Standard geo sea
Armada Geo sea build order · Supreme Isthmus
The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.
Usually shipyard in the cove (89%)
#naval #eco · 1353 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1508 · Recently observed
Key timing: Shipyard by 3:12
- Open 3 mex and wind, then drop Bot Lab by 1:12.
- Build Shipyard in the cove to start the naval contest.
- Pump submarine then destroyer to contest enemy sea entry.
- Add geothermal powerplant to fund the economy transition.
- Upgrade to Advanced Metal Extractor as eco scaling finishes.
Phase by phase
TYPICAL OF ITS 1353 GAMESFollow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.
- 1
Up to the Bot Lab
Economy
3Mex
3Wind
Order
Bot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18
Some games also: wind for allies (46%)
By 0:55 in all: 3 mex · 3 wind
The example game in this phase · 3 steps
- Mex ×3
- Wind ×4
Bot Labdone 1:13 · typical 1:12
- 2
Bot Lab to Shipyard
Economy
1Mex
1Wind
Order
Shipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
Builders
3 Con bot
2 Lazarus
Some games also: pawn (42%) · con turret (39%) · crossbow (39%)
By 2:47 in all: 4 mex · 4 wind
The example game in this phase · 5 steps
Con bot
Lazarus ×2- Mex
Con bot
Shipyarddone 2:31 · typical 3:11
- 3
Shipyard to 5:00
Economy
4Mex
2Wind
Order
Eat Bot Lab
Builders
1 Con ship
Army
3 Dolphin
1 Skater
Other
1 Radar Tower
Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)
By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret
The example game in this phase · 32 steps
Con bot- Wind
Con ship- Mex
Con ship- Tidal
- Wind
Con bot- Mex
- Wind
Skater- Mex
- Wind ×2
- Mex
- Energy storage
Dolphin- Wind
Sentry
Dolphin
Naval Radar / Sonar Tower
Eat Bot Labreclaimed for its metal- Wind
Dolphin ×2- Wind
Dolphin
Sentry
Destroyerdone 5:02 · typical 5:39- Wind
- Mex
Geodone 6:07 · typical 7:52
Nettle- Wind
- 4
5:00 to 10:00
Economy
2Mex
12Wind
3Converter
Builders
1 Con turret
1 Grim Reaper
1 Con ship
Army
1 Sentry
4 Dolphin
2 Skater
2 Destroyer
Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)
By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret
The example game in this phase · 206 steps
Grim Reaper
Radar Tower- Wind
Dragon's Teeth
Con ship
Naval Radar / Sonar Tower- Naval Construction Turret
Dragon's Teeth ×2- Converter
Dragon's Teeth ×2
Harpoon
Dragon's Teeth ×3
Skater
Dragon's Teeth ×2
Dolphin
Dragon's Teeth- Converter ×2
Dragon's Teeth
Dolphin
Dragon's Teeth
Dolphin
Dragon's Teeth
Naval Radar / Sonar Tower- Converter
- Naval Construction Turret
Dragon's Teeth ×3
Dolphin
Dragon's Teeth- Converter
Dragon's Teeth ×2- Tidal
Dolphin
Dragon's Teeth- Tidal
Dragon's Teeth- Converter
Destroyer
Dragon's Teeth- Tidal
Sentry
Dragon's Teeth ×2- Converter
Dragon's Teeth
Radar Tower
Sentry- Converter
- Con turret
- Tidal
Grim Reaper- Tidal
- Converter
- Tidal
- Mex
Con ship- Converter
Skater
Dolphin- Mex
Dolphin
Naval Radar / Sonar Tower
Dolphin ×2
Harpoon- Wind
Dolphin
Destroyer- Wind
- Naval Construction Turret
- Wind ×2
T2 mexdone 10:14 · typical 9:20- Converter
Grim Reaper- Wind
Con ship- Wind
Skater
Dolphin- Wind
Dolphin ×2- Wind
Dolphin ×2- Converter
Destroyer- Wind
- Naval Construction Turret
T2 mex
Grim Reaper- Wind
- Naval Construction Turret
- Wind
Naval Radar / Sonar Tower- Naval Construction Turret ×2
Con ship- Wind
- Naval Construction Turret
- Converter
- Naval Construction Turret
Skater
Dolphin- Wind
Dolphin- Naval Construction Turret
T2 mex- Tidal
- Wind
- Naval Construction Turret
Dolphin- Wind
Dolphin ×2- Converter
Naval Nettle
Destroyer
Naval Radar / Sonar Tower
Naval Nettle
Shipyarddone 11:44- Con turret
Naval Radar / Sonar Tower- Tidal
Grim Reaper- Tidal
Dolphin
T2 mex
Con ship
Skater- Tidal
Dolphin- Wind
- Tidal
Frigate
Dolphin- Wind
Frigate- Tidal
Skater- Tidal
- Wind
Frigate- Wind
Dolphin
Frigate- Tidal
Dolphin- Converter
Skater- Wind
Dolphin
Frigate- Tidal
- Wind
Skater- Wind
Eat Shipyardreclaimed for its metal
Advanced Shipyarddone 12:54
Eat Shipyardreclaimed for its metal- Tidal
- Wind
- Converter
- Wind
- Mex
T2 mex- Wind
Advanced Construction Sub
Aircraft Plantdone 13:27- Tidal
Voyager- Mex
Voyager ×2- Wind
Light transport
Naval Advanced Metal Extractordone 13:45
Voyager
Naval Radar / Sonar Tower- Tidal
- Wind
Voyager
T2 mex- Mex
Con aircraft- Con turret
- Converter
- Con turret
Naval Advanced Metal Extractor- Wind
- Tidal
- Wind
Con aircraft- Wind ×3
- Converter
- Tidal
- Wind ×2
Con aircraft- Wind
- Converter
- Wind ×2
Naval Advanced Metal Extractor- Tidal
- Con turret
- Wind ×2
Con aircraft- Con turret
- Wind
- Converter
- Wind
Sentry- Converter ×2
Con aircraft- Wind
Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (40 OS, 13/10/2026); pick another.
