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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1767 distinct matches · 190 players · 80% of Cortex Geo sea games · team won 53% of 2066 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1767 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind
    3. Wind ×2for Air
    4. Bot LabBot Labdone 1:21 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 4 steps
    1. Construction BotCon bot
    2. GraverobberGraverobber ×3
    3. Construction BotCon bot
    4. ShipyardShipyarddone 2:47 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 16 steps
    1. GruntGrunt
    2. TrasherTrasher
    3. Construction BotCon bot
    4. Construction ShipCon ship
    5. Mex
    6. RiptideFrigatedone 3:25 · typical 4:40
    7. HerringMissile corvette
    8. Mex
    9. HerringMissile corvette
    10. Mex ×3
    11. OppressorDestroyerdone 4:41 · typical 5:54
    12. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    13. Mex
    14. Bot LabEat Bot Labreclaimed for its metal
    15. Mex
    16. ThistleThistle
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 117 steps
    1. Radar TowerRadar Tower
    2. Mex
    3. OppressorDestroyer
    4. Con turret
    5. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    6. GuardGuard
    7. RiptideFrigate
    8. Radar TowerRadar Tower
    9. RiptideFrigate
    10. HerringMissile corvette
    11. Death CavalryDeath Cavalry
    12. GuardGuard
    13. Mex
    14. Wind
    15. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    16. GuardGuard
    17. Wind
    18. OppressorDestroyer
    19. Wind
    20. GuardGuard
    21. Geothermal PowerplantGeodone 9:08 · typical 8:13
    22. Wind ×3
    23. RiptideFrigate
    24. GuardGuard
    25. Con turret
    26. RiptideFrigate
    27. Wind ×3
    28. HerringMissile corvette
    29. Wind
    30. Death CavalryDeath Cavalry
    31. Wind
    32. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    33. Wind
    34. OppressorDestroyer
    35. Advanced Metal ExtractorT2 mexdone 10:37 · typical 9:25
    36. Wind ×2
    37. RiptideFrigate
    38. Wind
    39. Con turret
    40. Wind
    41. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    42. Con turret
    43. Wind
    44. RiptideFrigate
    45. Converter
    46. Advanced Metal ExtractorT2 mex
    47. Wind
    48. HerringMissile corvette
    49. Twin GuardTwin Guard
    50. Death CavalryDeath Cavalry
    51. Wind
    52. Twin GuardTwin Guard
    53. OppressorDestroyer
    54. Advanced Metal ExtractorT2 mex
    55. Wind
    56. RiptideFrigate
    57. HerringMissile corvette
    58. Twin GuardTwin Guard
    59. Con turret
    60. Wind
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. Energy storage
    63. Construction ShipCon ship
    64. Energy storage
    65. Wind
    66. Construction ShipCon ship
    67. ShipyardEat Shipyardreclaimed for its metal
    68. Tidal
    69. Advanced Metal ExtractorT2 mex
    70. Tidal ×2
    71. Mex
    72. Tidal
    73. Wind
    74. Con turret
    75. Tidal ×2
    76. Wind
    77. Advanced ShipyardAdvanced Shipyarddone 13:21
    78. Con turret
    79. Mex
    80. Wind
    81. Advanced Metal ExtractorT2 mex
    82. Tidal ×2
    83. Advanced Construction SubAdvanced Construction Sub
    84. Tidal
    85. Mex
    86. Wind
    87. PathfinderPathfinder
    88. Converter
    89. PathfinderPathfinder
    90. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:07
    91. Converter
    92. PathfinderPathfinder
    93. Converter
    94. PhantasmRadar jammer ship
    95. Con turret
    96. Converter
    97. Advanced Metal ExtractorT2 mex
    98. Tidal ×2
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    100. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    101. Converter
    102. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    103. Tidal ×3
    104. Converter
    105. Tidal
    106. PathfinderPathfinder
    107. Tidal ×2
    108. Converter
    109. PathfinderPathfinder
    110. Tidal ×2
    111. Converter
    112. Tidal
    113. Converter
    114. Tidal
    115. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    116. Tidal ×2
    117. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is Guhhh's (31 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2066 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155700
4:002865051
5:00406614652
6:005414440232
7:006890905543
8:0085731547908
9:001040824581353
10:001253035282022
11:001507247082804
12:001801760503661
13:002121672254375
14:002477884365224
15:002858596396201
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

Guhhh

30.6 OS · 14/10/2026

Open source match ↗

4 received units · includes a constructor
389 metal received · 27302 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2039
Shipyard3:18Middle 50%: 3:02–3:36 · n=2057
Orca4:17Middle 50%: 3:52–5:00 · n=1397
Riptide4:40Middle 50%: 4:09–5:22 · n=2013
Oppressor5:54Middle 50%: 5:11–6:40 · n=1890
Geothermal Powerplant8:13Middle 50%: 7:13–9:26 · n=1343
Advanced Metal Extractor9:25Middle 50%: 8:48–10:21 · n=1801

Played most by

SHOGVN221games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik72games of this build