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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1349 distinct matches · 173 players · 78% of Armada Geo sea games · team won 55% of 1504 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1349 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 3 steps
    1. Mex ×3
    2. Wind ×4
    3. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (39%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 5 steps
    1. Construction BotCon bot
    2. LazarusLazarus ×2
    3. Mex
    4. Construction BotCon bot
    5. ShipyardShipyarddone 2:32 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 25 steps
    1. Construction BotCon bot
    2. Construction ShipCon ship
    3. Mex
    4. Construction ShipCon ship
    5. Mex
    6. HarpoonHarpoon
    7. SkaterSkater
    8. PawnPawn
    9. Mex
    10. DolphinDolphin ×2
    11. Mex
    12. SentrySentry
    13. DolphinDolphin ×3
    14. Mex
    15. CorsairDestroyerdone 5:00 · typical 5:39
    16. Bot LabEat Bot Labreclaimed for its metal
    17. Wind
    18. SentrySentry
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Naval Construction Turret
    21. Wind ×3
    22. NettleNettle
    23. Mex
    24. Wind
    25. HarpoonHarpoon
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (31%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 150 steps
    1. Grim ReaperGrim Reaper
    2. Wind ×2
    3. Construction ShipCon ship
    4. Radar TowerRadar Tower
    5. Mex
    6. Dragon's TeethDragon's Teeth ×2
    7. Wind
    8. Dragon's TeethDragon's Teeth ×3
    9. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    10. Construction ShipCon ship
    11. Converter
    12. Dragon's TeethDragon's Teeth ×4
    13. SkaterSkater
    14. Converter
    15. DolphinDolphin
    16. Naval NettleNaval Nettle
    17. Dragon's TeethDragon's Teeth ×3
    18. DolphinDolphin
    19. Dragon's TeethDragon's Teeth
    20. DolphinDolphin
    21. Dragon's TeethDragon's Teeth ×2
    22. DolphinDolphin
    23. Dragon's TeethDragon's Teeth ×2
    24. DolphinDolphin
    25. Dragon's TeethDragon's Teeth
    26. CorsairDestroyer
    27. Dragon's TeethDragon's Teeth ×4
    28. Con turret
    29. Dragon's TeethDragon's Teeth ×2
    30. Grim ReaperGrim Reaper
    31. Dragon's TeethDragon's Teeth ×2
    32. Radar TowerRadar Tower
    33. SkaterSkater
    34. DolphinDolphin
    35. Con turret
    36. DolphinDolphin
    37. Geothermal PowerplantGeodone 10:14 · typical 7:52
    38. DolphinDolphin ×3
    39. CorsairDestroyer
    40. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    41. SentrySentry
    42. Wind
    43. Advanced Metal ExtractorT2 mexdone 10:48 · typical 9:21
    44. HarpoonHarpoon
    45. Wind ×3
    46. Grim ReaperGrim Reaper
    47. HarpoonHarpoon
    48. Converter
    49. SkaterSkater
    50. Wind ×2
    51. HarpoonHarpoon
    52. Vehicle PlantVehicle Plantdone 11:38
    53. Converter
    54. Wind
    55. Naval Construction Turret
    56. Converter
    57. DolphinDolphin
    58. Wind
    59. Converter
    60. Tidal
    61. Converter ×3
    62. Naval Construction Turret
    63. Wind
    64. Converter
    65. Advanced Metal ExtractorT2 mex
    66. Mex
    67. Tidal
    68. DolphinDolphin
    69. Wind
    70. Converter
    71. Wind
    72. Converter
    73. Mex
    74. Converter
    75. Wind
    76. Tidal
    77. Converter
    78. Naval Construction Turret
    79. Tidal
    80. DolphinDolphin
    81. Wind
    82. Construction VehicleCon vehicle
    83. Wind
    84. Naval Construction Turret ×2
    85. Wind
    86. Tidal
    87. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    88. Advanced Metal ExtractorT2 mex
    89. Naval Construction Turret
    90. Converter
    91. Tidal
    92. DolphinDolphin
    93. Construction VehicleCon vehicle
    94. Con turret
    95. Tidal ×4
    96. DolphinDolphin
    97. Construction VehicleCon vehicle
    98. Grim ReaperGrim Reaper
    99. Tidal ×2
    100. Construction VehicleCon vehicle
    101. SkaterSkater
    102. Tidal
    103. DolphinDolphin
    104. ShipyardShipyarddone 13:16
    105. Wind
    106. DolphinDolphin
    107. Tidal
    108. Advanced Metal ExtractorT2 mex
    109. Wind
    110. DolphinDolphin ×2
    111. EelSubmarinedone 13:38 · typical 4:27
    112. Wind
    113. EelSubmarine
    114. Tidal
    115. Naval Energy Converter
    116. EelSubmarine
    117. Vehicle PlantEat Vehicle Plantreclaimed for its metal
    118. Wind
    119. Converter
    120. Grim ReaperGrim Reaper
    121. Wind
    122. EelSubmarine
    123. Tidal
    124. Wind
    125. EelSubmarine
    126. Naval Energy Converter
    127. Wind ×2
    128. DolphinDolphin
    129. Wind
    130. Tidal
    131. Wind
    132. Grim ReaperGrim Reaper
    133. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    134. DolphinDolphin
    135. Wind
    136. Naval Energy Converter
    137. Converter
    138. Advanced Metal ExtractorT2 mex
    139. Wind ×2
    140. EelSubmarine
    141. Tidal
    142. DolphinDolphin
    143. Converter
    144. Wind ×2
    145. DolphinDolphin
    146. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    147. Naval Energy Converter
    148. SkaterSkater
    149. Tidal
    150. DolphinDolphin ×2

Counts are medians over the build's games: half of them build more, half fewer. The example game is _X_'s (40 OS, 13/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1504 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00160000
4:002877040
5:00412619054
6:005518532295
7:007055993623
8:00872116921030
9:001057824611601
10:001280333632247
11:001538344203110
12:001846854653798
13:002177264294605
14:002537875495383
15:002896984516190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

_X_

40.4 OS · 13/10/2026

Open source match ↗

9 received units · includes a constructor
200 metal received · 17734 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1462
Shipyard3:11Middle 50%: 2:48–3:37 · n=1484
Eel4:27Middle 50%: 3:45–5:37 · n=915
Corsair5:39Middle 50%: 4:56–6:38 · n=1384
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=947
Advanced Metal Extractor9:21Middle 50%: 8:39–10:10 · n=1316

Played most by

_X_134games of this buildJesterB66games of this buildOptimusprimenutt61games of this buildhaaven54games of this buildpyrothraxus51games of this build
Standard geo sea · Armada Geo sea build order · BAR Build Atlas