← All builds
Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (88%)

#naval #eco · 1403 distinct matches · 177 players · 78% of Armada Geo sea games · team won 54% of 1559 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1403 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 5 steps
    1. Mex ×3
    2. Wind ×4
    3. Energy storage
    4. Wind
    5. Bot LabBot Labdone 1:30 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:36
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (42%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 8 steps
    1. Construction BotCon bot
    2. LazarusLazarus ×3
    3. Construction BotCon bot
    4. PawnPawn
    5. Con turret
    6. CrossbowCrossbow
    7. Mex
    8. ShipyardShipyarddone 3:07 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (47%) · submarine (45%) · Sentry (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 21 steps
    1. Converter ×4
    2. Construction ShipCon ship
    3. Wind
    4. EelSubmarinedone 3:39 · typical 4:28
    5. Con turret
    6. Wind
    7. Mex ×2
    8. Bot LabEat Bot Labreclaimed for its metal
    9. SkaterSkater
    10. Wind
    11. Mex
    12. CorsairDestroyerdone 4:54 · typical 5:40
    13. Wind
    14. Mex
    15. Wind
    16. Geothermal PowerplantGeodone 5:42 · typical 7:52
    17. Mex
    18. Wind
    19. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    20. Wind
    21. DolphinDolphin
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: frigate (42%) · Harpoon (42%) · geo (42%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 141 steps
    1. Wind
    2. Con turret
    3. DolphinDolphin
    4. Mex
    5. SentrySentry
    6. Converter
    7. Grim ReaperGrim Reaper
    8. NettleNettle
    9. Converter
    10. Radar TowerRadar Tower
    11. Converter
    12. Mex
    13. Converter
    14. Construction ShipCon ship
    15. Converter ×4
    16. EelSubmarine
    17. Mex
    18. Wind
    19. Naval Construction Turret ×2
    20. Wind
    21. Con turret
    22. Wind
    23. Naval Hovercraft PlatformNaval Hovercraft Platformdone 7:22
    24. Wind
    25. Mex
    26. SeekerSeeker ×2
    27. Mex
    28. SeekerSeeker
    29. Wind
    30. SeekerSeeker
    31. Wind
    32. SentrySentry
    33. SeekerSeeker
    34. Wind
    35. Naval Radar / Sonar TowerNaval Radar / Sonar Tower
    36. SeekerSeeker
    37. Wind
    38. SeekerSeeker
    39. NettleNettle
    40. Wind
    41. SeekerSeeker
    42. SweeperSweeper
    43. Radar TowerRadar Tower
    44. Wind
    45. Advanced Metal ExtractorT2 mexdone 8:39 · typical 9:20
    46. SeekerSeeker
    47. Wind
    48. SeekerSeeker
    49. Wind
    50. SeekerSeeker
    51. Wind
    52. SeekerSeeker
    53. Wind
    54. SeekerSeeker
    55. Wind ×3
    56. Con turret
    57. Wind ×2
    58. Advanced Metal ExtractorT2 mex
    59. Wind ×3
    60. Advanced ShipyardAdvanced Shipyarddone 9:19
    61. Wind
    62. Advanced Metal ExtractorT2 mex
    63. Wind
    64. Advanced Construction SubAdvanced Construction Sub
    65. Wind ×3
    66. VoyagerVoyager
    67. Wind
    68. Naval Advanced Metal ExtractorNaval Advanced Metal Extractordone 10:12
    69. VoyagerVoyager
    70. Wind ×2
    71. BermudaRadar jammer ship
    72. Wind ×2
    73. Con turret
    74. Wind ×3
    75. Advanced Metal ExtractorT2 mex
    76. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    77. Wind ×2
    78. LongbowMissile cruiserdone 10:58
    79. Wind ×3
    80. LongbowMissile cruiser
    81. Wind
    82. SeekerSeeker
    83. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    84. SweeperSweeper
    85. Bot LabBot Labdone 11:37
    86. Advanced Metal ExtractorT2 mex
    87. PawnPawn
    88. SentrySentry
    89. SeekerSeeker ×2
    90. Wind
    91. SeekerSeeker
    92. Advanced Metal ExtractorT2 mex
    93. SeekerSeeker
    94. Wind
    95. SeekerSeeker
    96. Wind ×2
    97. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    98. SeekerSeeker
    99. Wind
    100. SeekerSeeker
    101. Wind
    102. SeekerSeeker
    103. Wind ×2
    104. JunoJuno
    105. SeekerSeeker ×2
    106. Wind ×4
    107. SeekerSeeker
    108. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    109. SeekerSeeker
    110. Wind
    111. SeekerSeeker
    112. DreadnoughtBattleshipdone 13:42
    113. Wind
    114. SeekerSeeker
    115. Wind ×2
    116. SeekerSeeker
    117. Wind ×2
    118. Naval Advanced Metal ExtractorNaval Advanced Metal Extractor
    119. Wind ×2
    120. SeekerSeeker
    121. Wind ×3
    122. SeekerSeeker
    123. Wind ×2
    124. SeekerSeeker
    125. Wind
    126. SeekerSeeker
    127. Advanced Geothermal PowerplantAdvanced Geothermal Powerplantnot finished by 15:00
    128. Wind
    129. SeekerSeeker
    130. Wind
    131. Naval ArbalestNaval Arbalest
    132. HavenHaven
    133. Naval Construction Turret
    134. Wind
    135. Naval Construction Turret
    136. Construction BotCon bot
    137. Con turret
    138. MorayMoraydone 14:44
    139. SweeperSweeper
    140. GorgonGorgonnot finished by 15:00
    141. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is Zeker_niet_Philipp's (40 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:40 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:42 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1559 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002877040
5:00412819052
6:005516531292
7:007055994625
8:00872116851049
9:001058424601595
10:001281133622235
11:001540144333114
12:001850354873794
13:002184165114609
14:002547475715371
15:002908084816156
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

Zeker_niet_Philipp

39.5 OS · 14/10/2026

Open source match ↗

4 received units · includes a constructor
443 metal received · 112479 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1516
Shipyard3:11Middle 50%: 2:48–3:36 · n=1538
Eel4:28Middle 50%: 3:46–5:36 · n=955
Corsair5:40Middle 50%: 4:57–6:39 · n=1435
Geothermal Powerplant7:52Middle 50%: 6:48–9:30 · n=989
Advanced Metal Extractor9:20Middle 50%: 8:38–10:09 · n=1364

Played most by

_X_137games of this buildJesterB70games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build