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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1379 distinct matches · 176 players · 78% of Armada Geo sea games · team won 55% of 1535 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1379 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind
    5. Bot LabBot Labdone 1:31 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 9 steps
    1. Construction BotCon bot
    2. LazarusLazarus ×3
    3. Construction BotCon bot
    4. PawnPawn
    5. Con turret
    6. CrossbowCrossbow
    7. Mex
    8. Converter
    9. ShipyardShipyarddone 3:15 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · submarine (44%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 20 steps
    1. Converter ×3
    2. Construction ShipCon ship
    3. Wind
    4. EelSubmarinedone 3:47 · typical 4:27
    5. Con turret
    6. Wind
    7. Mex ×2
    8. Bot LabEat Bot Labreclaimed for its metal
    9. SkaterSkater
    10. Mex
    11. Wind
    12. CorsairDestroyerdone 4:56 · typical 5:40
    13. Wind
    14. Mex
    15. Wind
    16. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    17. Geothermal PowerplantGeodone 5:47 · typical 7:53
    18. Wind
    19. Mex
    20. EllysawFrigate
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 125 steps
    1. Wind ×2
    2. Con turret
    3. EllysawFrigate
    4. SentrySentry
    5. NettleNettle
    6. Converter
    7. Radar TowerRadar Tower
    8. Converter ×2
    9. SkaterSkater
    10. Converter
    11. Construction ShipCon ship
    12. Converter ×2
    13. CorsairDestroyer
    14. Converter
    15. Advanced Metal ExtractorT2 mexdone 8:17 · typical 9:20
    16. Mex
    17. Converter
    18. Mex
    19. EllysawFrigate
    20. Con turret
    21. Wind
    22. NettleNettle
    23. SentrySentry
    24. Wind
    25. Radar TowerRadar Tower
    26. Wind ×2
    27. NettleNettle
    28. Wind
    29. NettleNettle
    30. BeamerBeamer
    31. Construction ShipCon ship
    32. Advanced Metal ExtractorT2 mex
    33. EllysawFrigate
    34. CorsairDestroyer
    35. Wind
    36. Con turret
    37. Naval NettleNaval Nettle
    38. Wind
    39. Advanced Metal ExtractorT2 mex
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. Grim ReaperGrim Reaper
    42. Wind
    43. Construction ShipCon ship
    44. Wind
    45. EllysawFrigate
    46. Naval Construction Turret
    47. Wind
    48. EelSubmarine
    49. Naval Construction Turret
    50. Wind
    51. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    52. Wind ×2
    53. Naval Hovercraft PlatformNaval Hovercraft Platformdone 10:22
    54. Wind ×3
    55. Con turret
    56. Mex
    57. Wind ×3
    58. Advanced Metal ExtractorT2 mex
    59. Wind ×3
    60. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    61. CorsairDestroyer
    62. Wind
    63. SeekerSeeker ×2
    64. EllysawFrigate
    65. Wind
    66. SeekerSeeker
    67. Wind
    68. SeekerSeeker ×2
    69. Wind
    70. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    71. SeekerSeeker
    72. Wind
    73. SeekerSeeker
    74. Wind
    75. SeekerSeeker
    76. Wind
    77. SeekerSeeker
    78. SkaterSkater
    79. SeekerSeeker
    80. Wind
    81. SkaterSkater
    82. Wind
    83. EllysawFrigate
    84. Wind
    85. Advanced Metal ExtractorT2 mex
    86. Wind
    87. CorsairDestroyer
    88. Wind ×2
    89. CorsairDestroyer
    90. Wind ×2
    91. EllysawFrigate
    92. Wind ×6
    93. Advanced Metal ExtractorT2 mex
    94. Wind ×9
    95. Advanced ShipyardAdvanced Shipyarddone 13:29
    96. SeekerSeeker
    97. Wind ×3
    98. SeekerSeeker
    99. Wind ×3
    100. SeekerSeeker
    101. Advanced Construction SubAdvanced Construction Sub
    102. Wind ×3
    103. SweeperSweeper
    104. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    105. Wind ×2
    106. Naval NettleNaval Nettle
    107. Wind ×5
    108. LongbowMissile cruisernot finished by 15:00
    109. Wind
    110. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 14:48
    111. Wind
    112. DreadnoughtBattleshipdone 14:52
    113. Wind
    114. Grim ReaperGrim Reaper
    115. Wind
    116. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    117. Wind
    118. SeekerSeeker
    119. Wind ×2
    120. SeekerSeeker
    121. Wind
    122. SeekerSeeker ×2
    123. BermudaRadar jammer ship
    124. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    125. SeekerSeeker

Counts are medians over the build's games: half of them build more, half fewer. The example game is Zeker_niet_Philipp's (39 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1535 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531295
7:007054990625
8:00872016851035
9:001057824611595
10:001280633692241
11:001538944353116
12:001848154873794
13:002180264554582
14:002543775645371
15:002900384646155
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Zeker_niet_Philipp

39.2 OS · 13/10/2026

Open source match ↗

5 received units · includes a constructor
150 metal received · 63472 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1492
Shipyard3:11Middle 50%: 2:48–3:37 · n=1514
Eel4:27Middle 50%: 3:46–5:37 · n=936
Corsair5:40Middle 50%: 4:57–6:39 · n=1413
Geothermal Powerplant7:53Middle 50%: 6:49–9:30 · n=973
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1344

Played most by

_X_136games of this buildJesterB69games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build