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Geo sea / Armada / Economy first / OBSERVED BUILD

Standard geo sea

Armada Geo sea build order · Supreme Isthmus

The role's baseline: bot lab then shipyard in the cove, early destroyer and submarine to contest the sea, with geothermal powering the economy as the game transitions into a naval/amphibious mix.

Usually shipyard in the cove (89%)

#naval #eco · 1366 distinct matches · 174 players · 78% of Armada Geo sea games · team won 55% of 1522 · Recently observed

HOW TO PLAY IT

Key timing: Shipyard by 3:12

  1. Open 3 mex and wind, then drop Bot Lab by 1:12.
  2. Build Shipyard in the cove to start the naval contest.
  3. Pump submarine then destroyer to contest enemy sea entry.
  4. Add geothermal powerplant to fund the economy transition.
  5. Upgrade to Advanced Metal Extractor as eco scaling finishes.

Phase by phase

TYPICAL OF ITS 1366 GAMES
  1. 1
  2. 2
  3. 3
  4. 4
PLAY THE OPENING

Follow the example game's first 6:00 step by step: what to build now, what comes next, and where it goes. At 1× it keeps pace with your own game.

  1. 1

    Up to the Bot Lab

    Economy
    • Metal Extractor3Mex
    • Wind Turbine3Wind
    Order
    1. Bot LabBot Lab after 3 mex, 3 winddone ~1:12, middle half 1:06–1:18

    Some games also: wind for allies (46%)

    By 0:55 in all: 3 mex · 3 wind

    The example game in this phase · 6 steps
    1. Mex ×3
    2. Windfor Air
    3. Wind
    4. Windfor Air
    5. Wind
    6. Bot LabBot Labdone 1:14 · typical 1:12
  2. 2

    Bot Lab to Shipyard

    Economy
    • Metal Extractor1Mex
    • Wind Turbine1Wind
    Order
    1. ShipyardShipyard after 4 mex, 4 winddone ~3:11, middle half 2:48–3:37
    Builders
    • Construction Bot3 Con bot
    • Lazarus2 Lazarus

    Some games also: pawn (41%) · con turret (39%) · crossbow (38%)

    By 2:47 in all: 4 mex · 4 wind

    The example game in this phase · 7 steps
    1. LazarusLazarus
    2. Construction BotCon bot
    3. Wind ×2
    4. Construction BotCon bot ×2
    5. Con turret
    6. Construction BotCon bot ×2
    7. ShipyardShipyarddone 3:00 · typical 3:11
  3. 3

    Shipyard to 5:00

    Economy
    • Metal Extractor4Mex
    • Wind Turbine2Wind
    Order
    1. Bot LabEat Bot Lab
    Builders
    • Construction Ship1 Con ship
    Army
    • Dolphin3 Dolphin
    • Skater1 Skater
    Other
    • Radar Tower1 Radar Tower

    Some games also: destroyer (48%) · Sentry (44%) · submarine (44%) · converter (33%) · con turret (32%)

    By 5:00 in all: 8 mex · 7 wind · 1 energy storage · 1 con turret

    The example game in this phase · 27 steps
    1. Mexfor Beach sea
    2. Wind
    3. Mex
    4. Construction ShipCon ship
    5. LazarusLazarus
    6. Wind
    7. Mexfor Beach sea
    8. Mex
    9. Wind
    10. LazarusLazarus
    11. Wind
    12. Mex
    13. Energy storage
    14. Radar TowerRadar Tower
    15. PawnPawn
    16. Mex
    17. SkaterSkater
    18. EelSubmarinedone 4:31 · typical 4:27
    19. NettleNettle
    20. Geothermal PowerplantGeodone 6:46 · typical 7:52
    21. Converter
    22. SkaterSkater
    23. Mex
    24. EelSubmarine
    25. Bot LabEat Bot Labreclaimed for its metal
    26. Radar TowerRadar Tower
    27. EelSubmarine
  4. 4

    5:00 to 10:00

    Economy
    • Metal Extractor2Mex
    • Wind Turbine12Wind
    • Energy Converter3Converter
    Builders
    • Construction Turret1 Con turret
    • Grim Reaper1 Grim Reaper
    • Construction Ship1 Con ship
    Army
    • Sentry1 Sentry
    • Dolphin4 Dolphin
    • Skater2 Skater
    • Corsair2 Destroyer

