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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1329 distinct matches · 173 players · 55% of Cortex Geo sea games · team won 54% of 1476 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1329 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×3for Air
    5. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:20, middle half 3:02–3:39
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (48%) · trasher (40%) · energy storage (39%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 9 steps
    1. Windfor Air
    2. GraverobberGraverobber ×2
    3. Wind ×2
    4. GraverobberGraverobber ×2
    5. Construction BotCon bot ×2
    6. Con turret
    7. GruntGrunt
    8. Energy storage
    9. ShipyardShipyarddone 3:23 · typical 3:20
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (43%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 13 steps
    1. Mex ×2
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Construction ShipCon ship ×2
    4. Mex ×2
    5. OppressorDestroyernot finished by 15:00 · typical 5:58
    6. RiptideFrigatenot finished by 15:00 · typical 4:46
    7. GuardGuard
    8. SupporterGunboat ×4
    9. Geothermal PowerplantGeodone 5:03 · typical 8:09
    10. SupporterGunboat
    11. RiptideFrigate ×2
    12. Mex
    13. OppressorDestroyer
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 174 steps
    1. Converter ×2
    2. Mex
    3. Converter
    4. Con turret
    5. GuardGuard
    6. Converter
    7. RiptideFrigate
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. Converter ×2
    10. HerringMissile corvette
    11. Converter
    12. Mex
    13. Converter
    14. UrchinUrchin
    15. SupporterGunboat
    16. Converter
    17. Construction ShipCon ship
    18. Converter
    19. Mex
    20. Converter
    21. Construction ShipCon ship
    22. Converter ×2
    23. SupporterGunboat
    24. Radar TowerRadar Tower
    25. Death CavalryDeath Cavalry
    26. Converter
    27. ThistleThistle
    28. RiptideFrigate
    29. Converter
    30. RiptideFrigate
    31. Converter
    32. RiptideFrigate
    33. Con turret
    34. Converter
    35. Con turret
    36. Death CavalryDeath Cavalry
    37. Converter
    38. SupporterGunboat
    39. Radar TowerRadar Tower
    40. Tidal
    41. ThistleThistle
    42. HerringMissile corvette
    43. Tidal
    44. ThistleThistle
    45. SupporterGunboat
    46. Tidal
    47. ThistleThistle
    48. SupporterGunboat
    49. Tidal
    50. ThistleThistle
    51. SupporterGunboat
    52. Tidal
    53. SupporterGunboat ×2
    54. Converter
    55. RiptideFrigate
    56. Tidal
    57. Converter
    58. Tidal
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Converter
    61. Tidal
    62. RiptideFrigate
    63. Converter
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Tidal
    66. Converter
    67. Tidal
    68. RiptideFrigate
    69. Converter
    70. Tidal
    71. Naval Energy Storage
    72. RiptideFrigate
    73. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    74. Tidal
    75. Advanced Metal ExtractorT2 mexdone 10:23 · typical 9:24
    76. Wind
    77. Tidal
    78. Wind
    79. Tidal
    80. HerringMissile corvette
    81. Wind
    82. Tidal
    83. HerringMissile corvette
    84. Wind
    85. Con turret ×2
    86. Tidal
    87. Wind
    88. Advanced Metal ExtractorT2 mex
    89. Tidal
    90. Wind
    91. Tidal
    92. Wind
    93. Tidal
    94. Advanced Metal ExtractorT2 mex
    95. Wind
    96. HerringMissile corvette
    97. Tidal
    98. Wind ×2
    99. Tidal
    100. Wind
    101. Tidal
    102. HerringMissile corvette
    103. Wind
    104. HerringMissile corvette
    105. Tidal
    106. OppressorDestroyer
    107. Wind
    108. Advanced Metal ExtractorT2 mex
    109. Tidal
    110. Wind
    111. Tidal
    112. Wind
    113. Tidal
    114. OppressorDestroyer
    115. Wind
    116. Tidal
    117. Wind
    118. OppressorDestroyer
    119. Wind
    120. Tidal
    121. Advanced Metal ExtractorT2 mex
    122. Wind
    123. Tidal
    124. Wind
    125. Tidal ×2
    126. Advanced Metal ExtractorT2 mex
    127. Wind
    128. Tidal
    129. Wind
    130. Tidal
    131. Wind ×3
    132. Tidal
    133. Wind
    134. SupporterGunboat
    135. Wind
    136. SupporterGunboat ×2
    137. Tidal
    138. SupporterGunboat
    139. Wind
    140. SupporterGunboat
    141. Construction ShipCon ship
    142. Con turret
    143. Wind
    144. Tidal
    145. Con turret
    146. Wind
    147. Tidal
    148. Wind
    149. Con turret
    150. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantdone 14:53
    151. Advanced ShipyardAdvanced Shipyarddone 14:36
    152. Tidal
    153. Naval Energy Storage
    154. Wind
    155. Con turret
    156. Wind
    157. Con turret
    158. Tidal
    159. Con turret ×2
    160. Tidal
    161. Wind
    162. Bot LabBot Labdone 14:40
    163. Tidal
    164. Advanced Construction SubAdvanced Construction Sub
    165. Bot LabBot Labdone 14:49
    166. Tidal
    167. Vehicle PlantVehicle Plantdone 14:55
    168. PathfinderPathfinder
    169. Wind
    170. Tidal
    171. Vehicle PlantVehicle Plantnot finished by 15:00
    172. PathfinderPathfinder
    173. Wind
    174. Naval Advanced Metal ExtractorNaval Advanced Metal Extractornot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is theClaptain's (32 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 76% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1476 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155400
4:002866050
5:00405815052
6:005405465250
7:006879922544
8:0085571543891
9:001040424361330
10:001256634842022
11:001517146192758
12:001819760283668
13:002154272484440
14:002530885845300
15:002912799386353
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

theClaptain

31.8 OS · 14/10/2026

Open source match ↗

6 received units · includes a constructor
108 metal received · 105262 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1467
Shipyard3:20Middle 50%: 3:02–3:39 · n=1471
Orca4:20Middle 50%: 3:51–5:03 · n=956
Riptide4:46Middle 50%: 4:11–5:29 · n=1428
Oppressor5:58Middle 50%: 5:13–6:46 · n=1381
Geothermal Powerplant8:09Middle 50%: 7:11–9:24 · n=1405
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1300

Played most by

Elpoloow113games of this buildhihimik73games of this buildSHOGVN59games of this buildAlphacure56games of this buildPRO_Rerory52games of this build
Standard geo sea · Cortex Geo sea build order · BAR Build Atlas