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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1366 distinct matches · 174 players · 78% of Armada Geo sea games · team won 55% of 1522 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1366 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:13 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. Construction BotCon bot
    2. LazarusLazarus
    3. SentrySentry
    4. LazarusLazarus
    5. Mex
    6. Construction BotCon bot
    7. SentrySentry
    8. ShipyardShipyarddone 2:40 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 27 steps
    1. Construction BotCon bot
    2. Construction ShipCon ship
    3. Construction BotCon bot
    4. Construction ShipCon ship
    5. SkaterSkater
    6. Mex
    7. Energy storage
    8. Mex
    9. DolphinDolphin ×2
    10. Bot LabEat Bot Labreclaimed for its metal
    11. Wind
    12. Mex
    13. DolphinDolphin
    14. SentrySentry
    15. DolphinDolphin
    16. Wind
    17. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    18. DolphinDolphin
    19. CorsairDestroyerdone 5:10 · typical 5:39
    20. Wind ×2
    21. Mex
    22. HarpoonHarpoon
    23. Wind
    24. SentrySentry
    25. Wind
    26. Radar TowerRadar Tower
    27. Wind
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 145 steps
    1. Wind
    2. NettleNettle
    3. Grim ReaperGrim Reaper
    4. Converter
    5. Mex
    6. Construction ShipCon ship
    7. Converter
    8. Dragon's TeethDragon's Teeth ×2
    9. Construction ShipCon ship
    10. Dragon's TeethDragon's Teeth
    11. HarpoonHarpoon
    12. Dragon's TeethDragon's Teeth ×2
    13. SkaterSkater
    14. Dragon's TeethDragon's Teeth ×2
    15. DolphinDolphin
    16. Dragon's TeethDragon's Teeth ×2
    17. DolphinDolphin
    18. Tidal
    19. Dragon's TeethDragon's Teeth
    20. DolphinDolphin
    21. Dragon's TeethDragon's Teeth ×2
    22. DolphinDolphin
    23. Dragon's TeethDragon's Teeth
    24. Tidal
    25. Dragon's TeethDragon's Teeth
    26. DolphinDolphin
    27. Dragon's TeethDragon's Teeth
    28. Con turret
    29. Dragon's TeethDragon's Teeth
    30. CorsairDestroyer
    31. Dragon's TeethDragon's Teeth
    32. Tidal
    33. SentrySentry
    34. Dragon's TeethDragon's Teeth ×4
    35. Tidal
    36. Dragon's TeethDragon's Teeth ×2
    37. Grim ReaperGrim Reaper
    38. Dragon's TeethDragon's Teeth ×2
    39. Geothermal PowerplantGeodone 9:48 · typical 7:52
    40. Tidal
    41. Dragon's TeethDragon's Teeth
    42. Advanced Metal ExtractorT2 mexdone 10:09 · typical 9:20
    43. DolphinDolphin ×2
    44. Con turret
    45. DolphinDolphin
    46. Mex
    47. DolphinDolphin ×2
    48. Mex
    49. DolphinDolphin
    50. SkaterSkater
    51. DolphinDolphin ×5
    52. Wind
    53. DolphinDolphin
    54. HarpoonHarpoon ×2
    55. Wind
    56. Radar TowerRadar Tower
    57. Converter
    58. DolphinDolphin
    59. Wind
    60. DolphinDolphin
    61. Advanced Metal ExtractorT2 mex
    62. DolphinDolphin
    63. Wind
    64. DolphinDolphin
    65. Naval Construction Turret
    66. DolphinDolphin
    67. Converter
    68. DolphinDolphin
    69. Wind
    70. DolphinDolphin
    71. Advanced Metal ExtractorT2 mex
    72. DolphinDolphin
    73. Wind
    74. DolphinDolphin
    75. Naval Construction Turret
    76. DolphinDolphin
    77. Wind
    78. DolphinDolphin
    79. Wind
    80. DolphinDolphin
    81. Converter
    82. DolphinDolphin
    83. Naval Construction Turret
    84. DolphinDolphin
    85. Wind
    86. Mex
    87. Naval Construction Turret
    88. DolphinDolphin
    89. Wind
    90. Advanced Metal ExtractorT2 mex
    91. Wind
    92. DolphinDolphin
    93. Wind ×2
    94. DolphinDolphin
    95. Wind
    96. DolphinDolphin
    97. Wind
    98. SkaterSkater
    99. Wind
    100. DolphinDolphin
    101. Converter
    102. DolphinDolphin
    103. Converter
    104. ShipyardShipyarddone 13:00
    105. CorsairDestroyer
    106. Wind ×5
    107. Naval Construction Turret
    108. DolphinDolphin
    109. Grim ReaperGrim Reaper
    110. Wind ×2
    111. Advanced Metal ExtractorT2 mex
    112. Converter ×2
    113. Grim ReaperGrim Reaper
    114. Wind ×2
    115. EelSubmarine ×2done 13:39 · typical 4:27
    116. Con turret
    117. Wind
    118. Grim ReaperGrim Reaper ×2
    119. Wind
    120. EelSubmarine
    121. Converter
    122. EelSubmarine
    123. Advanced Metal ExtractorT2 mex
    124. Wind ×5
    125. DolphinDolphin
    126. Wind
    127. EllysawFrigate
    128. Wind
    129. Converter
    130. DolphinDolphin
    131. Converter
    132. EllysawFrigate
    133. Wind
    134. DolphinDolphin
    135. Wind ×2
    136. EllysawFrigate
    137. Con turret
    138. Wind
    139. SkaterSkater
    140. Wind ×3
    141. EllysawFrigate
    142. DolphinDolphin
    143. Con turret
    144. Wind
    145. Converter

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (41 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1522 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531294
7:007053988625
8:00871716811028
9:001057124591592
10:001280033632241
11:001537844273115
12:001846254733815
13:002179564554611
14:002540875645386
15:002899384626190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

_X_

40.7 OS · 14/10/2026

Open source match ↗

4 received units · includes a constructor
124 metal received · 28544 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1479
Shipyard3:11Middle 50%: 2:48–3:37 · n=1501
Eel4:27Middle 50%: 3:45–5:38 · n=926
Corsair5:39Middle 50%: 4:56–6:38 · n=1401
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=961
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1332

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build