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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1329 distinct matches · 173 players · 55% of Cortex Geo sea games · team won 54% of 1476 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1329 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×2
    2. Wind
    3. Mex
    4. Wind ×3
    5. Bot LabBot Labdone 1:11 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:20, middle half 3:02–3:39
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (48%) · trasher (40%) · energy storage (39%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 38 steps
    1. Windfor Air
    2. GraverobberGraverobber
    3. Windfor Air
    4. Wind ×2
    5. GraverobberGraverobber
    6. Construction BotCon bot
    7. GraverobberGraverobber
    8. Con turret
    9. Construction BotCon bot
    10. Mex
    11. TrasherTrasher
    12. Energy storage
    13. GruntGrunt
    14. Converter
    15. Construction BotCon bot
    16. Bot LabEat Bot Labreclaimed for its metal
    17. Converter ×2
    18. JellyfishJellyfish
    19. Converter ×2
    20. Wind
    21. Mex
    22. Wind ×4
    23. GraverobberGraverobber
    24. Metal storage
    25. Mex
    26. Wind
    27. Mex
    28. Wind ×2
    29. Converter
    30. Construction BotCon bot
    31. Mex
    32. Converter
    33. Con turret
    34. JellyfishJellyfish
    35. Converter
    36. GuardGuard
    37. Wind ×3
    38. ShipyardShipyarddone 5:49 · typical 3:20
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (43%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 149 steps
    1. Wind ×2
    2. OrcaSubmarinedone 6:03 · typical 4:20
    3. GuardGuard
    4. Wind ×2
    5. HerringMissile corvette
    6. GuardGuard
    7. Wind ×2
    8. OppressorDestroyerdone 6:37 · typical 5:58
    9. Wind
    10. GuardGuard
    11. Wind ×2
    12. RiptideFrigatedone 6:47 · typical 4:46
    13. GuardGuard
    14. Wind ×2
    15. RiptideFrigate
    16. GuardGuard
    17. RiptideFrigate
    18. Geothermal PowerplantGeodone 8:07 · typical 8:09
    19. Construction ShipCon ship
    20. RiptideFrigate
    21. Mex
    22. GuardGuard
    23. Converter
    24. RiptideFrigate
    25. Converter
    26. Mex
    27. Converter ×2
    28. OppressorDestroyer
    29. Converter
    30. GuardGuard
    31. Converter
    32. Advanced Metal ExtractorT2 mexdone 9:00 · typical 9:24
    33. BeholderBeholder
    34. Converter ×2
    35. Mex
    36. Radar TowerRadar Tower
    37. RiptideFrigate ×2
    38. Advanced Metal ExtractorT2 mex
    39. HerringMissile corvette ×2
    40. Construction ShipCon ship
    41. HerringMissile corvette
    42. Death CavalryDeath Cavalry
    43. Advanced Metal ExtractorT2 mex
    44. Mex
    45. HerringMissile corvette ×2
    46. RiptideFrigate ×3
    47. Advanced Metal ExtractorT2 mex
    48. HerringMissile corvette
    49. Construction ShipCon ship ×2
    50. Wind
    51. Naval Construction Turret
    52. Construction ShipCon ship
    53. Con turret
    54. Tidal
    55. Wind ×2
    56. Advanced Metal ExtractorT2 mex
    57. Tidal
    58. Naval Construction Turret
    59. Construction ShipCon ship
    60. Wind
    61. Advanced ShipyardAdvanced Shipyarddone 12:21
    62. Tidal
    63. Wind
    64. Mex
    65. Tidal
    66. Wind ×2
    67. Tidal
    68. Wind ×2
    69. Tidal
    70. Advanced Metal ExtractorT2 mex
    71. Wind ×2
    72. Tidal
    73. GuardGuard
    74. Wind
    75. Advanced Construction SubAdvanced Construction Sub
    76. Wind
    77. Tidal
    78. Wind ×2
    79. Con turret
    80. GuardGuard
    81. Wind ×2
    82. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    83. Wind
    84. GuardGuard
    85. Tidal
    86. Wind ×2
    87. PathfinderPathfinder
    88. Tidal
    89. Wind ×2
    90. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:32
    91. GuardGuard
    92. PhantasmRadar jammer ship
    93. Wind
    94. Tidal
    95. Wind ×2
    96. GuardGuard
    97. Wind
    98. Energy storage
    99. Wind
    100. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    101. Tidal
    102. DespotBattleshipdone 13:56
    103. Naval Construction Turret
    104. Wind
    105. GuardGuard
    106. Naval Construction Turret
    107. Energy storage
    108. Wind
    109. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    110. GuardGuard
    111. Tidal
    112. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    113. Wind
    114. Naval Construction Turret ×2
    115. GuardGuard
    116. Energy storage
    117. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    118. Naval Construction Turret
    119. Tidal
    120. GuardGuard
    121. Converter
    122. Tidal
    123. BuccaneerCruiserdone 14:23
    124. Converter
    125. Tidal
    126. Converter
    127. GuardGuard
    128. Tidal
    129. Converter
    130. GuardGuard
    131. Converter
    132. SAMSAM
    133. Converter
    134. Tidal
    135. BuccaneerCruiser
    136. Converter
    137. GuardGuard
    138. Tidal
    139. Converter
    140. Tidal
    141. BuccaneerCruiser
    142. Tidal
    143. Converter
    144. Arrow StormAnti-air shipdone 14:56
    145. Tidal
    146. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    147. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    148. Tidal
    149. BrimstoneAnti-swarm shipnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is El_Turco's (38 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 76% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1476 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155400
4:002866050
5:00405815052
6:005405465250
7:006879922544
8:0085571543891
9:001040424361330
10:001256634842022
11:001517146192758
12:001819760283668
13:002154272484440
14:002530885845300
15:002912799386353
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

El_Turco

37.8 OS · 14/10/2026

Open source match ↗

7 received units · includes a constructor
86 metal received · 63796 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1467
Shipyard3:20Middle 50%: 3:02–3:39 · n=1471
Orca4:20Middle 50%: 3:51–5:03 · n=956
Riptide4:46Middle 50%: 4:11–5:29 · n=1428
Oppressor5:58Middle 50%: 5:13–6:46 · n=1381
Geothermal Powerplant8:09Middle 50%: 7:11–9:24 · n=1405
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1300

Played most by

Elpoloow113games of this buildhihimik73games of this buildSHOGVN59games of this buildAlphacure56games of this buildPRO_Rerory52games of this build