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Geo sea / Cortex / Economy first / OBSERVED BUILD

Standard geo sea

The role's default economy-first play: bot lab then shipyard in the cove, quick frigate/submarine/destroyer navy to contest sea and hold the coast, transitioning into whatever the sea fight needs.

Usually shipyard in the cove (98%)

#naval #eco · 963 distinct matches · 100 players · 83% of Cortex Geo sea games · team won 51% of 1080 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:18

  1. Open 3 mex, wind and solar, then Bot Lab.
  2. Get a BP and costal torpedo launcher up before the Shipyard.
  3. Put up Shipyard once you can defend it.
  4. Push out "submarine" and "frigate" to contest the sea.
  5. Add geothermal to fund the fleet transition into "destroyer", "missile corvette".

Phase by phase

TYPICAL OF ITS 963 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:25

    Some games also: wind for allies (49%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×2for unknown
    4. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine2Wind
    Order
    1. ShipyardShipyard after 4 mex, 5 wind, 1 energy storagedone ~3:17, middle half 3:02–3:33
    Builders
    • Construction Bot3 Con bot
    • Graverobber2 Graverobber
    Army
    • Grunt1 Grunt

    Some games also: con turret (46%) · trasher (39%) · energy storage (34%) · wind for allies (32%)

    By 2:51 in all: 4 mex · 5 wind · 1 energy storage

    The example game in this phase · 12 steps
    1. GraverobberGraverobber ×3
    2. Construction BotCon bot
    3. Wind ×2
    4. TrasherTrasher
    5. GruntGrunt ×2
    6. Construction BotCon bot
    7. Con turret
    8. Construction BotCon bot
    9. Energy storage
    10. Radar TowerRadar Tower
    11. Mex
    12. ShipyardShipyarddone 3:36 · typical 3:17
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    Builders
    • Construction Ship1 Con ship
    Army
    • Riptide2 Frigate
    • Orca1 Submarine
    Other
    • Radar Tower1 Radar Tower

    Some games also: Guard (49%) · wind (48%) · missile corvette (48%) · destroyer (46%) · gunboat (41%)

    By 5:00 in all: 8 mex · 6 wind · 1 energy storage · 1 con turret

    The example game in this phase · 19 steps
    1. Construction ShipCon ship
    2. Mex
    3. HerringMissile corvette
    4. SupporterGunboat
    5. Mex
    6. SupporterGunboat ×2
    7. Radar TowerRadar Tower
    8. HerringMissile corvette
    9. GuardGuard
    10. Mex
    11. RiptideFrigatedone 4:33 · typical 4:36
    12. Mex
    13. Converter
    14. Radar TowerRadar Tower
    15. Converter
    16. Geothermal PowerplantGeodone 6:04 · typical 7:58
    17. RiptideFrigate
    18. Converter ×2
    19. OrcaSubmarinenot finished by 15:00 · typical 4:20
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine8Wind
    • Energy Converter1Converter
    Builders
    • Construction Turret1 Con turret
    • Death Cavalry2 Death Cavalry
    • Construction Ship1 Con ship
    Army
    • Guard2 Guard
    • Riptide5 Frigate
    • Oppressor2 Destroyer
    Other
    • Naval Radar / Sonar Tower2 Naval Radar / Sonar Tower

    Some games also: geo (48%) · Thistle (41%) · submarine (34%)

    By 10:00 in all: 10 mex · 15 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 128 steps
    1. Mex
    2. RiptideFrigate
    3. Death CavalryDeath Cavalry
    4. Construction ShipCon ship
    5. GuardGuard
    6. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    7. OrcaSubmarine
    8. Converter
    9. OppressorDestroyerdone 6:35 · typical 5:52
    10. Converter
    11. Death CavalryDeath Cavalry
    12. Converter
    13. Death CavalryDeath Cavalry
    14. Converter
    15. HerringMissile corvette ×2
    16. Con turret
    17. RiptideFrigate
    18. Advanced Metal ExtractorT2 mexdone 8:52 · typical 9:22
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Mex
    21. RiptideFrigate
    22. Mex
    23. Radar TowerRadar Tower
    24. OppressorDestroyer
    25. Wind ×3
    26. Death CavalryDeath Cavalry
    27. Wind
    28. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    29. Con turret
    30. Wind ×2
    31. Death CavalryDeath Cavalry
    32. Advanced Metal ExtractorT2 mex
    33. Wind ×6
    34. Advanced Metal ExtractorT2 mex
    35. Con turret
    36. Wind ×2
    37. Con turret
    38. Wind
    39. Construction ShipCon ship
    40. Mex
    41. Wind
    42. Construction ShipCon ship
    43. Wind
    44. Advanced Metal ExtractorT2 mex
    45. Con turret
    46. Wind
    47. Death CavalryDeath Cavalry
    48. Wind
    49. Naval Construction Turret
    50. Con turret
    51. Wind
    52. Mex
    53. Wind
    54. Death CavalryDeath Cavalry
    55. Wind
    56. Naval Construction Turret ×3
    57. Wind
    58. Naval Construction Turret
    59. Death CavalryDeath Cavalry
    60. Wind
    61. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    62. Naval Construction Turret ×3
    63. Wind
    64. Naval Construction Turret
    65. Wind
    66. Death CavalryDeath Cavalry
    67. Naval Construction Turret
    68. Wind
    69. Naval Construction Turret
    70. Aircraft PlantAircraft Plantdone 11:55
    71. Naval Construction Turret
    72. Mex
    73. Wind
    74. Naval Construction Turret
    75. Wind
    76. Advanced Metal ExtractorT2 mex
    77. Wind
    78. Construction AircraftCon aircraft
    79. Wind
    80. Naval Construction Turret
    81. Wind
    82. Death CavalryDeath Cavalry
    83. Wind ×2
    84. Naval Construction Turret
    85. Wind ×9
    86. Advanced ShipyardAdvanced Shipyarddone 12:37
    87. Wind ×2
    88. Advanced Metal ExtractorT2 mex
    89. Wind
    90. Advanced Construction SubAdvanced Construction Sub
    91. Wind ×7
    92. Advanced Construction SubAdvanced Construction Sub
    93. Wind
    94. PathfinderPathfinder
    95. Wind
    96. PathfinderPathfinder
    97. Wind
    98. PathfinderPathfinder
    99. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 13:42
    100. PathfinderPathfinder
    101. Wind ×2
    102. PathfinderPathfinder
    103. Wind ×4
    104. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    105. Wind ×3
    106. OasisOasis
    107. Wind
    108. Armada CommanderArmada Commander
    109. Wind ×6
    110. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    111. PhantasmRadar jammer ship
    112. Wind ×4
    113. OasisOasis
    114. Wind ×3
    115. OasisOasis
    116. Wind
    117. Converter
    118. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    119. Wind
    120. Converter ×2
    121. Wind
    122. Converter
    123. Wind
    124. Converter
    125. Wind
    126. Converter
    127. Wind
    128. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is [MooDeng]NongJohn's (39 OS, 25/09/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:48 · in 72% of games

You get

  • Finch1 Finch from Airfirst at 1:51 · in 83% of games
  • Hercules1 Light transport from Airfirst at 2:00 · in 75% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:44 · in 89% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1080 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039700
2:0092800
3:00156700
4:002904051
5:00410713052
6:005463440242
7:006945931551
8:0086161570905
9:001049424631363
10:001261536342071
11:001522148872926
12:001812964053801
13:002147974014458
14:002507986465388
15:002882297766321
WHAT THE NUMBERS SAY

Standard Cortex geo sea sits at an even 50% win rate, trading a slower start for a big resource lead by 15:00.

  • + Metal produced hits 28451 by 15:00, well above both front roles
  • + Own metal lost stays far below enemy metal destroyed at every checkpoint
  • − Only 50% team win rate, the lowest of these six builds
  • − T2 factory only completes in 40% of games by 12:53
THE EXAMPLE YOU ARE READING

[MooDeng]NongJohn

39.4 OS · 25/09/2026

Open source match ↗

3 received units · includes a constructor
97 metal received · 66518 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:25 · n=1069
Shipyard3:17Middle 50%: 3:02–3:33 · n=1074
Orca4:20Middle 50%: 3:54–5:00 · n=747
Riptide4:36Middle 50%: 4:08–5:21 · n=1048
Oppressor5:52Middle 50%: 5:09–6:34 · n=977
Geothermal Powerplant7:58Middle 50%: 7:00–8:59 · n=648
Advanced Metal Extractor9:22Middle 50%: 8:46–10:10 · n=926

Played most by

sirniho121games of this buildSHOGVN86games of this buildOptimusprimenutt84games of this buildPRO_Rerory47games of this buildhihimik41games of this build