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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1383 distinct matches · 176 players · 78% of Armada Geo sea games · team won 55% of 1539 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1383 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Solar
    4. Mex
    5. Bot LabBot Labdone 1:36 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 7 steps
    1. LazarusLazarus
    2. Wind
    3. Construction BotCon bot
    4. Mex
    5. Construction BotCon bot
    6. LazarusLazarus
    7. ShipyardShipyarddone 3:01 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · submarine (44%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 21 steps
    1. LazarusLazarus
    2. SkaterSkater
    3. DolphinDolphin
    4. Construction BotCon bot
    5. Mex
    6. SkaterSkater
    7. Wind ×3
    8. Bot LabEat Bot Labreclaimed for its metal
    9. DolphinDolphin
    10. SkaterSkater
    11. Mex
    12. DolphinDolphin
    13. Construction ShipCon ship
    14. SkaterSkater
    15. DolphinDolphin
    16. SkaterSkater
    17. Construction ShipCon ship
    18. Mex
    19. Construction ShipCon ship ×2
    20. CorsairDestroyerdone 5:07 · typical 5:40
    21. Radar TowerRadar Tower
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 93 steps
    1. Con turret
    2. EelSubmarinedone 5:31 · typical 4:27
    3. Mex
    4. EelSubmarine
    5. NettleNettle
    6. Mex
    7. SentrySentry
    8. AnemoneAnemone
    9. DolphinDolphin ×2
    10. Geothermal PowerplantGeodone 10:08 · typical 7:53
    11. DolphinDolphin ×2
    12. SentrySentry
    13. Energy storage
    14. DolphinDolphin
    15. Wind
    16. Advanced Metal ExtractorT2 mexdone 11:03 · typical 9:20
    17. CorsairDestroyer
    18. Wind
    19. SentrySentry ×2
    20. Wind
    21. SentrySentry
    22. SkaterSkater
    23. Wind
    24. DolphinDolphin
    25. Wind
    26. Grim ReaperGrim Reaper
    27. Wind ×2
    28. SentrySentry
    29. DolphinDolphin
    30. SentrySentry
    31. Wind
    32. DolphinDolphin
    33. Wind
    34. DolphinDolphin
    35. Con turret
    36. DolphinDolphin
    37. Mex
    38. Con turret
    39. DolphinDolphin
    40. SkaterSkater
    41. Wind ×3
    42. CorsairDestroyer
    43. Wind
    44. Advanced Metal ExtractorT2 mex
    45. Mex
    46. Wind ×2
    47. EelSubmarine
    48. Wind
    49. HarpoonHarpoon
    50. Mex
    51. Wind
    52. CorsairDestroyer
    53. Wind
    54. Advanced Metal ExtractorT2 mex
    55. DolphinDolphin
    56. Con turret
    57. Mex
    58. DolphinDolphin
    59. Con turret
    60. Advanced ShipyardAdvanced Shipyarddone 14:21
    61. Mex
    62. Con turret
    63. DolphinDolphin
    64. Wind
    65. DolphinDolphin
    66. Wind
    67. DolphinDolphin
    68. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    69. Mex
    70. Advanced Metal ExtractorT2 mex
    71. Grim ReaperGrim Reaper
    72. Wind
    73. Grim ReaperGrim Reaper
    74. Radar TowerRadar Tower
    75. Wind
    76. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    77. DolphinDolphin
    78. Wind
    79. NettleNettle
    80. DolphinDolphin
    81. Wind
    82. DolphinDolphin
    83. Advanced Metal ExtractorT2 mex
    84. Wind
    85. BermudaRadar jammer ship
    86. DolphinDolphin
    87. Wind ×2
    88. DolphinDolphin
    89. Wind
    90. DreadnoughtBattleshipnot finished by 15:00
    91. Wind
    92. Grim ReaperGrim Reaper
    93. Wind

Counts are medians over the build's games: half of them build more, half fewer. The example game is NihilisticDuck73's (34 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1539 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412619054
6:005516531292
7:007055991625
8:00872116851035
9:001057924611595
10:001280633692241
11:001538944353116
12:001848154923794
13:002180264584582
14:002543775645367
15:002900384596155
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

NihilisticDuck73

34.3 OS · 14/10/2026

Open source match ↗

6 received units · includes a constructor
688 metal received · 33782 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1496
Shipyard3:11Middle 50%: 2:48–3:37 · n=1518
Eel4:27Middle 50%: 3:46–5:37 · n=939
Corsair5:40Middle 50%: 4:57–6:39 · n=1417
Geothermal Powerplant7:53Middle 50%: 6:49–9:30 · n=974
Advanced Metal Extractor9:20Middle 50%: 8:38–10:10 · n=1347

Played most by

_X_136games of this buildJesterB69games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas