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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

Cortex Geo sea build order · Supreme Isthmus

The role's default economy-first opening: bot lab then shipyard in the cove, early frigate and destroyer with a sub, taking geo on time before transitioning into a mixed navy for the rest of the game.

Usually shipyard in the cove (98%) · geo on time (83%)

#naval #eco · 1285 distinct matches · 171 players · 55% of Cortex Geo sea games · team won 53% of 1433 · Recently observed

HOW TO PLAY IT

Key timing: Bot Lab by 1:12, Shipyard by 3:17

  1. Open 3 mex into wind, then drop Bot Lab in cove.
  2. Finish Bot Lab, keep teching mex and wind.
  3. Get Shipyard up and start pumping subs and frigates.
  4. Eat the Bot Lab for metal once you have T1 units defending.
  5. Push out submarine, frigate, destroyer to contest sea.
  6. Bring geothermal online and transition toward T2 constructor.

Phase by phase

TYPICAL OF ITS 1285 GAMES · AGAINST STANDARD GEO SEA
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    • Wind Turbine2Windfor allies+2 vs standard
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:08–1:21

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×2for Air
    4. Wind
    5. Bot LabBot Labdone 1:20 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 wind, 1 energy storagedone ~3:19, middle half 3:02–3:38
    Builders
    • Graverobber3 Graverobber
    • Construction Bot3 Con bot
    Army
    • Grunt1 Grunt

    Some games also: con turret (47%) · trasher (40%) · energy storage (38%)

    By 2:54 in all: 4 mex · 4 wind · 1 energy storage

    The example game in this phase · 16 steps
    1. Wind
    2. GraverobberGraverobber
    3. GruntGrunt
    4. GraverobberGraverobber
    5. Wind
    6. GruntGrunt
    7. GraverobberGraverobber
    8. Construction BotCon bot ×2
    9. Wind
    10. GruntGrunt ×2
    11. Con turret
    12. TrasherTrasher
    13. GraverobberGraverobber
    14. Mex
    15. Energy storage
    16. ShipyardShipyardnot finished by 15:00 · typical 3:19
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Guard1 Guard
    • Riptide1 Frigate
    • Orca1 Submarine
    • Herring1 Missile corvette
    Other
    • Radar Tower1 Radar Tower

    Some games also: wind (48%) · gunboat (44%) · destroyer (43%) · converter (40%) · con turret (30%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 4 steps
    1. Mex
    2. ShipyardEat Shipyardreclaimed for its metal
    3. Mex
    4. Radar TowerRadar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine6Wind−8 vs standard
    • Energy Converter3Converter+3 vs standard
    Order
    1. Geothermal PowerplantGeo after 9 mex, 9 wind, 2 converterin 77% of games
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Herring2 Missile corvette

    Some games also: Thistle (42%) · submarine (31%) · Urchin (30%)

    By 10:00 in all: 10 mex · 13 wind (standard 21) · 1 geo · 4 converter (standard 2) · 1 energy storage · 2 con turret

    The example game in this phase · 61 steps
    1. ShipyardShipyarddone 5:28
    2. Radar TowerRadar Tower
    3. Geothermal PowerplantGeodone 8:08 · typical 8:12
    4. SupporterGunboat ×5
    5. OrcaSubmarinedone 6:10 · typical 4:20
    6. Bot LabEat Bot Labreclaimed for its metal
    7. Construction ShipCon ship
    8. RiptideFrigate ×2done 6:31 · typical 4:46
    9. Construction BotCon bot
    10. RiptideFrigate
    11. Death CavalryDeath Cavalry
    12. Con turret
    13. OppressorDestroyerdone 8:12 · typical 5:58
    14. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    15. Advanced Metal ExtractorT2 mexdone 9:15
    16. HerringMissile corvette
    17. RiptideFrigate ×2
    18. Advanced Metal ExtractorT2 mex
    19. RiptideFrigate
    20. Death CavalryDeath Cavalry
    21. OppressorDestroyer
    22. Advanced Metal ExtractorT2 mex
    23. RiptideFrigate ×3
    24. Death CavalryDeath Cavalry
    25. Naval Construction Turret
    26. OppressorDestroyer
    27. Advanced Metal ExtractorT2 mex
    28. ShipyardShipyarddone 12:10
    29. HerringMissile corvette
    30. RiptideFrigate
    31. Con turret
    32. RiptideFrigate
    33. Death CavalryDeath Cavalry
    34. ShipyardEat Shipyardreclaimed for its metal
    35. Con turret
    36. RiptideFrigate
    37. Con turret
    38. RiptideFrigate
    39. Death CavalryDeath Cavalry
    40. Advanced Metal ExtractorT2 mex
    41. Construction ShipCon ship
    42. Wind
    43. Death CavalryDeath Cavalry ×2
    44. Wind
    45. OppressorDestroyer
    46. Wind
    47. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    48. HerringMissile corvette
    49. RiptideFrigate
    50. Advanced Metal ExtractorT2 mex
    51. RiptideFrigate
    52. Con turret
    53. RiptideFrigate
    54. Wind
    55. Construction ShipCon ship
    56. Wind
    57. Death CavalryDeath Cavalry
    58. Wind
    59. OppressorDestroyer
    60. Wind ×2
    61. Advanced ShipyardAdvanced Shipyardnot finished by 15:00

Counts are medians over the build's games: half of them build more, half fewer. The example game is gmansawesome's (33 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 75% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 82% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 77% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1433 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039800
2:0092900
3:00155300
4:002865050
5:00405815052
6:005405464250
7:006877920545
8:0085571545901
9:001040124401333
10:001255235142031
11:001514246502784
12:001818460243686
13:002148872404451
14:002524985825354
15:002909799346381
WHAT THE NUMBERS SAY

This is the role's own baseline, winning a bit over half its games with steady eco scaling and sea trades roughly matching losses.

  • + Team wins slightly over half of games played.
  • + Metal production scales from ~4k to ~29.5k by 15:00.
  • − Own metal lost climbs to 6875 by 15:00, matching kills closely.
  • − T2 factory only reached in 40% of games, limiting late power.
THE EXAMPLE YOU ARE READING

gmansawesome

32.8 OS · 14/10/2026

Open source match ↗

5 received units · includes a constructor
2242 metal received · 51645 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:08–1:21 · n=1424
Shipyard3:19Middle 50%: 3:02–3:38 · n=1428
Orca4:20Middle 50%: 3:51–5:02 · n=930
Riptide4:46Middle 50%: 4:11–5:29 · n=1389
Oppressor5:58Middle 50%: 5:13–6:47 · n=1338
Geothermal Powerplant8:12Middle 50%: 7:12–9:24 · n=1363
Advanced Metal Extractor9:24Middle 50%: 8:48–10:22 · n=1262

Played most by

Elpoloow113games of this buildhihimik71games of this buildSHOGVN59games of this buildPRO_Rerory52games of this buildAlphacure50games of this build