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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind ×2
    4. Windfor Air
    5. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. Construction BotCon bot
    2. Wind ×2
    3. GraverobberGraverobber
    4. Wind ×2
    5. GraverobberGraverobber ×2
    6. Construction BotCon bot ×3
    7. Con turret
    8. ShipyardShipyarddone 3:54 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (49%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. Energy storage
    2. Mex ×2
    3. Radar TowerRadar Tower
    4. Converter
    5. ThistleThistle
    6. Construction ShipCon ship
    7. Mex
    8. Converter
    9. OrcaSubmarinedone 4:23 · typical 4:19
    10. ThistleThistle
    11. BeholderBeholder
    12. Mex
    13. HerringMissile corvette
    14. BeholderBeholder
    15. Mex
    16. RiptideFrigatedone 5:03 · typical 4:36
    17. Radar TowerRadar Tower
    18. Geothermal PowerplantGeodone 7:11 · typical 7:59
    19. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 102 steps
    1. GuardGuard
    2. Converter
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. RiptideFrigate
    5. Converter
    6. Radar TowerRadar Tower
    7. Converter ×2
    8. GuardGuard
    9. Converter
    10. RiptideFrigate
    11. Mex
    12. Converter ×2
    13. GuardGuard
    14. Converter
    15. Death CavalryDeath Cavalry
    16. OrcaSubmarine
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. HerringMissile corvette
    19. RiptideFrigate
    20. Wind
    21. RiptideFrigate
    22. Wind
    23. Advanced Metal ExtractorT2 mexdone 8:22 · typical 9:22
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. Wind
    26. GuardGuard
    27. Wind
    28. Death CavalryDeath Cavalry
    29. Advanced Metal ExtractorT2 mex
    30. Wind ×2
    31. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    32. Advanced Metal ExtractorT2 mex
    33. RiptideFrigate
    34. Wind
    35. Con turret
    36. Wind
    37. OrcaSubmarine
    38. Wind ×2
    39. Advanced Metal ExtractorT2 mex
    40. Death CavalryDeath Cavalry
    41. Wind ×2
    42. OrcaSubmarine
    43. Wind
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. Wind ×3
    46. HerringMissile corvette
    47. Wind
    48. RiptideFrigate
    49. Con turret
    50. Advanced Metal ExtractorT2 mex
    51. Con turret
    52. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    53. RiptideFrigate ×2
    54. Death CavalryDeath Cavalry
    55. Advanced Metal ExtractorT2 mex
    56. OrcaSubmarine
    57. Wind
    58. Death CavalryDeath Cavalry
    59. Wind ×2
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. HerringMissile corvette
    62. Wind
    63. Energy storage
    64. RiptideFrigate
    65. Wind
    66. Con turret
    67. RiptideFrigate
    68. Wind
    69. RiptideFrigate
    70. Wind
    71. Energy storage
    72. UrchinUrchin
    73. Death CavalryDeath Cavalry
    74. Wind ×2
    75. OrcaSubmarine
    76. Wind
    77. HerringMissile corvette
    78. Wind
    79. RiptideFrigate
    80. Wind
    81. RiptideFrigate
    82. Wind
    83. RiptideFrigate
    84. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:29
    85. Death CavalryDeath Cavalry
    86. OrcaSubmarine
    87. UrchinUrchin
    88. HerringMissile corvette
    89. RiptideFrigate
    90. Con turret
    91. RiptideFrigate ×2
    92. Death CavalryDeath Cavalry
    93. HerringMissile corvette
    94. RiptideFrigate ×3
    95. Death CavalryDeath Cavalry
    96. Mex
    97. HerringMissile corvette
    98. RiptideFrigate ×3
    99. Advanced Bot LabAdvanced Bot Labnot finished by 15:00
    100. Death CavalryDeath Cavalry
    101. HerringMissile corvette
    102. RiptideFrigate ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is DRM's (44 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002903051
5:00410813152
6:005464441242
7:006946931551
8:0086181570905
9:001049724631363
10:001261536342072
11:001522148872938
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

DRM

44.0 OS · 28/09/2026

Open source match ↗

6 received units · includes a constructor
922 metal received · 50426 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:19Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:59Middle 50%: 7:01–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas