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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1374 distinct matches · 176 players · 78% of Armada Geo sea games · team won 55% of 1530 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1374 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 4 steps
    1. Mex ×3
    2. Wind ×2for Air
    3. Wind
    4. Bot LabBot Labdone 1:18 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 7 steps
    1. Construction BotCon bot
    2. LazarusLazarus
    3. Construction BotCon bot
    4. LazarusLazarus
    5. Wind
    6. Construction BotCon bot
    7. ShipyardShipyarddone 2:39 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · submarine (44%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 23 steps
    1. Mex
    2. Wind
    3. LazarusLazarus
    4. SkaterSkater ×2
    5. DolphinDolphin ×3
    6. CorsairDestroyerfor Ponddone 3:51 · typical 5:40
    7. Con turret
    8. Bot LabEat Bot Labreclaimed for its metal
    9. Mex
    10. Wind ×3
    11. DolphinDolphin
    12. Mex
    13. DolphinDolphin
    14. SentrySentry
    15. DolphinDolphin
    16. SkaterSkater
    17. Wind
    18. Radar TowerRadar Tower
    19. Construction ShipCon ship
    20. SentrySentry
    21. Wind
    22. CorsairDestroyer
    23. Con turret
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 155 steps
    1. Wind
    2. Mex
    3. SentrySentry
    4. Wind
    5. Mex
    6. Wind
    7. SkaterSkater
    8. Wind
    9. Mex
    10. EllysawFrigate
    11. Wind
    12. Con turret
    13. Wind ×7
    14. Mex
    15. Wind
    16. EllysawFrigate
    17. Wind
    18. DolphinDolphin
    19. Wind
    20. Converter
    21. Wind ×2
    22. DolphinDolphin
    23. Converter
    24. Wind
    25. Advanced Metal ExtractorT2 mexdone 8:53 · typical 9:20
    26. DolphinDolphin
    27. Converter
    28. Con turret
    29. DolphinDolphin
    30. Wind
    31. Con turret
    32. Wind ×3
    33. DolphinDolphin
    34. Wind
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. Wind
    37. Advanced Metal ExtractorT2 mex
    38. Grim ReaperGrim Reaper
    39. Con turret
    40. Grim ReaperGrim Reaper
    41. HarpoonHarpoon
    42. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    43. HarpoonHarpoon ×2
    44. DolphinDolphin
    45. Wind
    46. Radar TowerRadar Tower
    47. Wind ×2
    48. Advanced Metal ExtractorT2 mex
    49. DolphinDolphin
    50. Wind
    51. DolphinDolphin
    52. SentrySentry
    53. Wind ×2
    54. SentrySentry
    55. DolphinDolphin
    56. Wind ×2
    57. SentrySentry
    58. SkaterSkater
    59. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    60. Converter
    61. SentrySentry
    62. Converter
    63. SkaterSkater
    64. SentrySentry
    65. Converter
    66. SentrySentry
    67. Wind
    68. DolphinDolphin
    69. Wind
    70. DolphinDolphin
    71. Wind
    72. SentrySentry
    73. DolphinDolphin
    74. Wind
    75. DolphinDolphin
    76. Wind
    77. SentrySentry
    78. DolphinDolphin
    79. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    80. Wind
    81. EelSubmarinedone 11:37 · typical 4:27
    82. SentrySentry
    83. Con turret
    84. SentrySentry ×5
    85. DolphinDolphin
    86. Wind
    87. SentrySentry
    88. Wind
    89. DolphinDolphin
    90. Advanced Metal ExtractorT2 mex
    91. SentrySentry
    92. Wind
    93. SentrySentry ×2
    94. Wind
    95. Grim ReaperGrim Reaper
    96. SentrySentry
    97. Wind ×3
    98. Grim ReaperGrim Reaper
    99. Wind
    100. Converter
    101. EelSubmarine
    102. Converter ×2
    103. Wind
    104. EelSubmarine
    105. Wind ×2
    106. SentrySentry
    107. Wind
    108. SkaterSkater
    109. Wind
    110. DolphinDolphin
    111. SentrySentry
    112. Wind
    113. DolphinDolphin
    114. Con turret
    115. DolphinDolphin
    116. SentrySentry
    117. EelSubmarine
    118. Con turret
    119. SentrySentry
    120. Wind ×2
    121. Con turret
    122. Wind ×2
    123. Con turret
    124. Construction ShipCon ship
    125. Wind ×3
    126. DolphinDolphin
    127. Wind
    128. DolphinDolphin
    129. Converter
    130. SkaterSkater
    131. Converter
    132. DolphinDolphin
    133. Converter
    134. DolphinDolphin ×2
    135. Wind ×2
    136. EelSubmarine
    137. Wind
    138. Advanced ShipyardAdvanced Shipyarddone 14:39
    139. Wind
    140. DolphinDolphin
    141. Wind ×2
    142. SentrySentry
    143. Con turret
    144. SentrySentry ×2
    145. Wind
    146. SentrySentry
    147. Wind ×4
    148. SentrySentry
    149. Advanced Construction SubAdvanced Construction Sub
    150. DolphinDolphin
    151. SentrySentry
    152. Wind ×3
    153. Converter
    154. MaelstromMaelstromnot finished by 15:00
    155. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is JesterB's (31 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1530 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519053
6:005516531292
7:007055990625
8:00872116841033
9:001057824611594
10:001280633672241
11:001538944373115
12:001847954833798
13:002180264554597
14:002543175645374
15:002900384626156
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

JesterB

30.7 OS · 14/10/2026

Open source match ↗

4 received units · includes a constructor
691 metal received · 6774 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1487
Shipyard3:11Middle 50%: 2:48–3:37 · n=1509
Eel4:27Middle 50%: 3:46–5:37 · n=931
Corsair5:40Middle 50%: 4:57–6:38 · n=1408
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=968
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1339

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build