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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%)

#naval #eco · 1776 distinct matches · 190 players · 80% of Cortex Geo sea games · team won 53% of 2075 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1776 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine1Windfor allies
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:13, middle half 1:07–1:25

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×5
    3. Energy storage
    4. Bot LabBot Labdone 1:29 · typical 1:13
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:18, middle half 3:02–3:36
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (36%)

    By 2:52 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 8 steps
    1. GraverobberGraverobber
    2. Construction BotCon bot
    3. GraverobberGraverobber
    4. Construction BotCon bot ×2
    5. GraverobberGraverobber
    6. Mex
    7. TrasherTrasher
    8. ShipyardShipyarddone 3:04 · typical 3:18
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: missile corvette (49%) · wind (49%) · Guard (48%) · destroyer (44%) · gunboat (39%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 14 steps
    1. SupporterGunboat
    2. Bot LabEat Bot Labreclaimed for its metal
    3. SupporterGunboat ×4
    4. Construction ShipCon ship
    5. Mex
    6. OrcaSubmarinedone 3:57 · typical 4:17
    7. Radar TowerRadar Tower
    8. RiptideFrigatedone 4:49 · typical 4:40
    9. Mex
    10. Con turret
    11. GuardGuard
    12. Mex ×2
    13. Geothermal PowerplantGeodone 7:32 · typical 8:12
    14. RiptideFrigate
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter2Converter
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 53% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide5 Frigate
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: Thistle (39%) · submarine (32%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 126 steps
    1. Mex
    2. HerringMissile corvette
    3. Wind
    4. OrcaSubmarine
    5. Wind
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. Wind
    8. RiptideFrigate
    9. Wind ×2
    10. RiptideFrigate
    11. Advanced Metal ExtractorT2 mexdone 8:16 · typical 9:25
    12. Wind
    13. OrcaSubmarine
    14. Con turret
    15. Converter
    16. Wind
    17. RiptideFrigate
    18. Wind
    19. OppressorDestroyerdone 8:39 · typical 5:54
    20. Wind
    21. Converter
    22. Advanced Metal ExtractorT2 mex
    23. Wind
    24. RiptideFrigate
    25. Wind
    26. Converter
    27. HerringMissile corvette
    28. Wind
    29. RiptideFrigate
    30. Con turret
    31. Death CavalryDeath Cavalry
    32. Advanced Metal ExtractorT2 mex
    33. Converter
    34. Wind
    35. Death CavalryDeath Cavalry
    36. Wind
    37. Mex
    38. Construction ShipCon ship
    39. Mex
    40. Wind
    41. Advanced ShipyardAdvanced Shipyarddone 10:17
    42. Wind
    43. Mex
    44. Wind
    45. Mex
    46. Advanced Metal ExtractorT2 mex
    47. Death CavalryDeath Cavalry
    48. Advanced Construction SubAdvanced Construction Sub
    49. Wind
    50. Death CavalryDeath Cavalry
    51. ThistleThistle
    52. Mex
    53. PathfinderPathfinder
    54. Con turret
    55. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    56. Con turret
    57. Advanced Metal ExtractorT2 mex
    58. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 11:30
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Death CavalryDeath Cavalry
    61. PathfinderPathfinder
    62. Wind
    63. PathfinderPathfinder
    64. ShipyardEat Shipyardreclaimed for its metal
    65. PathfinderPathfinder
    66. Advanced Metal ExtractorT2 mex
    67. Wind
    68. PathfinderPathfinder
    69. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    70. Wind
    71. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    72. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    73. Wind
    74. Con turret ×2
    75. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    76. Wind
    77. Con turret
    78. Advanced ShipyardEat Advanced Shipyardreclaimed for its metal
    79. Wind
    80. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    81. Advanced Metal ExtractorT2 mex
    82. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    83. Con turret
    84. Radar TowerRadar Tower
    85. Advanced Metal ExtractorT2 mex
    86. Wind
    87. Con turret
    88. Metal storage
    89. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    90. Wind
    91. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    92. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    93. Con turret
    94. Wind ×2
    95. Bot LabBot Labdone 13:59
    96. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    97. Con turret
    98. TrasherTrasher
    99. Wind
    100. TrasherTrasher
    101. Wind
    102. TrasherTrasher
    103. Wind ×2
    104. Advanced ShipyardAdvanced Shipyarddone 14:33
    105. TrasherTrasher
    106. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    107. TrasherTrasher
    108. Wind
    109. TrasherTrasher
    110. Wind
    111. TrasherTrasher
    112. Con turret
    113. TrasherTrasher
    114. Con turret
    115. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    116. TrasherTrasher
    117. Naval Construction Turret
    118. Wind
    119. TrasherTrasher
    120. Wind
    121. TrasherTrasher
    122. Advanced Construction SubAdvanced Construction Sub
    123. TrasherTrasher
    124. Naval Construction Turret
    125. TrasherTrasher
    126. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is NihilisticDuck73's (34 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:44 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 1:59 · in 76% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

2075 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155500
4:002864051
5:00406514652
6:005413440232
7:006889905542
8:0085641548910
9:001040324651351
10:001252635202010
11:001505947012801
12:001800460503655
13:002121072004371
14:002476384075223
15:002857996206202
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

NihilisticDuck73

34.3 OS · 13/10/2026

Open source match ↗

8 received units · includes a constructor
582 metal received · 51875 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:13Middle 50%: 1:07–1:25 · n=2048
Shipyard3:18Middle 50%: 3:02–3:36 · n=2066
Orca4:17Middle 50%: 3:52–5:00 · n=1402
Riptide4:40Middle 50%: 4:08–5:22 · n=2022
Oppressor5:54Middle 50%: 5:11–6:40 · n=1899
Geothermal Powerplant8:12Middle 50%: 7:13–9:26 · n=1351
Advanced Metal Extractor9:25Middle 50%: 8:48–10:22 · n=1808

Played most by

SHOGVN220games of this buildsirniho126games of this buildElpoloow118games of this buildOptimusprimenutt95games of this buildhihimik74games of this build