    Some games also: Harpoon (42%) · frigate (42%) · geo (41%) · Naval Construction Turret (35%) · submarine (30%)

    By 10:00 in all: 11 mex · 20 wind · 1 geo · 4 converter · 1 energy storage · 2 con turret

    The example game in this phase · 35 steps
    1. SkaterSkater
    2. EllysawFrigate
    3. BeamerBeamer
    4. CorsairDestroyerdone 6:09 · typical 5:39
    5. Con turret
    6. Construction ShipCon ship
    7. DolphinDolphin ×3
    8. SentrySentry
    9. Construction ShipCon ship
    10. AnemoneAnemone
    11. DolphinDolphin
    12. Converter
    13. SentrySentry
    14. BeamerBeamer
    15. Converter
    16. SkaterSkater
    17. Mexfor Suicide front
    18. Converter ×2
    19. SkaterSkater
    20. Converter
    21. Radar TowerRadar Tower
    22. SkaterSkater
    23. Converter ×2
    24. DolphinDolphin
    25. Converter
    26. DolphinDolphin
    27. Advanced Metal ExtractorT2 mexdone 8:39 · typical 9:20
    28. SentrySentry
    29. Advanced Metal ExtractorT2 mex
    30. EllysawFrigate
    31. Mexfor Suicide front
    32. CorsairDestroyer
    33. Advanced Metal ExtractorT2 mex
    34. CorsairDestroyer
    35. Naval Construction Turret

Counts are medians over the build's games: half of them build more, half fewer. The example game is arcsiz's (36 OS, 14/10/2026); pick another.

Team trades

IN AT LEAST 30% OF ITS GAMES

You hand over

  • Wind Turbine2 Wind to Airfirst at 1:41 · in 64% of games

You get

  • Finch1 Finch from Airfirst at 1:53 · in 74% of games
  • Hercules1 Light transport from Airfirst at 2:04 · in 65% of games
  • Advanced Construction Bot1 T2 con bot from Techfirst at 7:43 · in 90% of games

How it plays out

Typical game of this build, running totals by minute

Metal produced

010k20k30k
0:005:0010:0015:00

metal

Enemy metal destroyed

05k10k
0:005:0010:0015:00

metal

Own metal lost

02.5k5k7.5k
0:005:0010:0015:00

metal

1522 games.

Show as table
ByMetal produced: This buildEnemy metal destroyed: This buildOwn metal lost: This build
1:0039500
2:0092800
3:00159900
4:002876040
5:00412519054
6:005516531294
7:007053988625
8:00871716811028
9:001057124591592
10:001280033632241
11:001537844273115
12:001846254733815
13:002179564554611
14:002540875645386
15:002899384626190
WHAT THE NUMBERS SAY

Standard Geo sea play wins slightly less than half the time but builds a strong metal base by 15:00 with moderate losses.

  • + Metal produced reaches 29210 by 15:00, well above Beach sea's early pace.
  • + Corsair (destroyer) makes up 34% of army, a clear naval focus.
  • − Own metal lost climbs to 6339 by 15:00 from sea skirmishes.
  • − Geothermal only completes in 58% of games, an inconsistent power spike.
THE EXAMPLE YOU ARE READING

arcsiz

35.6 OS · 14/10/2026

Open source match ↗

7 received units · includes a constructor
1766 metal received · 24686 energy received

Allied construction assistance is unknown. Timings are observations, not a promise of solo reproducibility.

Typical milestones

Bot Lab1:12Middle 50%: 1:06–1:18 · n=1479
Shipyard3:11Middle 50%: 2:48–3:37 · n=1501
Eel4:27Middle 50%: 3:45–5:38 · n=926
Corsair5:39Middle 50%: 4:56–6:38 · n=1401
Geothermal Powerplant7:52Middle 50%: 6:49–9:30 · n=961
Advanced Metal Extractor9:20Middle 50%: 8:39–10:10 · n=1332

Played most by

_X_136games of this buildJesterB68games of this buildOptimusprimenutt61games of this buildhaaven55games of this buildpyrothraxus51games of this build