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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

Builds a bot lab then shipyard (usually in the cove), eats the bot lab for metal, and pumps out submarines, frigates and destroyers to contest the sea while supporting allies with energy.

Usually shipyard in the cove (97%)

#naval #eco · 1886 distinct matches · 195 players · 80% of Cortex Geo sea games · team won 53% of 2190 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1886 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×3
    3. Windfor unknown
    4. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:37
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 17 steps
    1. Windfor unknown
    2. GraverobberGraverobber
    3. Construction BotCon bot
    4. Wind ×2
    5. GraverobberGraverobber
    6. Wind
    7. Construction BotCon bot
    8. Wind
    9. Mex
    10. GraverobberGraverobber
    11. Con turret
    12. Construction BotCon bot
    13. Mex
    14. GruntGrunt
    15. Bot LabEat Bot Labreclaimed for its metal
    16. Energy storage
    17. ShipyardShipyarddone 3:38 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (48%) · Guard (47%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 9 steps
    1. Mex
    2. SupporterGunboat ×2
    3. Construction ShipCon ship
    4. OrcaSubmarinedone 4:06 · typical 4:19
    5. RiptideFrigatedone 4:14 · typical 4:40
    6. Mex
    7. RiptideFrigate
    8. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    9. HerringMissile corvette
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 54% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (40%) · submarine (31%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 28 steps
    1. Mex
    2. RiptideFrigate
    3. Geothermal PowerplantGeodone 7:40 · typical 8:09
    4. RiptideFrigate
    5. Death CavalryDeath Cavalry
    6. Converter
    7. OppressorDestroyerdone 7:01 · typical 5:55
    8. Converter ×2
    9. RiptideFrigate
    10. Converter
    11. RiptideFrigate
    12. Wind
    13. Con turret
    14. RiptideFrigate
    15. GuardGuard
    16. Advanced Metal ExtractorT2 mexdone 9:04 · typical 9:24
    17. Con turret
    18. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    19. HerringMissile corvette
    20. Converter
    21. OppressorDestroyer
    22. Radar TowerRadar Tower
    23. Converter
    24. ThistleThistle
    25. Converter ×2
    26. Advanced Metal ExtractorT2 mex
    27. RiptideFrigate
    28. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is CommandoMan's (36 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:43 · in 73% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2190 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00156000
4:002865051
5:00406714952
6:005416440232
7:006895908533
8:0085781541891
9:001042924401331
10:001255834911998
11:001510146512761
12:001806360283623
13:002127472174342
14:002480384685186
15:002867796936189
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

CommandoMan

35.6 OS · 15/10/2026

Open source match ↗

4 received units · includes a constructor
7 metal received · 30099 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:25 · n=2163
Shipyard3:19Middle 50%: 3:02–3:37 · n=2181
Orca4:19Middle 50%: 3:53–5:00 · n=1479
Riptide4:40Middle 50%: 4:09–5:23 · n=2132
Oppressor5:55Middle 50%: 5:13–6:40 · n=2013
Geothermal Powerplant8:09Middle 50%: 7:11–9:24 · n=1459
Advanced Metal Extractor9:24Middle 50%: 8:46–10:22 · n=1911

Played most by

SHOGVN222games of this buildElpoloow136games of this buildsirniho125games of this buildOptimusprimenutt94games of this buildhihimik79games of this build