Team trades
IN AT LEAST 30% OF ITS GAMESYou hand over
2 Wind to Airfirst at 1:41 · in 64% of games
You get
1 Finch from Airfirst at 1:53 · in 74% of games
1 Light transport from Airfirst at 2:04 · in 65% of games
1 T2 con bot from Techfirst at 7:43 · in 90% of games
How it plays out
Typical game of this build, running totals by minute
Metal produced
metal
Enemy metal destroyed
metal
Own metal lost
metal
1508 games.
Show as table
| By | Metal produced: This build | Enemy metal destroyed: This build | Own metal lost: This build |
|---|---|---|---|
| 1:00 | 395 | 0 | 0 |
| 2:00 | 928 | 0 | 0 |
| 3:00 | 1599 | 0 | 0 |
| 4:00 | 2877 | 0 | 40 |
| 5:00 | 4126 | 190 | 54 |
| 6:00 | 5518 | 531 | 295 |
| 7:00 | 7056 | 993 | 625 |
| 8:00 | 8721 | 1689 | 1025 |
| 9:00 | 10578 | 2460 | 1595 |
| 10:00 | 12803 | 3362 | 2244 |
| 11:00 | 15383 | 4415 | 3110 |
| 12:00 | 18468 | 5465 | 3798 |
| 13:00 | 21772 | 6429 | 4605 |
| 14:00 | 25372 | 7558 | 5383 |
| 15:00 | 28938 | 8451 | 6202 |
Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.
- + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
- + Corsair (destroyer) makes up 34% of army, a clear naval focus.
- − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
- − Geothermal only completes in 58% of games, an inconsistent power spike.
_X_
40.3 OS · 13/10/2026
Open source match ↗3 received units · includes a constructor
150 metal received · 19264 energy received
Typical milestones
Played most by
_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this buildSupporting games
Pick a game to read and play it above.
arcsiz14/10/2026 · 36 OS↗haaven14/10/2026 · 44 OS↗JesterB14/10/2026 · 31 OS↗Hannodins14/10/2026 · 36 OS↗SeduceUrAfus14/10/2026 · 48 OS↗_X_14/10/2026 · 41 OS↗_X_14/10/2026 · 41 OS↗_X_14/10/2026 · 41 OS↗_X_13/10/2026 · 40 OS↗32 more of 1500, the most recent
SeduceUrAfus14/10/2026 · 48 OS↗_X_14/10/2026 · 41 OS↗_X_14/10/2026 · 41 OS↗_X_14/10/2026 · 41 OS↗arcsiz14/10/2026 · 36 OS↗SeduceUrAfus14/10/2026 · 48 OS↗_X_14/10/2026 · 41 OS↗SeduceUrAfus14/10/2026 · 49 OS↗_X_14/10/2026 · 41 OS↗_X_14/10/2026 · 41 OS↗El_Turco14/10/2026 · 37 OS↗Zeker_niet_Philipp13/10/2026 · 39 OS↗SeduceUrAfus13/10/2026 · 49 OS↗[Crd]HahnII13/10/2026 · 31 OS↗_X_13/10/2026 · 40 OS↗_X_13/10/2026 · 40 OS↗_X_13/10/2026 · 40 OS↗Zeker_niet_Philipp13/10/2026 · 39 OS↗Hannodins13/10/2026 · 37 OS↗_X_13/10/2026 · 40 OS↗_X_13/10/2026 · 40 OS↗_X_13/10/2026 · 40 OS↗_X_13/10/2026 · 40 OS↗arcsiz13/10/2026 · 35 OS↗_X_13/10/2026 · 40 OS↗Rexalidus13/10/2026 · 35 OS↗krtf13/10/2026 · 48 OS↗krtf13/10/2026 · 48 OS↗VoteCrazy13/10/2026 · 30 OS↗X1x212/10/2026 · 31 OS↗_X_12/10/2026 · 41 OS↗Beyond All Reason test-31604-de18957
Naval balance tweaks off