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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1285 distinct matches · 171 players · 55% of Cortex Geo sea games · team won 53% of 1433 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1285 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×3
    3. Windfor Air
    4. Wind
    5. Bot LabBot Labdone 1:20 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. GraverobberGraverobber ×2
    2. Wind
    3. Windfor Air
    4. Construction BotCon bot ×2
    5. Wind
    6. Con turret
    7. GraverobberGraverobber
    8. GruntGrunt ×2
    9. TrasherTrasher
    10. Energy storage
    11. Mex
    12. ShipyardShipyarddone 4:01 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 7 steps
    1. SupporterGunboat ×2
    2. Mex
    3. SupporterGunboat ×3
    4. Radar TowerRadar Tower
    5. Construction ShipCon ship
    6. OrcaSubmarinedone 5:06 · typical 4:20
    7. Mex ×2
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 61 steps
    1. RiptideFrigatedone 5:34 · typical 4:46
    2. Mex
    3. RiptideFrigate
    4. Bot LabEat Bot Labreclaimed for its metal
    5. RiptideFrigate
    6. Death CavalryDeath Cavalry
    7. Radar TowerRadar Tower
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. OppressorDestroyerdone 7:17 · typical 5:58
    10. Geothermal PowerplantGeodone 9:05 · typical 8:12
    11. Advanced Metal ExtractorT2 mexdone 7:40
    12. HerringMissile corvette
    13. Mex
    14. RiptideFrigate
    15. Advanced Metal ExtractorT2 mex
    16. Mex
    17. Radar TowerRadar Tower
    18. RiptideFrigate ×2
    19. Advanced Metal ExtractorT2 mex
    20. Death CavalryDeath Cavalry
    21. OppressorDestroyer
    22. Con turret
    23. HerringMissile corvette
    24. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    25. RiptideFrigate
    26. Twin GuardTwin Guard
    27. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    28. RiptideFrigate ×2
    29. Death CavalryDeath Cavalry
    30. OppressorDestroyer
    31. HerringMissile corvette
    32. RiptideFrigate
    33. Con turret
    34. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    35. Con turret
    36. RiptideFrigate ×2
    37. Death CavalryDeath Cavalry
    38. OppressorDestroyer
    39. HerringMissile corvette
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Advanced Construction BotT2 con botfor Pond
    42. RiptideFrigate ×3
    43. Death CavalryDeath Cavalry
    44. OppressorDestroyer
    45. Advanced Metal ExtractorT2 mex
    46. HerringMissile corvette
    47. Metal storage
    48. RiptideFrigate
    49. Advanced ShipyardAdvanced Shipyarddone 13:55
    50. RiptideFrigate ×2
    51. PathfinderPathfinder
    52. Death CavalryDeath Cavalry
    53. PathfinderPathfinder
    54. Wind
    55. OppressorDestroyer
    56. Advanced Construction SubAdvanced Construction Sub
    57. Wind
    58. Advanced Metal ExtractorT2 mex
    59. Wind
    60. HerringMissile corvette
    61. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is gmansawesome's (33 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 75% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1433 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005405464250
7:006877920545
8:0085571545901
9:001040124401333
10:001255235142031
11:001514246502784
12:001818460243686
13:002148872404451
14:002524985825354
15:002909799346381
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

gmansawesome

32.8 OS · 14/10/2026

Open source match ↗

6 received units · includes a constructor
187 metal received · 71819 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1424
Shipyard3:19Middle 50%: 3:02–3:38 · n=1428
Orca4:20Middle 50%: 3:51–5:02 · n=930
Riptide4:46Middle 50%: 4:11–5:29 · n=1389
Oppressor5:58Middle 50%: 5:13–6:47 · n=1338
Geothermal Powerplant8:12Middle 50%: 7:12–9:24 · n=1363
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1262

Played most by

Elpoloow113games of this buildhihimik71games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build