← All builds
Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×3
    5. Energy storage
    6. Bot LabBot Labdone 1:26 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 11 steps
    1. Wind
    2. Construction BotCon bot ×2
    3. Wind ×2
    4. Construction BotCon bot
    5. GraverobberGraverobber
    6. Mex
    7. Wind
    8. GraverobberGraverobber
    9. Wind ×2
    10. GruntGrunt
    11. ShipyardShipyarddone 3:07 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (49%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. GruntGrunt
    2. Wind ×2
    3. Construction ShipCon ship
    4. Mex
    5. Wind
    6. SupporterGunboat ×2
    7. Mex
    8. SupporterGunboat
    9. Con turret
    10. OrcaSubmarinedone 4:04 · typical 4:19
    11. Mex ×2
    12. Construction ShipCon ship
    13. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    14. Radar TowerRadar Tower
    15. Wind ×2
    16. GuardGuard
    17. HerringMissile corvette
    18. RiptideFrigatedone 5:07 · typical 4:36
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 121 steps
    1. Con turret
    2. ThistleThistle
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. RiptideFrigate
    5. Mex
    6. HerringMissile corvette
    7. Mex
    8. Death CavalryDeath Cavalry
    9. GuardGuard
    10. Mex
    11. Radar TowerRadar Tower
    12. Geothermal PowerplantGeodone 6:52 · typical 7:59
    13. GuardGuard ×4
    14. RiptideFrigate
    15. Converter ×2
    16. RiptideFrigate
    17. GuardGuard
    18. HerringMissile corvette
    19. Converter
    20. Death CavalryDeath Cavalry
    21. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    22. Converter
    23. GuardGuard
    24. RiptideFrigate
    25. Converter
    26. RiptideFrigate
    27. GuardGuard
    28. Converter
    29. Advanced Metal ExtractorT2 mexdone 9:07 · typical 9:22
    30. HerringMissile corvette
    31. Death CavalryDeath Cavalry
    32. RiptideFrigate
    33. Converter
    34. GuardGuard
    35. RiptideFrigate
    36. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    37. HerringMissile corvette
    38. Death CavalryDeath Cavalry
    39. Advanced Metal ExtractorT2 mex
    40. Converter
    41. Mex
    42. RiptideFrigate ×2
    43. Naval Construction Turret
    44. Mex
    45. HerringMissile corvette
    46. Advanced Metal ExtractorT2 mex
    47. Death CavalryDeath Cavalry
    48. Con turret
    49. Naval Construction Turret
    50. RiptideFrigate
    51. Seaplane PlatformSeaplane Platformdone 10:51
    52. RiptideFrigate
    53. Advanced Metal ExtractorT2 mex
    54. HerringMissile corvette
    55. Dam BusterSeaplane bomber ×2
    56. OrcaSubmarine
    57. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    58. Construction ShipCon ship
    59. Tidal
    60. Dam BusterSeaplane bomber
    61. Tidal ×2
    62. UrchinUrchin
    63. Advanced Metal ExtractorT2 mex
    64. Construction ShipCon ship
    65. Tidal
    66. Mex
    67. OppressorDestroyerdone 12:21 · typical 5:52
    68. Dam BusterSeaplane bomber
    69. Tidal
    70. RiptideFrigate
    71. Tidal
    72. Dam BusterSeaplane bomber
    73. Tidal
    74. Naval Construction Turret
    75. Wind
    76. Con turret
    77. Tidal
    78. RiptideFrigate
    79. Dam BusterSeaplane bomber
    80. Tidal
    81. Advanced Metal ExtractorT2 mex
    82. Mex
    83. Tidal
    84. Dam BusterSeaplane bomber
    85. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    86. Tidal
    87. Wind
    88. Construction ShipCon ship
    89. Wind
    90. Naval Construction Turret
    91. Tidal
    92. Wind
    93. Dam BusterSeaplane bomber
    94. Wind
    95. Tidal ×2
    96. Wind
    97. Tidal
    98. Wind
    99. Tidal
    100. Construction ShipCon ship
    101. Wind
    102. Advanced ShipyardAdvanced Shipyarddone 14:22
    103. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    104. Wind
    105. OppressorDestroyer
    106. RiptideFrigate
    107. Wind ×2
    108. Naval Construction Turret
    109. Construction ShipCon ship
    110. Wind ×2
    111. Advanced Construction SubAdvanced Construction Sub
    112. Wind
    113. UrchinUrchin
    114. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    115. Naval Construction Turret
    116. Wind ×2
    117. Amphibious ComplexAmphibious Complexnot finished by 15:00
    118. Wind
    119. Construction ShipCon ship
    120. Advanced Construction SubAdvanced Construction Sub
    121. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is PRO_Rerory's (52 OS, 29/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002903051
5:00410813152
6:005464441242
7:006946931551
8:0086181570905
9:001049724631363
10:001261536342072
11:001522148872938
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

PRO_Rerory

51.6 OS · 29/09/2026

Open source match ↗

5 received units · includes a constructor
13 metal received · 44191 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:19Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:59Middle 50%: 7:01–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build