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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1304 distinct matches · 172 players · 55% of Cortex Geo sea games · team won 54% of 1451 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1304 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Bot LabBot Labdone 1:32 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (48%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 9 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot
    3. GraverobberGraverobber
    4. Construction BotCon bot ×2
    5. GraverobberGraverobber
    6. GruntGrunt ×3
    7. TrasherTrasher
    8. Mex
    9. ShipyardShipyarddone 3:19 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 12 steps
    1. Bot LabEat Bot Labreclaimed for its metal
    2. SupporterGunboat ×5
    3. Construction ShipCon ship
    4. Mex
    5. RiptideFrigatedone 4:04 · typical 4:46
    6. Mex
    7. OppressorDestroyerdone 4:57 · typical 5:58
    8. Radar TowerRadar Tower
    9. Mex
    10. Con turret
    11. Mex
    12. Death CavalryDeath Cavalry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 117 steps
    1. GuardGuard
    2. RiptideFrigate
    3. Mex
    4. Geothermal PowerplantGeodone 7:24 · typical 8:11
    5. HerringMissile corvette
    6. Wind
    7. Mex
    8. RiptideFrigate
    9. Wind
    10. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    11. Wind
    12. RiptideFrigate
    13. Wind ×2
    14. HerringMissile corvette
    15. Wind
    16. OppressorDestroyer
    17. Con turret
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. Wind
    20. Con turret
    21. Mex
    22. Advanced Metal ExtractorT2 mexdone 9:43 · typical 9:24
    23. Wind
    24. Death CavalryDeath Cavalry
    25. Wind
    26. RiptideFrigate
    27. Wind
    28. Mex
    29. RiptideFrigate
    30. Wind
    31. Con turret
    32. RiptideFrigate
    33. Wind
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. HerringMissile corvette
    36. Mex
    37. Advanced Metal ExtractorT2 mex
    38. Con turret ×2
    39. OppressorDestroyer
    40. Radar TowerRadar Tower
    41. Wind
    42. Con turret
    43. ThistleThistle
    44. Construction ShipCon ship
    45. Wind
    46. Mex
    47. Con turret
    48. Advanced Metal ExtractorT2 mex
    49. Death CavalryDeath Cavalry
    50. Wind
    51. Con turret
    52. RiptideFrigate
    53. Wind
    54. Con turret
    55. RiptideFrigate
    56. Wind
    57. RiptideFrigate
    58. Con turret
    59. Wind
    60. HerringMissile corvette
    61. Con turret
    62. Mex
    63. Con turret
    64. Construction ShipCon ship
    65. Con turret ×4
    66. Wind ×2
    67. Con turret
    68. Wind
    69. Mex
    70. Con turret
    71. Advanced Metal ExtractorT2 mex
    72. Wind
    73. Construction ShipCon ship
    74. Con turret
    75. Construction ShipCon ship
    76. Wind
    77. Con turret
    78. Construction ShipCon ship
    79. Wind
    80. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    81. Wind ×5
    82. Advanced ShipyardAdvanced Shipyarddone 13:44
    83. Tidal
    84. Wind
    85. Con turret
    86. Wind
    87. Advanced Metal ExtractorT2 mex
    88. Advanced Bot LabAdvanced Bot Labnot finished by 15:00
    89. Tidal
    90. Advanced Bot LabEat Advanced Bot Labreclaimed for its metal
    91. Tidal
    92. ShipyardEat Shipyardreclaimed for its metal
    93. Con turret
    94. Tidal
    95. Wind ×4
    96. Advanced Construction SubAdvanced Construction Sub
    97. Tidal
    98. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    99. Wind ×6
    100. Advanced Metal ExtractorT2 mex
    101. Wind
    102. PathfinderPathfinder
    103. Wind ×3
    104. PathfinderPathfinder
    105. Wind
    106. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:56
    107. Wind
    108. PathfinderPathfinder
    109. Wind ×3
    110. Advanced Bot LabAdvanced Bot Labdone 14:44
    111. Twin GuardTwin Guard
    112. Advanced ShipyardEat Advanced Shipyardreclaimed for its metal
    113. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    114. Twin GuardTwin Guard
    115. Advanced Construction BotT2 con bot
    116. Twin GuardTwin Guard
    117. Radar TowerRadar Tower

Counts are medians over the build's games: half of them build more, half fewer. The example game is NihilisticDuck73's (34 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 76% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1451 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005403465250
7:006880921551
8:0085571544899
9:001040324401331
10:001255934972026
11:001514546412775
12:001818460413685
13:002150672404450
14:002524985805343
15:002909799216373
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

NihilisticDuck73

34.3 OS · 14/10/2026

Open source match ↗

5 received units · includes a constructor
446 metal received · 41842 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1442
Shipyard3:19Middle 50%: 3:02–3:38 · n=1446
Orca4:20Middle 50%: 3:51–5:03 · n=941
Riptide4:46Middle 50%: 4:11–5:29 · n=1404
Oppressor5:58Middle 50%: 5:13–6:47 · n=1356
Geothermal Powerplant8:11Middle 50%: 7:12–9:24 · n=1380
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1277

Played most by

Elpoloow113games of this buildhihimik73games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas