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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (88%)

#naval #eco · 1480 distinct matches · 181 players · 77% of Armada Geo sea games · team won 54% of 1638 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1480 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (45%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×8
    4. Energy storage
    5. Bot LabBot Labdone 2:07 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 13 steps
    1. Construction BotCon bot
    2. CrossbowCrossbow
    3. Con turret
    4. CrossbowCrossbow ×2
    5. Construction BotCon bot ×2
    6. Con turret
    7. Mex ×2
    8. LazarusLazarus ×3
    9. Mex
    10. Radar TowerRadar Tower ×2
    11. Mex
    12. LazarusLazarus
    13. ShipyardShipyarddone 4:42 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (47%) · submarine (45%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 10 steps
    1. Construction BotCon bot
    2. Mex
    3. SentrySentry
    4. Radar TowerRadar Tower
    5. SentrySentry
    6. Geothermal PowerplantGeodone 6:17 · typical 7:52
    7. Construction ShipCon ship
    8. Radar TowerRadar Tower
    9. Bot LabEat Bot Labreclaimed for its metal
    10. SentrySentry
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine13Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: geo (42%) · Harpoon (42%) · frigate (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 66 steps
    1. DolphinDolphin
    2. Wind
    3. Mex
    4. Wind
    5. Mex
    6. Wind
    7. DolphinDolphin
    8. Wind
    9. DolphinDolphin
    10. Wind
    11. DolphinDolphin
    12. Wind
    13. DolphinDolphin
    14. Wind
    15. EelSubmarinedone 6:44 · typical 4:29
    16. Wind
    17. Grim ReaperGrim Reaper ×2
    18. Radar TowerRadar Tower
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Con turret
    21. DolphinDolphin ×8
    22. SentrySentry
    23. DolphinDolphin
    24. Advanced Metal ExtractorT2 mexdone 9:43 · typical 9:20
    25. DolphinDolphin
    26. SentrySentry
    27. HarpoonHarpoon
    28. AnemoneAnemone
    29. Advanced Metal ExtractorT2 mex
    30. DolphinDolphin ×3
    31. Naval NettleNaval Nettle
    32. DolphinDolphin ×2
    33. Advanced Metal ExtractorT2 mex
    34. Naval NettleNaval Nettle
    35. DolphinDolphin ×2
    36. CorsairDestroyer ×2done 11:24 · typical 5:42
    37. Advanced Metal ExtractorT2 mex
    38. EllysawFrigate ×2
    39. SkaterSkater ×4
    40. DolphinDolphin ×2
    41. Advanced Metal ExtractorT2 mex
    42. DolphinDolphin ×2
    43. Construction ShipCon ship
    44. DolphinDolphin ×2
    45. Naval Construction Turret
    46. Grim ReaperGrim Reaper
    47. Mex
    48. Naval Construction Turret
    49. Grim ReaperGrim Reaper ×2
    50. Tidal
    51. Grim ReaperGrim Reaper
    52. Advanced Metal ExtractorT2 mex
    53. Tidal ×2
    54. DolphinDolphin
    55. Tidal
    56. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    57. DolphinDolphin
    58. Tidal
    59. DolphinDolphin ×2
    60. Tidal
    61. DolphinDolphin
    62. Tidal ×2
    63. CorsairDestroyer
    64. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    65. Tidal
    66. CorsairDestroyer

Counts are medians over the build's games: half of them build more, half fewer. The example game is milliontech's (30 OS, 20/08/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 63% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1638 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160100
4:002883040
5:00412819052
6:005516531296
7:007059988622
8:00873316701033
9:001060924591592
10:001282933672241
11:001543644373097
12:001856954733757
13:002189565144578
14:002559575765352
15:002921785156099
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

milliontech

30.4 OS · 20/08/2026

Open source match ↗

3 received units · includes a constructor
19 metal received · 71440 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1593
Shipyard3:11Middle 50%: 2:48–3:36 · n=1616
Eel4:29Middle 50%: 3:46–5:37 · n=1005
Corsair5:42Middle 50%: 4:58–6:42 · n=1508
Geothermal Powerplant7:52Middle 50%: 6:49–9:29 · n=1047
Advanced Metal Extractor9:20Middle 50%: 8:37–10:08 · n=1436

Played most by

_X_137games of this buildJesterB71games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build