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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (88%)

#naval #eco · 1467 distinct matches · 181 players · 77% of Armada Geo sea games · team won 54% of 1625 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1467 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (45%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind ×6
    4. Bot LabBot Labdone 1:35 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 11 steps
    1. Construction BotCon bot ×2
    2. LazarusLazarus
    3. Mex
    4. LazarusLazarus
    5. PawnPawn
    6. Energy storage
    7. PawnPawn ×4
    8. LazarusLazarus
    9. Mex
    10. LazarusLazarus
    11. ShipyardShipyarddone 3:26 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (46%) · submarine (45%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 11 steps
    1. EelSubmarinedone 4:06 · typical 4:28
    2. Bot LabEat Bot Labreclaimed for its metal
    3. Mex
    4. Con turret
    5. SentrySentry ×2
    6. SkaterSkater ×2
    7. SentrySentry
    8. DolphinDolphin
    9. Wind
    10. Mex
    11. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine13Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: geo (42%) · Harpoon (42%) · frigate (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 54 steps
    1. Con turret
    2. DolphinDolphin
    3. Radar TowerRadar Tower
    4. DolphinDolphin
    5. Wind
    6. Mex
    7. Wind ×3
    8. CorsairDestroyerdone 6:16 · typical 5:42
    9. Wind ×5
    10. Construction ShipCon ship
    11. Wind
    12. Geothermal PowerplantGeodone 8:26 · typical 7:53
    13. Grim ReaperGrim Reaper
    14. Wind
    15. Advanced Metal ExtractorT2 mexdone 8:02 · typical 9:20
    16. Wind ×2
    17. SkaterSkater
    18. EllysawFrigate
    19. Converter
    20. EllysawFrigate
    21. Advanced Metal ExtractorT2 mex
    22. Converter ×2
    23. Advanced Metal ExtractorT2 mex
    24. Converter
    25. Mex
    26. Converter
    27. Construction ShipCon ship
    28. Converter
    29. CorsairDestroyer
    30. Advanced Metal ExtractorT2 mex
    31. CorsairDestroyer
    32. Con turret ×2
    33. CorsairDestroyer
    34. Naval Construction Turret
    35. Advanced Metal ExtractorT2 mex
    36. Pit BullPit Bull
    37. Naval Construction Turret
    38. MantaManta
    39. Naval Energy Storage
    40. Pit BullPit Bull
    41. MantaManta ×2
    42. Naval Energy Storage
    43. Pit BullPit Bull
    44. Advanced Metal ExtractorT2 mex
    45. Con turret ×3
    46. Advanced Metal ExtractorT2 mex
    47. Hovercraft PlatformHovercraft Platformdone 14:24
    48. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    49. FerretFerret
    50. ShipyardShipyarddone 14:34
    51. Con turret
    52. Construction ShipCon ship
    53. Con turret
    54. CrocodileCrocodile

Counts are medians over the build's games: half of them build more, half fewer. The example game is Deathkebab's (36 OS, 15/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 63% of games

You get

  • Finch1 Finch from Airfirst at 1:52 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1625 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160200
4:002882040
5:00412819052
6:005518533297
7:007059986624
8:00873316701035
9:001060624551592
10:001282733642241
11:001542744353100
12:001856054683761
13:002188665174591
14:002555775715363
15:002919485106129
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Deathkebab

35.7 OS · 15/10/2026

Open source match ↗

6 received units · includes a constructor
233 metal received · 107193 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1581
Shipyard3:11Middle 50%: 2:48–3:36 · n=1603
Eel4:28Middle 50%: 3:46–5:37 · n=999
Corsair5:42Middle 50%: 4:58–6:42 · n=1496
Geothermal Powerplant7:53Middle 50%: 6:49–9:30 · n=1037
Advanced Metal Extractor9:20Middle 50%: 8:37–10:08 · n=1424

Played most by

_X_137games of this buildJesterB71games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build