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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1304 distinct matches · 172 players · 55% of Cortex Geo sea games · team won 54% of 1451 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1304 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Bot LabBot Labdone 1:15 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (48%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 17 steps
    1. Wind ×3
    2. GraverobberGraverobber
    3. Wind ×3
    4. Construction BotCon bot
    5. Wind
    6. Construction BotCon bot ×2
    7. Con turret
    8. GraverobberGraverobber
    9. Mex
    10. GruntGruntfor Pond
    11. TrasherTrasher
    12. Con turret
    13. Mex
    14. GuardGuard
    15. Mex
    16. Dragon's TeethDragon's Teeth
    17. ShipyardShipyarddone 4:40 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 10 steps
    1. ThistleThistle
    2. Dragon's TeethDragon's Teeth ×2
    3. JellyfishJellyfish
    4. Dragon's TeethDragon's Teeth ×3
    5. Geothermal PowerplantGeodone 7:01 · typical 8:11
    6. Dragon's TeethDragon's Teeth ×4
    7. Bot LabEat Bot Labreclaimed for its metal
    8. Dragon's TeethDragon's Teeth
    9. OrcaSubmarinedone 5:01 · typical 4:20
    10. Dragon's TeethDragon's Teeth ×4
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 67 steps
    1. Construction ShipCon ship
    2. Dragon's TeethDragon's Teeth ×4
    3. HerringMissile corvette
    4. Dragon's TeethDragon's Teeth
    5. RiptideFrigatedone 5:34 · typical 4:46
    6. Dragon's TeethDragon's Teeth ×3
    7. RiptideFrigate
    8. Dragon's TeethDragon's Teeth
    9. Mex
    10. Dragon's TeethDragon's Teeth ×2
    11. OppressorDestroyernot finished by 15:00 · typical 5:58
    12. GuardGuard
    13. Dragon's TeethDragon's Teeth
    14. Mex
    15. Dragon's TeethDragon's Teeth
    16. GuardGuard
    17. Construction ShipCon ship
    18. OppressorDestroyer
    19. Mex
    20. ThistleThistle ×2
    21. GuardGuard ×4
    22. Construction ShipCon ship
    23. ThistleThistle
    24. Converter
    25. GuardGuard
    26. HerringMissile corvette
    27. Converter
    28. Mex
    29. Converter
    30. GuardGuard
    31. RiptideFrigate
    32. GuardGuard
    33. Converter
    34. GuardGuard
    35. Mex
    36. ThistleThistle
    37. Energy storage
    38. ThistleThistle
    39. Advanced Metal ExtractorT2 mexdone 9:36 · typical 9:24
    40. RiptideFrigate
    41. Wind
    42. OppressorDestroyer
    43. Radar TowerRadar Tower
    44. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    45. Advanced Metal ExtractorT2 mex
    46. HerringMissile corvette
    47. RiptideFrigate
    48. Advanced Metal ExtractorT2 mex
    49. RiptideFrigate
    50. OppressorDestroyer
    51. Geothermal PowerplantGeo
    52. HerringMissile corvette
    53. Advanced Metal ExtractorT2 mex
    54. RiptideFrigate ×2
    55. OppressorDestroyer
    56. Construction ShipCon ship
    57. HerringMissile corvette
    58. RiptideFrigate ×2
    59. Mex
    60. OppressorDestroyer
    61. Mex
    62. HerringMissile corvette
    63. RiptideFrigate ×2
    64. OppressorDestroyer
    65. Mex ×3
    66. Advanced Metal ExtractorT2 mex
    67. Construction ShipCon ship

Counts are medians over the build's games: half of them build more, half fewer. The example game is Afussy's (34 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 76% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1451 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005403465250
7:006880921551
8:0085571544899
9:001040324401331
10:001255934972026
11:001514546412775
12:001818460413685
13:002150672404450
14:002524985805343
15:002909799216373
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

Afussy

33.9 OS · 14/10/2026

Open source match ↗

13 received units · includes a constructor
407 metal received · 47625 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1442
Shipyard3:19Middle 50%: 3:02–3:38 · n=1446
Orca4:20Middle 50%: 3:51–5:03 · n=941
Riptide4:46Middle 50%: 4:11–5:29 · n=1404
Oppressor5:58Middle 50%: 5:13–6:47 · n=1356
Geothermal Powerplant8:11Middle 50%: 7:12–9:24 · n=1380
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1277

Played most by

Elpoloow113games of this buildhihimik73games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build