
    72. HerringMissile corvette
    73. Mex
    74. Tidal
    75. Death CavalryDeath Cavalry
    76. Construction BotCon bot
    77. PathfinderPathfinder
    78. Tidal
    79. Con turret
    80. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    81. PathfinderPathfinder
    82. Tidal
    83. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:26
    84. PathfinderPathfinder
    85. Tidal
    86. Con turret
    87. PathfinderPathfinder
    88. Tidal
    89. Construction BotCon bot
    90. PathfinderPathfinder
    91. Con turret
    92. Tidal
    93. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    94. PathfinderPathfinder
    95. Tidal
    96. OasisOasis
    97. Con turret ×2
    98. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    99. Con turret
    100. Tidal
    101. Con turret
    102. Construction BotCon bot
    103. Tidal
    104. Con turret
    105. OasisOasis
    106. Tidal
    107. Con turret
    108. Seaplane PlatformSeaplane Platformnot finished by 15:00
    109. Con turret ×2
    110. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    111. Con turret ×4

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 27/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:47 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1055 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00157000
4:002904051
5:00410813052
6:005464440241
7:006950931547
8:0086211570892
9:001050224471351
10:001263036252071
11:001525849012945
12:001816664063801
13:002151274084465
14:002512586485401
15:002884498106321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

_X_

41.0 OS · 27/09/2026

Open source match ↗

3 received units · includes a constructor
298 metal received · 85593 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1047
Shipyard3:17Middle 50%: 3:03–3:33 · n=1049
Orca4:19Middle 50%: 3:53–5:00 · n=727
Riptide4:36Middle 50%: 4:09–5:21 · n=1025
Oppressor5:51Middle 50%: 5:09–6:33 · n=954
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=635
Advanced Metal Extractor9:21Middle 50%: 8:45–10:10 · n=905

Played most by

sirniho119games of this buildOptimusprimenutt84games of this buildSHOGVN81games of this buildPRO_Rerory46games of this buildhihimik41games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas