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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (88%)

#naval #eco · 1403 distinct matches · 177 players · 78% of Armada Geo sea games · team won 54% of 1559 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1403 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2
    3. Wind ×3for Front
    4. Bot LabBot Labdone 1:17 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 15 steps
    1. LazarusLazarus ×2
    2. Wind ×2
    3. Construction BotCon bot
    4. LazarusLazarus
    5. Construction BotCon bot
    6. Wind
    7. Mex
    8. Construction BotCon bot
    9. LazarusLazarus
    10. PawnPawn
    11. CrossbowCrossbow
    12. Bot LabEat Bot Labreclaimed for its metal
    13. Con turret
    14. Mex
    15. ShipyardShipyarddone 3:30 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (47%) · submarine (45%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 18 steps
    1. Construction ShipCon ship
    2. SkaterSkater
    3. Converter
    4. Mex
    5. SkaterSkater
    6. Mex
    7. Radar TowerRadar Tower
    8. Converter ×2
    9. Mex
    10. Converter
    11. Radar TowerRadar Tower ×2
    12. DolphinDolphin ×2
    13. Wind
    14. EelSubmarinedone 4:52 · typical 4:28
    15. Wind ×5
    16. EelSubmarine
    17. SentrySentry
    18. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: frigate (42%) · Harpoon (42%) · geo (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 70 steps
    1. Wind ×3
    2. EelSubmarine
    3. Converter ×3
    4. SentrySentry
    5. DolphinDolphin
    6. Converter
    7. Energy storage
    8. DolphinDolphin ×4
    9. SentrySentry
    10. SkaterSkater
    11. Geothermal PowerplantGeodone 7:21 · typical 7:52
    12. Construction ShipCon ship
    13. Mex
    14. Construction ShipCon ship
    15. SentrySentry
    16. SkaterSkater
    17. DolphinDolphin
    18. Converter
    19. DolphinDolphin ×2
    20. Converter
    21. DolphinDolphin
    22. Converter
    23. DolphinDolphin
    24. Converter
    25. EelSubmarine
    26. Advanced Metal ExtractorT2 mexdone 9:04
    27. EelSubmarine
    28. Radar TowerRadar Tower
    29. NettleNettle
    30. EelSubmarine
    31. Wind ×3
    32. DolphinDolphin ×2
    33. Advanced Metal ExtractorT2 mex
    34. ShipyardEat Shipyardreclaimed for its metal
    35. AnemoneAnemone
    36. Con turret
    37. AnemoneAnemone
    38. Advanced Metal ExtractorT2 mex
    39. Naval Construction Turret
    40. Advanced Metal ExtractorT2 mex
    41. Naval Construction Turret
    42. Advanced ShipyardAdvanced Shipyarddone 11:10
    43. Advanced Metal ExtractorT2 mex
    44. Advanced Construction SubAdvanced Construction Sub
    45. BermudaRadar jammer ship
    46. Advanced Metal ExtractorT2 mex
    47. Advanced Construction SubAdvanced Construction Sub
    48. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 12:39
    49. Wind
    50. PaladinCruisernot finished by 15:00
    51. Wind
    52. Fusion ReactorFusiondone 14:19
    53. Wind ×2
    54. MorayMoraynot finished by 15:00
    55. Wind ×7
    56. Con turret
    57. Wind
    58. Con turret
    59. Wind
    60. Con turret ×2
    61. Wind
    62. Con turret ×2
    63. Wind
    64. Con turret ×2
    65. Wind
    66. Advanced Fusion ReactorAdvanced Fusion Reactornot finished by 15:00
    67. Con turret
    68. Wind
    69. Con turret ×3
    70. Wind ×3

Counts are medians over the build's games: half of them build more, half fewer. The example game is Leohvm's (52 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1559 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002877040
5:00412819052
6:005516531292
7:007055994625
8:00872116851049
9:001058424601595
10:001281133622235
11:001540144333114
12:001850354873794
13:002184165114609
14:002547475715371
15:002908084816156
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Leohvm

52.3 OS · 14/10/2026

Open source match ↗

3 received units · includes a constructor
2202 metal received · 75639 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1516
Shipyard3:11Middle 50%: 2:48–3:36 · n=1538
Eel4:28Middle 50%: 3:46–5:36 · n=955
Corsair5:40Middle 50%: 4:57–6:39 · n=1435
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=989
Advanced Metal Extractor9:20Middle 50%: 8:38–10:09 · n=1364

Played most by

_X_137games of this buildJesterB70games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build