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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 52% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:25 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot ×2
    3. GraverobberGraverobber
    4. ShipyardShipyarddone 2:49 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (49%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. ThistleThistle
    2. Mex
    3. Construction ShipCon ship ×2
    4. Radar TowerRadar Tower
    5. RiptideFrigatenot finished by 15:00 · typical 4:36
    6. Mex
    7. OppressorDestroyerdone 3:51 · typical 5:52
    8. Mex ×3
    9. HerringMissile corvette
    10. Death CavalryDeath Cavalry
    11. Construction ShipCon ship
    12. RiptideFrigate
    13. Mex ×2
    14. Death CavalryDeath Cavalry
    15. RiptideFrigate
    16. Mex
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 107 steps
    1. RiptideFrigate
    2. Construction ShipCon ship
    3. OppressorDestroyer
    4. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    5. HerringMissile corvette
    6. RiptideFrigate
    7. Mex
    8. Con turret
    9. Wind
    10. Construction ShipCon ship
    11. UrchinUrchin ×2
    12. Wind ×3
    13. Mex
    14. Wind
    15. RiptideFrigate
    16. Wind
    17. OrcaSubmarinedone 7:47 · typical 4:19
    18. Wind ×3
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. OrcaSubmarine
    21. Wind ×2
    22. Mex
    23. Wind
    24. EelSubmarinedone 8:04
    25. Mex
    26. Advanced Metal ExtractorT2 mexdone 9:29 · typical 9:22
    27. Wind
    28. OrcaSubmarine
    29. Wind ×2
    30. Con turret
    31. Mex
    32. Wind
    33. UrchinUrchin
    34. OrcaSubmarine
    35. Wind ×3
    36. Advanced Metal ExtractorT2 mex
    37. Wind
    38. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    39. Wind
    40. OrcaSubmarine
    41. Wind ×4
    42. RiptideFrigate
    43. Wind ×2
    44. Advanced Metal ExtractorT2 mex
    45. GuardGuard
    46. OppressorDestroyer
    47. Wind
    48. Con turret
    49. Wind
    50. GuardGuard
    51. HerringMissile corvette
    52. Wind ×2
    53. RiptideFrigate
    54. Wind
    55. GuardGuard
    56. Wind
    57. RiptideFrigate
    58. Wind ×2
    59. RiptideFrigate
    60. Wind
    61. Advanced Metal ExtractorT2 mex
    62. OppressorDestroyer
    63. Con turret
    64. GuardGuard
    65. Converter
    66. HerringMissile corvette
    67. Converter
    68. RiptideFrigate
    69. GuardGuard
    70. Converter
    71. RiptideFrigate
    72. Converter
    73. RiptideFrigate
    74. Converter ×2
    75. Advanced Metal ExtractorT2 mex
    76. RiptideFrigate
    77. Wind
    78. GuardGuard
    79. Wind
    80. UrchinUrchin
    81. RiptideFrigate
    82. Wind
    83. RiptideFrigate
    84. Wind ×2
    85. RiptideFrigate
    86. Wind
    87. RiptideFrigate
    88. Wind
    89. RiptideFrigate
    90. Wind
    91. RiptideFrigate
    92. Converter
    93. RiptideFrigate
    94. Converter
    95. Advanced Metal ExtractorT2 mex
    96. Converter
    97. RiptideFrigate
    98. OppressorDestroyer
    99. Wind ×2
    100. HerringMissile corvette
    101. Wind
    102. HerringMissile corvette
    103. Wind
    104. RiptideFrigate
    105. Wind
    106. RiptideFrigate
    107. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is SHOGVN's (38 OS, 28/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002903051
5:00410813152
6:005464441242
7:006946931551
8:0086181570905
9:001049724631363
10:001261536342072
11:001522148872938
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

SHOGVN

37.5 OS · 28/09/2026

Open source match ↗

4 received units · includes a constructor
481 metal received · 12374 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:19Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:59Middle 50%: 7:01–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build