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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds a bot lab then shipyard (usually in the cove), eats the bot lab for metal, and pumps out submarines, frigates and destroyers to contest the sea while supporting allies with energy.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1396 distinct matches · 177 players · 56% of Cortex Geo sea games · team won 54% of 1548 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1396 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×5
    3. Bot LabBot Labdone 1:20 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:20, middle half 3:02–3:39
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (48%) · trasher (40%) · energy storage (39%)

    By 2:53 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 13 steps
    1. Wind
    2. GraverobberGraverobber
    3. Wind ×2for Air
    4. GraverobberGraverobber
    5. Wind
    6. Construction BotCon bot ×2
    7. Con turret
    8. GraverobberGraverobber
    9. Energy storage
    10. GruntGrunt ×2
    11. TrasherTrasher
    12. Mex
    13. ShipyardShipyarddone 3:40 · typical 3:20
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide2 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (43%) · destroyer (42%) · converter (40%) · con turret (31%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 12 steps
    1. Construction ShipCon ship
    2. Mex ×2
    3. SupporterGunboat
    4. Radar TowerRadar Tower
    5. Bot LabEat Bot Labreclaimed for its metal
    6. SupporterGunboat ×2
    7. Mex
    8. SupporterGunboat ×2
    9. OrcaSubmarinedone 4:43 · typical 4:21
    10. Mex
    11. RiptideFrigatedone 5:04 · typical 4:46
    12. Radar TowerRadar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (43%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 27 steps
    1. RiptideFrigate
    2. Geothermal PowerplantGeodone 7:37 · typical 8:09
    3. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    4. RiptideFrigate
    5. Death CavalryDeath Cavalry
    6. OppressorDestroyerdone 6:50 · typical 5:58
    7. HerringMissile corvette
    8. RiptideFrigate ×3
    9. Death CavalryDeath Cavalry
    10. Radar TowerRadar Tower
    11. Construction ShipCon ship
    12. GuardGuard
    13. Death CavalryDeath Cavalry
    14. OppressorDestroyer
    15. Con turret
    16. Mex
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. HerringMissile corvette
    19. Con turret
    20. GuardGuard
    21. Advanced Metal ExtractorT2 mexdone 10:53 · typical 9:23
    22. RiptideFrigate
    23. Twin GuardTwin Guard
    24. RiptideFrigate
    25. Advanced Metal ExtractorT2 mex
    26. RiptideFrigate
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower

Counts are medians over the build's games: half of them build more, half fewer. The example game is gmansawesome's (31 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 77% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k15k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1548 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155900
4:002870051
5:00406315052
6:005411457250
7:006884923538
8:0085651532890
9:001042724321317
10:001257734712004
11:001519146002751
12:001827660193658
13:002164572784418
14:002537686665285
15:0029246100046339
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

gmansawesome

31.5 OS · 15/10/2026

Open source match ↗

11 received units · includes a constructor
97 metal received · 15928 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1539
Shipyard3:20Middle 50%: 3:02–3:39 · n=1543
Orca4:21Middle 50%: 3:52–5:02 · n=1004
Riptide4:46Middle 50%: 4:11–5:28 · n=1498
Oppressor5:58Middle 50%: 5:14–6:47 · n=1452
Geothermal Powerplant8:09Middle 50%: 7:12–9:24 · n=1476
Advanced Metal Extractor9:23Middle 50%: 8:47–10:22 · n=1367

Played most by

Elpoloow142games of this buildhihimik73games of this buildAlphacure68games of this buildSHOGVN59games of this buildPRO_Rerory52games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas